I am crossing my fingers and hoping this might not be a bug. After all, they did seem to imply that Liquid Lightning was the answer to all Sorc problems, didn't they?
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
Why not? ZOS wanted make sorc best caster....so mb it's working as indeed?wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
The only reason i run out in 20 sec was bc i do not have the right gear and did not have the right glpyhs on jewelry. I can make that work 1min pretty sure. And yes, 200k AOE dps on trashmobs for example in SO does not matter right? >.> But well w/e. If it doesnt get fixed it will be exploited hard.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
The only reason i run out in 20 sec was bc i do not have the right gear and did not have the right glpyhs on jewelry. I can make that work 1min pretty sure. And yes, 200k AOE dps on trashmobs for example in SO does not matter right? >.> But well w/e. If it doesnt get fixed it will be exploited hard.
first you have a rampuptime, second good luck trying to keep them in that area.
another thing can you test ash cloud if it has the same issues?
it probably now uses the same code as LL and an additional 70% snare while lasting 80% longer with 40% bigger area of effect - will dish out even more dmg and will be an issue in terms of ae destroying trash as it will be much easier to keep them in it.
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
The only reason i run out in 20 sec was bc i do not have the right gear and did not have the right glpyhs on jewelry. I can make that work 1min pretty sure. And yes, 200k AOE dps on trashmobs for example in SO does not matter right? >.> But well w/e. If it doesnt get fixed it will be exploited hard.
first you have a rampuptime, second good luck trying to keep them in that area.
another thing can you test ash cloud if it has the same issues?
it probably now uses the same code as LL and an additional 70% snare while lasting 80% longer with 40% bigger area of effect - will dish out even more dmg and will be an issue in terms of ae destroying trash as it will be much easier to keep them in it.
We tested almost all ranged skills and it only works with Liquid Lightning. It needs to be ranged otherwise it does not work.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
The only reason i run out in 20 sec was bc i do not have the right gear and did not have the right glpyhs on jewelry. I can make that work 1min pretty sure. And yes, 200k AOE dps on trashmobs for example in SO does not matter right? >.> But well w/e. If it doesnt get fixed it will be exploited hard.
first you have a rampuptime, second good luck trying to keep them in that area.
another thing can you test ash cloud if it has the same issues?
it probably now uses the same code as LL and an additional 70% snare while lasting 80% longer with 40% bigger area of effect - will dish out even more dmg and will be an issue in terms of ae destroying trash as it will be much easier to keep them in it.
We tested almost all ranged skills and it only works with Liquid Lightning. It needs to be ranged otherwise it does not work.
ash cloud is a ranged gtae - thats why i asked.
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
The only reason i run out in 20 sec was bc i do not have the right gear and did not have the right glpyhs on jewelry. I can make that work 1min pretty sure. And yes, 200k AOE dps on trashmobs for example in SO does not matter right? >.> But well w/e. If it doesnt get fixed it will be exploited hard.
first you have a rampuptime, second good luck trying to keep them in that area.
another thing can you test ash cloud if it has the same issues?
it probably now uses the same code as LL and an additional 70% snare while lasting 80% longer with 40% bigger area of effect - will dish out even more dmg and will be an issue in terms of ae destroying trash as it will be much easier to keep them in it.
We tested almost all ranged skills and it only works with Liquid Lightning. It needs to be ranged otherwise it does not work.
ash cloud is a ranged gtae - thats why i asked.
hmm sec i will check it
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
wreckling blow 15k_dmg per cast all is fairYes, this is a serious bug and once you know how to reproduce it is not hard to repeat. Was able to figure it out in 5 minutes after watching the video. Won't tell how so less people exploit this, but someone who wants to will figure it out. Also making a bug public is a good way to draw attention to it and get it fixed. And people who think this works as intended are crazy, with this you are able to spam a skill which does 20k+ dmg per cast. You won't be able to do this on every boss, but on most.
Well Wblow is pure single target. This is AoE. We will see artillery Sorcs in 1.6 if it does not get fixed lol
and? the ae component only matters against trashmobs and against them its impossible to make it work due to the mechanic required. so that part is a non issue. the high magica cost limit its usage against bosses as seen in the vid as the DPS will drop significantly below values lower than e.g. 2h builds when fights start to last longer than 20-30seconds.
The only reason i run out in 20 sec was bc i do not have the right gear and did not have the right glpyhs on jewelry. I can make that work 1min pretty sure. And yes, 200k AOE dps on trashmobs for example in SO does not matter right? >.> But well w/e. If it doesnt get fixed it will be exploited hard.
first you have a rampuptime, second good luck trying to keep them in that area.
another thing can you test ash cloud if it has the same issues?
it probably now uses the same code as LL and an additional 70% snare while lasting 80% longer with 40% bigger area of effect - will dish out even more dmg and will be an issue in terms of ae destroying trash as it will be much easier to keep them in it.
We tested almost all ranged skills and it only works with Liquid Lightning. It needs to be ranged otherwise it does not work.
ash cloud is a ranged gtae - thats why i asked.
lolo_01b16_ESO wrote: »In PvP it's even easier to use than in PvE. I haven't tried if you can purge it, but even if it's not purged many people will die while running through.
Tanis-Stormbinder wrote: »LOL I hope they leave it as is