Do you even heal bruh? As a healer you get focused and you have a job. Thats to not die and heal. If we can survive we do it by means possible. Its just strategic use of the landscape. Heals are extremely powerful but you know what? Any AoE Heal is still capped at 6 people while ALL damage is uncapped. I'm sure thats compensation enough. Sorry that healers are doing their jobs on the battlefield and getting better at it.
cozmon3c_ESO wrote: »I personally believe healing through walls is an unbalanced part of the game, i asked eric wrobel about this directly and he said "it was in place because sometimes people fall off of cliffs and go around walls". well i cant shoot people through walls or when they fall off cliffs. this disparity really hurts pvp, and can be exploited to no end (healers hiding under stairs healing people on the second floor, or behind trees and rocks, lol). Heals should be line of sight just like damage, it will only promote better balance in a game where heals are extremely powerful as it is already (5% hp to full in 2 seconds, seriously??).
Another issue with healing is that it is given priority over damage, i know im not the only one who notices this. you get your target to executable range, you cast your execute but the game gives the target 2 seconds to get a heal off and your execute never connects and there back at full life for the 20th time. Neither damage nor healing should take priority over the other, it should be 1 to 1, which ever hits first should happen first. again bringing the game into better balance.
so healing should be line of sight to be balanced with damage, and heals should not take priority over damage and should be which ever hits first.
cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
cozmon3c_ESO wrote: »its not skill that is keeping healers alive
cozmon3c_ESO wrote: »I personally believe healing through walls is an unbalanced part of the game, i asked eric wrobel about this directly and he said "it was in place because sometimes people fall off of cliffs and go around walls". well i cant shoot people through walls or when they fall off cliffs. this disparity really hurts pvp, and can be exploited to no end (healers hiding under stairs healing people on the second floor, or behind trees and rocks, lol). Heals should be line of sight just like damage, it will only promote better balance in a game where heals are extremely powerful as it is already (5% hp to full in 2 seconds, seriously??).
Another issue with healing is that it is given priority over damage, i know im not the only one who notices this. you get your target to executable range, you cast your execute but the game gives the target 2 seconds to get a heal off and your execute never connects and there back at full life for the 20th time. Neither damage nor healing should take priority over the other, it should be 1 to 1, which ever hits first should happen first. again bringing the game into better balance.
so healing should be line of sight to be balanced with damage, and heals should not take priority over damage and should be which ever hits first.
cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
link vid pls?
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
link vid pls?
Starting @ 15:22 erwin-one, heals more powerful then 5 people hitting on him.
http://youtu.be/lmZIBufYOCo
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
link vid pls?
Starting @ 15:22 erwin-one, heals more powerful then 5 people hitting on him.
http://youtu.be/lmZIBufYOCo
@Dredlord , actually, I think you may be right...cozmon3c_ESO wrote: »its not skill that is keeping healers alive
you're right bra its lack of skill that's keeping them alive...
Merlin13KAGL wrote: »
@cozmon3c_ESO , your average DPS here is around 170 and with your movement, the video does not show what E1 is using to heal.
If the other four hitting on him have similar DPS, and especially if E1 is a templar, 1000 hps is not unheard of.
Far as I could tell, you were trying to burn him down with one of these:
Epic music does not an Epic fight make.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
link vid pls?
Starting @ 15:22 erwin-one, heals more powerful then 5 people hitting on him.
http://youtu.be/lmZIBufYOCo
Merlin13KAGL wrote: »
@cozmon3c_ESO , your average DPS here is around 170 and with your movement, the video does not show what E1 is using to heal.
If the other four hitting on him have similar DPS, and especially if E1 is a templar, 1000 hps is not unheard of.
Far as I could tell, you were trying to burn him down with one of these:
Epic music does not an Epic fight make.
I also looked thoroughly, still didn't see any of those hard-hitters. Buncha fat sustain-builds with S&B perma-blocking, slowly walking around while trying to keep up with someone kiting them around rocks and threes. No dmg...Mage's Fury on full health targets isn't dps, that's trying to proc CF. So where was the dps? I could have tanked that on my squishy NB even, just Ward, Sap and Harness, rolling around and feeling awesome.
How about watching a video of a DK fighting 10 players instead, they actually get kills in the process. Cant say the same for that templar that managed to survive 5 wannabe tank spec's solo for about 20 sec or so.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
link vid pls?
Starting @ 15:22 erwin-one, heals more powerful then 5 people hitting on him.
http://youtu.be/lmZIBufYOCo
you're not doing alot of casting on him/her tho, and as other people pointed out, someone else was throwing out some heals.
considering with warlock set & tri pots, its possible to do this, granted LoS helped him/her out quite abit too.
then again i don't expect you to do much dmg with sword/shield as a casting sorc, specially if you keep trying to spam your finisher / curse here & there for a frag proc
cozmon3c_ESO wrote: »Your right havoc has like six healers, but we only have one.
Ok this whole video here is done with one templar healer, lyric. Yes she is a great templar but we should not be able to stand up to these numbers with one healer.
This whole video demonstrates it, and best at 15:30 to pretty much the end of the video. This is the power of one templar healer, with me supporting with healing wards on low health allies.
http://youtu.be/scIvJHM7Nxo
Healing is easy mode in this game with strong 'smart' heals, to where you only need one healer.
I really don't think it's the intention of anyone to pull your thread off topic, nor to attack you.cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »
funny you say that, in one of my videos for 1.5.8 we were beating on a healer with 5 people , so 5v1, at the end of a large fight, this person just would not die and took about 2 minutes after we killed her buds to take her down. im glad that healing is taking a 15% cut in cyrodiil but it doesnt fix the issue of healing through walls or that it gets priority over in coming damage. its not skill that is keeping healers alive, its the crutch of getting that priority over damage. plus healing to full faster then 5 people can dish out damage. the people i run with are some of the hardest hitting players in the game.
link vid pls?
Starting @ 15:22 erwin-one, heals more powerful then 5 people hitting on him.
http://youtu.be/lmZIBufYOCo
you're not doing alot of casting on him/her tho, and as other people pointed out, someone else was throwing out some heals.
considering with warlock set & tri pots, its possible to do this, granted LoS helped him/her out quite abit too.
then again i don't expect you to do much dmg with sword/shield as a casting sorc, specially if you keep trying to spam your finisher / curse here & there for a frag proc
I do enough damage and barely die.
http://youtu.be/qa88nmsm1sY
And thanks for pulling this thread off topic attacking the damage I can do.
cozmon3c_ESO wrote: »...
Another issue with healing is that it is given priority over damage, i know im not the only one who notices this. you get your target to executable range, you cast your execute but the game gives the target 2 seconds to get a heal off and your execute never connects and there back at full life for the 20th time. Neither damage nor healing should take priority over the other, it should be 1 to 1, which ever hits first should happen first. again bringing the game into better balance...
but due to the delayed effect it qite often execzuutes a target that would have escaped with every other finisher. cant count the times where my curse drops the target below 20% out of LOS or range and its finished by our delayed execute (it lasts 4 sec btw. the "check" time is 0.5 sec)cozmon3c_ESO wrote: »...
Another issue with healing is that it is given priority over damage, i know im not the only one who notices this. you get your target to executable range, you cast your execute but the game gives the target 2 seconds to get a heal off and your execute never connects and there back at full life for the 20th time. Neither damage nor healing should take priority over the other, it should be 1 to 1, which ever hits first should happen first. again bringing the game into better balance...
I´m not going to comment on the topic in a whole but on this specific point you made. From my perspective this not the games fault bc of healing having priority over dmg but due to the "***" mechanic of the sorcerer execute skill (atleast i´ve only encountered it with mages fury).
Mages furys execute part is a debuff that does not get checked often enough. It gets checked when the skill is applied (>20% life results in instant explosion) and than every 0.x or even only every second (don´t know really) when its on the target.
However if the initial dmg tick of your mages fury puts the enemy from 21 to 19% it will not explode instantly but with a delay that enables the victim to heal up during that period (hots will mostly suffice here mostly bc of furys low dmg).
This is why i absolutly hate the sorcerer excecute when comparing it to 2h, nb, or dw mechanics. It happens almost every fight.
cozmon3c_ESO wrote: »Your right havoc has like six healers, but we only have one.
Ok this whole video here is done with one templar healer, lyric. Yes she is a great templar but we should not be able to stand up to these numbers with one healer.
This whole video demonstrates it, and best at 15:30 to pretty much the end of the video. This is the power of one templar healer, with me supporting with healing wards on low health allies.
http://youtu.be/scIvJHM7Nxo
Healing is easy mode in this game with strong 'smart' heals, to where you only need one healer.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
but due to the delayed effect it qite often execzuutes a target that would have escaped with every other finisher. cant count the times where my curse drops the target below 20% out of LOS or range and its finished by our delayed execute (it lasts 4 sec btw. the "check" time is 0.5 sec)cozmon3c_ESO wrote: »...
Another issue with healing is that it is given priority over damage, i know im not the only one who notices this. you get your target to executable range, you cast your execute but the game gives the target 2 seconds to get a heal off and your execute never connects and there back at full life for the 20th time. Neither damage nor healing should take priority over the other, it should be 1 to 1, which ever hits first should happen first. again bringing the game into better balance...
I´m not going to comment on the topic in a whole but on this specific point you made. From my perspective this not the games fault bc of healing having priority over dmg but due to the "***" mechanic of the sorcerer execute skill (atleast i´ve only encountered it with mages fury).
Mages furys execute part is a debuff that does not get checked often enough. It gets checked when the skill is applied (>20% life results in instant explosion) and than every 0.x or even only every second (don´t know really) when its on the target.
However if the initial dmg tick of your mages fury puts the enemy from 21 to 19% it will not explode instantly but with a delay that enables the victim to heal up during that period (hots will mostly suffice here mostly bc of furys low dmg).
This is why i absolutly hate the sorcerer excecute when comparing it to 2h, nb, or dw mechanics. It happens almost every fight.