Whereas large numbers of Imperials fighting in all factions is entirely lore-abiding .. or come to that, the three factions this game has (added entirely to give a bsasis for PVP) are lore-abiding as far as the depth of TES lore is concerned, I suppose.
The fact is much of ESO has no basis in TES lore going back 15+ years so picking one thing that you happen to dislike and throw 'lore' as a reason really isn't going to fly, is it?
Whereas large numbers of Imperials fighting in all factions is entirely lore-abiding .. or come to that, the three factions this game has (added entirely to give a bsasis for PVP) are lore-abiding as far as the depth of TES lore is concerned, I suppose.
The fact is much of ESO has no basis in TES lore going back 15+ years so picking one thing that you happen to dislike and throw 'lore' as a reason really isn't going to fly, is it?
All the others can be circumvented by stories or excuses. How do you explain realistically a race change? Michael Jackson's surgeon was also living in Tamriel?
...All the others can be circumvented by stories or excuses. How do you explain realistically a race change? Michael Jackson's surgeon was also living in Tamriel?
There you are.TheShadowScout wrote: »It is in the lore, sort of (remember the dunmer in greenshade turning himself argonian with a potion while trying for khajiit? Or the temporary gobbo transformations in Stonefalls and Stormhaven? Or the permanent-until-countered alchemical animal transformations in Sentinel?)
Two reasons why not:
- Lorebreaking.
- Decisions should matter.
Kronosphere wrote: »Two reasons why not:
- Lorebreaking.
- Decisions should matter.
yup i agree on the decision part! it does deminish the whole choice thing alot and would make it a bit trivial. however can u tell me more about the lore breaking part? from morrowind/oblivion/skyrim ive been able to dump my armor and weapons and start doing something completely different without it being lore breaking. so just not sure how u mean on that one. do you mean since our character has technically trained off screen to be x class? orr?
MM you're actually right, In my morning dizziness I confused class with race.
Yah I agree with you that it's not lorebreaking for class.
Then again, I wouldn't be against class change as long as the char is demoted back to level 1(but he doesn't get to redo the quests he has already done because that would be just incoherent muhahaha and he can keep his skill points & AVA level).
Since leveling from 1 to 50 is class level, you should level up again if you change your class since your char is a "noob" in his new class.
Actually, your dizziness has gotten you again!
Your level is your character level. You actually have specific class skill levels. I can make my sorcerer lvl 50 while still being a *** sorcerer with all lvl 1 class skills :-p.
That is a result of failed game design, not prohibited class change and should be fixed with improved game design. Do you think you can force people to play classes they don't like? Everyone can create a FOTM character who wants to. Right now there are people who rather quit then reroll and having to spend a ridiculous number of hours gaining levels. Give them options to stay!Allowing class change would make the game very 2d from the perspective of everybody would just roll FOTM classes. It really would be 'Elder DK's Online' then.
How do you explain realistically a race change? Michael Jackson's surgeon was also living in Tamriel?
Do you really want to see a game that is 70% DK's, 20% Templars and 10%... roleplayers?
So? Isn't it awesome that devs' incapability of balancing the game won't affect our experience? Isn't it great that if do changes like 1.6 which change classes a lot, you can drop the class that you don't like anymore and go try another class and not lose your achievements?Allowing class change would make the game very 2d from the perspective of everybody would just roll FOTM classes. It really would be 'Elder DK's Online' then.
You would then find maybe 2 classes that were almost non-existant, and the few still playing them treated as second class citizens in the game, not able to get groups etc.
.
What if I told you, that I have enough of this BS in real life and I play games to actually escape from real world?What if, your decisions had consequences.
Two reasons why not:
- Lorebreaking.
- Decisions should matter.
I'm telling you, the reason why lots of players don't want to just reroll is their achievements. Make them account-wide and no one will ask for class respec again. We are already half-way there - guilds and dyes are account-wide. Add titles and achievements (yeap, will have to reward skill points for pvp ranks, dungeons and quests as well) there - and we will be happy.
olemanwinter wrote: »So my choices are either to endure or quit.
Decisions do have consequences. Zos made a decision to create their game as they did. The consequence is leaving me few alternatives but to quit.
There is no imagining things, you made a decision, it was a poor one, quit or start over, doesn't really matter to ZOS, they allready got your money.
olemanwinter wrote: »
I want to be a NB....oh wait...half my class abilities are now stam based.
That's the reason for a full respec, it's nothing to do with being entitled to become a sorcerer instead.
After all.... if you could just change class when you liked, then what would be the point of having different characters?
People are asking for barber shops, change appearance, change race, change class... if they put ALL of these in then the point of different toons becomes a bit redundant.
After all.... if you could just change class when you liked, then what would be the point of having different characters?
People are asking for barber shops, change appearance, change race, change class... if they put ALL of these in then the point of different toons becomes a bit redundant.
You have to understand, people don't want different characters or toons or whatever you want to call them.
The people calling for this change are the people who want to have a single "effective" build (as opposed to a character) that they can use in endgame PvE and PvP. This isn't about the RPG side of MMORPG, this is pure MMO. If that build is no longer effective then people will want to change it to one that is, whether that is a race or class or whatever. Character choices have effectively no meaning here. The only things that are important are achievements and time played. I will say this again, this has nothing to do with the Role Playing Game aspect of ESO. The concept of "character" is utterly redundant in this case.
...ok, I need to stop here. Writing this is actually making me more angry than is useful.
After all.... if you could just change class when you liked, then what would be the point of having different characters?
People are asking for barber shops, change appearance, change race, change class... if they put ALL of these in then the point of different toons becomes a bit redundant.
You have to understand, people don't want different characters or toons or whatever you want to call them.
The people calling for this change are the people who want to have a single "effective" build (as opposed to a character) that they can use in endgame PvE and PvP. This isn't about the RPG side of MMORPG, this is pure MMO. If that build is no longer effective then people will want to change it to one that is, whether that is a race or class or whatever. Character choices have effectively no meaning here. The only things that are important are achievements and time played. I will say this again, this has nothing to do with the Role Playing Game aspect of ESO. The concept of "character" is utterly redundant in this case.
...ok, I need to stop here. Writing this is actually making me more angry than is useful.
Whilst I do understand your points... you are basically saying that you would be happy with a system where everybody was just rolling the FOTM class because that is what ZoS allowed.... all under the guise of being able to choose what you like, without repercussions & without any effort.
If the game went down that route then why not take the arguement to its logical conclusion & remove classes all together? Then nobody would be at a disadvantage/advantage & we would all be the same.
P.S Just for the record I AM one of those people who just want a single effective build for all endgame stuff as you say... My main I've been playing since Beta is a Sorc... I do all parts of the game & my class isn't exactly great for a lot of it at the minute (3rd or 4th in almost every role). That doesn't mean I want to put something in that would lead down the road of making everybody the same.
As I say... I understand where you're coming from... & I do agree with a fair chunk of it... I just think its a case of it would end up having a worse effect over time than not allowing class changes.
Kronosphere wrote: »
well the problem would be i imagine is unexpected synergies throughout class skills. have best skill of every class on your bar at once is not the same as being able to pick 1 class at a time