Edited by Personofsecrets on February 28, 2015 9:03AM
I haven't been too fond of the changes moving forward to 1.6. I'm troubled as I see the game taking the direction of Diablo 3. A system of minute and infinite level ups along beside gear that drops with randomly rolled traits was a nightmare worse than Praxin Dourare's that I'm glad to have left behind.
Though I am willing to deal with those design flaws, I am absolutely dreading 1 thing and that is the change to the magicka cost Undaunted taunt.
I only tank and have experience in all of the trials and VDSA. As of now I have no problem keeping my resources balanced, but with 1.6, if nothing changes, this balancing act will drastically change. Please see the graphic that explains this issue below.
As I show, the proportion of the magicka cost taunt compared to my total magicka pool nearly doubles for 1.6 compared to live. What is more peculiar about this is that the magicka taunt on live costs, proportionally to respective resource pools, only slightly more than the current stamina based taunt. What is even more strange is that the stamina based Pierce armor skill does not change in the proportion of stamina that it costs with respect to my stamina pool when going from live to 1.6.
Yes, the skill did change, but not very significantly. Though the new magicka cost taunt has an instantly cast synergy, as opposed to the current channeled cast, no tank that I have talked to about this change is happy about trading more magicka for that updated synergy. A few players thought that the synergy change was great because everyone hates misclicking radiate, but when I told them how much more the new magicka taunt will cost they understood how the tradeoff is not worth it.
Please do whatever you have to in order to make the current long range taunt cost a similar proportion of resources as the future long range taunts. I shouldn't be using more magicka than Green Dragon Blood consumes in order to cast a single long range taunt. Basically doubling the cost of the long ranged taunt is dangerous because tanking is such a crucial part of the game. Having such an expensive taunt is especially dangerous in content like Sanctum Ophidia or Veteran Dragon Star Arena which demands the repeated use of the magicka cost taunt while it is in competition for magicka with Extended Chains and Green Dragon Blood.
"In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel