Emma_Eunjung wrote: »I think PVP players should get lots of XP for PVPing right around the same time I get lots of AP for grinding Craglorn... that way you guys get your CP and I get my Caltrops and Vigor!
In today's live the question was asked, exp gain in Cyrodiil, they said that exp gain was pretty good in looking at the players receiving experience, and they have no plans to change it as it was upped in 1.5.
cazlonb16_ESO wrote: »Ironically xp gain in PvP is good and roughly on par with PvE only for those players running in bomb groups and routinely bringing the server to it's knees. You'd think a smart company would try to discourage such destructive behaviour and not enforce it as basically the only option if you wanna progress by playing PvP at all.
I guess ZOS work in mysterious ways.
david.haypreub18_ESO wrote: »I have no idea why ZOS has been so stingy with PvP xp, and I think that the problem is going to get MUCH worse in 1.6.
PvPers will be forced to do a lot of PvE if they hope to get competitive... that is not good for the game.
I believe the concern they have stated is "win-trading" in cyrodiil. I think they are worried that if the XP bonuses were too high people would sell spots in "win-trade-groups" and stuff (which would be bad). I personally would like more XP gains in cyro though, and I think you could do it where win-trading wasn't very easy or possible but who knows. I blame the black alliance.
david.haypreub18_ESO wrote: »I have no idea why ZOS has been so stingy with PvP xp, and I think that the problem is going to get MUCH worse in 1.6.
PvPers will be forced to do a lot of PvE if they hope to get competitive... that is not good for the game.
I believe the concern they have stated is "win-trading" in cyrodiil. I think they are worried that if the XP bonuses were too high people would sell spots in "win-trade-groups" and stuff (which would be bad). I personally would like more XP gains in cyro though, and I think you could do it where win-trading wasn't very easy or possible but who knows. I blame the black alliance.
I do believe this is why we can't have nice stuff, like higher XP for PVP.
I would like the player killing quests to be available for pick up with the siege vendors that spawn that the keeps. That way, you can also refresh quests while isolated or when needing to move quickly.
Also; not sure if there is any reason to not have each player kill give like 300-400 xp or something? They are harder to kill than mass groups of mobs (ok, maybe not always but most the time)
In other words just by the fact that XP gain in Cyrodiil favors bombzergs / zergballs, ZOS is promoting that playstyle willingly or not.I wonder if ZOS knows why some people seem to make so much more exp than others in Cyrodiil? Then I wonder if they want to encourage bombzergs quite as much as they currently do?
In other words just by the fact that XP gain in Cyrodiil favors bombzergs / zergballs, ZOS is promoting that playstyle willingly or not.I wonder if ZOS knows why some people seem to make so much more exp than others in Cyrodiil? Then I wonder if they want to encourage bombzergs quite as much as they currently do?
Give us more XP from Cyrodil Dailies and more XP from Cyrodil dungeons,Dolmens.
That should solve the problems. Since most players ditched doing these after they unlocked achievments and gathered skyshards.
Yeah but think about ganking people doing quests. back at launch I used to go to these questing areas and start ganking people and also get ganked while questing its fun >.<
Right now these villages and daily quests and dolmens are kinda empty.few people go there just for achievment.
So if it becomes more attractive with xp boosts or somthing more people will visit the dead empty cyrodil.
Yeah but think about ganking people doing quests. back at launch I used to go to these questing areas and start ganking people and also get ganked while questing its fun >.<
Right now these villages and daily quests and dolmens are kinda empty.few people go there just for achievment.
So if it becomes more attractive with xp boosts or somthing more people will visit the dead empty cyrodil.
XP gain in pvp worries me, because it is almost noneexistant. Player kills need to be tripled, atleast, the pvp quests (kill players, classes, scout etc) need to be repeatable at a much higher rate then atm, and give more xp then it currently does.
XP gain in pvp worries me, because it is almost noneexistant. Player kills need to be tripled, atleast, the pvp quests (kill players, classes, scout etc) need to be repeatable at a much higher rate then atm, and give more xp then it currently does.
Personally I would like to se no XP gain in PVP. That would stop the EP 'RED' exploit AP farmers in their tracks.
I have been in fights AD vs DC with several raids against each other and there is essentially no lag. Skills all work .
Conversely AD vs EP, even just a raid of EP, and you just sit there with your skills not working. The faction with the greatest number on the flag wins.
Alphashado wrote: »Yeah but think about ganking people doing quests. back at launch I used to go to these questing areas and start ganking people and also get ganked while questing its fun >.<
Right now these villages and daily quests and dolmens are kinda empty.few people go there just for achievment.
So if it becomes more attractive with xp boosts or somthing more people will visit the dead empty cyrodil.
That's true. I remember back when the quests were all repeatable and towns like Bruma were loading with people. There was a bunch of ganking and small scale PvP going on, thats for sure and it was fun indeed. I had forgotten how much XP you could get by repeating those quests. They should just switch that back to the way it was and be done with it.
I can't for the life of me understand why zos is so dead set against people earning good XP in Cyrodiil w/o having to be in a stupid Zerg ball. It's frustratingly stupid the way it's set up now and it was sooo much better back then. It was more fun, supplied more options, made leveling up in Cyrodiil an actual viable option, brought ALOT more people into Cyrodiil, and was likely STILL slower XP gain than most grinding spots.
Even if they capped the daily turn ins to 10 per day, that would make a HUGE difference and would still moderate it enough to avoid it getting abused. I don't ever see anyone doing those quests anymore. All of the nice little towns and villages in Cyrodiil are absolute ghost towns. What a waste. As you mentioned, man those little towns were fun way back when things made sense.
The more I think about it, the more I believe you hit the nail on the head.
Restore all those quests to repeatable and watch Cyrodiil's population explode again.
In today's live the question was asked, exp gain in Cyrodiil, they said that exp gain was pretty good in looking at the players receiving experience, and they have no plans to change it as it was upped in 1.5.
LonePirate wrote: »Alphashado wrote: »Yeah but think about ganking people doing quests. back at launch I used to go to these questing areas and start ganking people and also get ganked while questing its fun >.<
Right now these villages and daily quests and dolmens are kinda empty.few people go there just for achievment.
So if it becomes more attractive with xp boosts or somthing more people will visit the dead empty cyrodil.
That's true. I remember back when the quests were all repeatable and towns like Bruma were loading with people. There was a bunch of ganking and small scale PvP going on, thats for sure and it was fun indeed. I had forgotten how much XP you could get by repeating those quests. They should just switch that back to the way it was and be done with it.
I can't for the life of me understand why zos is so dead set against people earning good XP in Cyrodiil w/o having to be in a stupid Zerg ball. It's frustratingly stupid the way it's set up now and it was sooo much better back then. It was more fun, supplied more options, made leveling up in Cyrodiil an actual viable option, brought ALOT more people into Cyrodiil, and was likely STILL slower XP gain than most grinding spots.
Even if they capped the daily turn ins to 10 per day, that would make a HUGE difference and would still moderate it enough to avoid it getting abused. I don't ever see anyone doing those quests anymore. All of the nice little towns and villages in Cyrodiil are absolute ghost towns. What a waste. As you mentioned, man those little towns were fun way back when things made sense.
The more I think about it, the more I believe you hit the nail on the head.
Restore all those quests to repeatable and watch Cyrodiil's population explode again.
The five kill players quests and 48 or so quests from the five Cyrodiil city hubs can be completed once every single day. Or by repeatable, do you mean being able to complete the same quest multiple times each day, like the PVP capture quests and the Fighters Guild bounty quests?