Kingdinguhling wrote: »Last night we had about 7-8 of us on the Yellow Emperor while trying to bring a scroll back to our Keep. He killed the Scroll Holder (didn't retrieve the Scroll) just let it sit there. we all ganged up on him and with all 7-8 of us we couldn't kill him before the scroll respawned. Took about 7-10 minutes to bring him down.
I hope ZOS has plans to nerf this slightly later on because 3600 CP's + Emperor is just way too broken in its current state.
Kingdinguhling wrote: »Last night we had about 7-8 of us on the Yellow Emperor while trying to bring a scroll back to our Keep. He killed the Scroll Holder (didn't retrieve the Scroll) just let it sit there. we all ganged up on him and with all 7-8 of us we couldn't kill him before the scroll respawned. Took about 7-10 minutes to bring him down.
I hope ZOS has plans to nerf this slightly later on because 3600 CP's + Emperor is just way too broken in its current state.
I don't think anyone will have anywhere close to 3600 CPs when this goes live, but then again if it was hard for 7-8 players who also had 3600 CPs to take down the Emperor then maybe something ought to be done.
A player with 3600 CP against someone with < 100 CP feels almost the same as fighting an emperor today
A player with 3600 CP against someone with < 100 CP feels almost the same as fighting an emperor today
IxSTALKERxI wrote: »Lol 8 people is nothing. Try being emperor when you have 200 blue zerging through 3 breaches in roe and another 200 red crossing alessia bridge. Of course emperor will appear overpowered on an empty test server. On live it will be much different. They already nerfed the stats down to +75% from +100% and you won't be getting ultimate as fast.
already have:D
Or I think he stacked health:/
I beat him once, he beat me once(I actually beat him twice, but the first time i jumped from stealth, and he called it "unfair" so I had to fight him in a straight up fight)
the guy was a noob templar, so I was spared frustration. lol. But I have seen templars like that on PTS, and its crazy:/
Thankfully, I wont be playing PvP for the first week or so(making a new character when 1.6 goes live
) so some of these issues may be fixed before I get on PvP
Kingdinguhling wrote: »
already have:D
Or I think he stacked health:/
I beat him once, he beat me once(I actually beat him twice, but the first time i jumped from stealth, and he called it "unfair" so I had to fight him in a straight up fight)
the guy was a noob templar, so I was spared frustration. lol. But I have seen templars like that on PTS, and its crazy:/
Thankfully, I wont be playing PvP for the first week or so(making a new character when 1.6 goes live
) so some of these issues may be fixed before I get on PvP
There is no way anyone was ever gonna take this guy on 1v1. I Understand the buff should be powerful enough to be prized but it shouldn't be so broken that it breaks the game on any scale. whether it is 8v1 or 80vs10 or 800vs100. All I'm saying is Emperor will be far to powerful in its current state if people make it to capped Champion points before they can address it.
And he wasn't just stacking defense and shields he still was putting out ridiculous DPS numbers. he hit me for 13k and 22k back to back at one point later on trying to take our scroll back from Fort Warden. I just believe it needs to be toned back slightly more 50% or 60% would still be incredible and would still take 4-5 people to take down but this was just outrageous.
Then the problem is champion system and not emperor passives.
What they could do is let the emperor passives be applied before other buffs but it isn't even needed. Emperor will not be overpowered on live if they tone down the champion passives to a reasonable level (like 5 times weaker than currently on PTS).
Attorneyatlawl wrote: »Not disagreeing here, Stalker . Was just explaining the champ part of things to Relax. I am, and always have been, of the mind that emperorship should be extremely powerful, having advocated as such before.
Attorneyatlawl wrote: »Then the problem is champion system and not emperor passives.
What they could do is let the emperor passives be applied before other buffs but it isn't even needed. Emperor will not be overpowered on live if they tone down the champion passives to a reasonable level (like 5 times weaker than currently on PTS).
No, it really is the emperor buff that's the problem, since there are no more caps, soft or hard, on the stats it affects. The softcaps weakened the actual effectiveness of the emperorship buff far, far more than just changing it from 100% w/ caps to 75% without caps/diminishing returns has done, resulting in it being extremely potent. This same interaction would occur regardless of the champion system even existing whatsoever, just by simple math alone.
HP stacking emp on live could reach ~3700hp with food while maintaining decent offense. Emp buff would then add 100% but it would only actually apply under half between the softcap chopping off half of the gain, and the hardcap limiting it (I think it's what, around 4.8-5k as of live 1.5?). Same went for the magicka/stam parts of that. Now the same emperor can reach 45k+ hp on PTS (roughly analogous to that live emp with 3700hp due to stat rebalance) and then gets 75% more outright, no caps, no diminishing returns, landing at around 80k HP while still gaining huge amounts of mag/stam due to there being no caps there, either.
One emp I ran into as I said on PTS was able to get 52k hp + 60k stamina and of course a moderate amount of magicka (probably around 20k with the emp buff on). While he had champ points allocated, those numbers only would have been about 5-7% lower without them, making that factor largely irrelevant.
How do you come to those 5-7% ? With the buff and those numbers it's more like 12% less raw stats and all the passives you get. Champion system is not irrelevant at all, it does strengthen an emperor more than other players and it is not just some higher attributes.
I can't see in your post wether you understand how much harder emperor has been hit with the new ult regen.
No one knows wether emp will be stronger or weaker than in 1.5, I think it will not be more of a deciding factor in the alliance war at least.
Kingdinguhling wrote: »How do you come to those 5-7% ? With the buff and those numbers it's more like 12% less raw stats and all the passives you get. Champion system is not irrelevant at all, it does strengthen an emperor more than other players and it is not just some higher attributes.
I can't see in your post wether you understand how much harder emperor has been hit with the new ult regen.
No one knows wether emp will be stronger or weaker than in 1.5, I think it will not be more of a deciding factor in the alliance war at least.
LOL poor Emperor,
My poor Emperor Doesn't regen ultimate as fast as 1.5 you nerfed me so bad.
Are you really Advocating for the nerfed Emperor ? Its Absolutely Broken. What I'm worried about is a Person getting to the capped 3600 First when most are still around 300 Champion points and then getting Emperor to boot. He will easily be soloing keeps on Live. And this will break the PVP experience for sure. 400% Siege damage, 75% Buff, + Stats,(Add Emperor after the +25% to everything from Champion points). then add the full Buffs of the champion system on him above the rest of the crowd who could be anywhere from 50-500 Champion points. he's going to walk all over anyone. he will be a 1 man army. it took 8 Fully geared VR14 3600 Champion point characters working together to lock him down. And we haven't even figured out Optimal Builds yet. And then 10 minutes to Kill him.
I'm just saying I believe it needs to be looked at and all I've brought is my Experience of trying to actually kill him.
We tried for a few hours afterwards at fort Warden with only 3-4 of us but with no Success. He killed everyone one of us repeatedly whether we where together or not.
I think I got lucky once and killed him because he was AFK. Snuck up and uncovered him on a Rock hidden with his Book out.
A lone Dragonknight with a Templar or Sorcerer, or another Dragonknight, can already duo keeps... It's relatively easy, and even simple, because of the guard layout and ability to CC them permanently with Reverberating Bash or Petrify. Emperors' should be able to solo 8 or <8, you should need at least ten skilled players to kill an Emperor, no less. It's no more OP than it always has been...
Kingdinguhling wrote: »How do you come to those 5-7% ? With the buff and those numbers it's more like 12% less raw stats and all the passives you get. Champion system is not irrelevant at all, it does strengthen an emperor more than other players and it is not just some higher attributes.
I can't see in your post wether you understand how much harder emperor has been hit with the new ult regen.
No one knows wether emp will be stronger or weaker than in 1.5, I think it will not be more of a deciding factor in the alliance war at least.
LOL poor Emperor,
My poor Emperor Doesn't regen ultimate as fast as 1.5 you nerfed me so bad.
Are you really Advocating for the nerfed Emperor ? Its Absolutely Broken. What I'm worried about is a Person getting to the capped 3600 First when most are still around 300 Champion points and then getting Emperor to boot. He will easily be soloing keeps on Live. And this will break the PVP experience for sure. 400% Siege damage, 75% Buff, + Stats,(Add Emperor after the +25% to everything from Champion points). then add the full Buffs of the champion system on him above the rest of the crowd who could be anywhere from 50-500 Champion points. he's going to walk all over anyone. he will be a 1 man army. it took 8 Fully geared VR14 3600 Champion point characters working together to lock him down. And we haven't even figured out Optimal Builds yet. And then 10 minutes to Kill him.
I'm just saying I believe it needs to be looked at and all I've brought is my Experience of trying to actually kill him.
We tried for a few hours afterwards at fort Warden with only 3-4 of us but with no Success. He killed everyone one of us repeatedly whether we where together or not.
I think I got lucky once and killed him because he was AFK. Snuck up and uncovered him on a Rock hidden with his Book out.
Kingdinguhling wrote: »A lone Dragonknight with a Templar or Sorcerer, or another Dragonknight, can already duo keeps... It's relatively easy, and even simple, because of the guard layout and ability to CC them permanently with Reverberating Bash or Petrify. Emperors' should be able to solo 8 or <8, you should need at least ten skilled players to kill an Emperor, no less. It's no more OP than it always has been...
Really you want this.... 10 people to kill an Emperor really?
I'm not saying that 2 should be able to solo a Keep on Live. I Don't think that should be possible either. I'm saying even if the bonus was only 30%-50% it would still be godly. and people would still try for it because it would ensure everyone they came across less than 3-4 they could easily kill still.
And honestly with 0 Champion points atm on PTS I don't think a duo can solo a keep. Or it would be incredibly tough.
10 people to kill 1 is a bit absurd. no one likes those fights. Just wanting Emperor to be a "I win" button Vs astronomical Numbers is kinda ridiculous.
Kingdinguhling wrote: »People already Pick Templar over Every other healer not because they are 100% or 75% or 50% better. Its simply because they are slightly better healers. So if you think Emperor would loose its luster because of some mild tuning then you are badly fooled.