ShadowDisciple wrote: »If people could understand how MMO works alot less questions like this would occur.
Compromises needs to be made...mmos are relatively open world but there needs to be some streamline, period.
I take it you have not been to Cyrodiil?
DarkWombat wrote: »I take it you have not been to Cyrodiil?
Been there, done that. It is not even close to the openness of Oblivion's Cyrodiil. Trees and small hills are strategically placed everywhere to either take away and hide and disguise the game engines lack of ability to show far away areas, or, because Zenimax thinks we all have ADD, and need something, anything, in front of us at all times.
Perhaps you should explain this reasoning more thoroughly so the developers of MMOs which already do feature vast, wide open spaces will be able to understand why their games shouldn't be working.ShadowDisciple wrote: »If people could understand how MMO works alot less questions like this would occur.
@nerevarine1138 gave a good answer above: it's all about LOD and rendering budget. Having vast, wide open spaces with long viewing distances demands trade-offs, because a) MMOs are supposed to run and look good on a wider range of machines, and b) the very dynamic and undeterminable number of highly detailed, high poly-count objects (a.k.a. player characters) that can be in a scene at any give time needs to be taken into consideration.Perhaps you should explain this reasoning more thoroughly so the developers of MMOs which already do feature vast, wide open spaces will be able to understand why their games shouldn't be working.ShadowDisciple wrote: »If people could understand how MMO works alot less questions like this would occur.
It's definitely a design decision but it has little to no relation to the fact that this is an MMO.DarkWombat wrote: »Everything seems a lot more bunched up. Do you think this was a design decision, because this is an MMO?
Also a design decision and a common trait for MMOs.DarkWombat wrote: »And you need mobs every 10 feet?
Why do you feel that the open spaces are necessary? What do you feel they add to the game?
Honestly, this sounds more like a request for reduced mob density, rather than a request for more open space. I don't necessarily disagree with wanting a bit more space between mobs in some areas, but I don't see the value in having huge empty areas.
nerevarine1138 wrote: »The OP brought up the Barrens in WoW, but that zone actually went through some massive changes because it was giant swathes of reddish-brown nothing. It was boring.