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Why Can't ESO Look Like Destiny? :(

  • yodased
    yodased
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    Destiny (and basically all FPS ) is looking at a 3d rendered mesh around a wireframe. Sort of like placing your character on top of a movie, its depth is magnified by draw distance. Its similar to creating a website using sprite images, you preload every image on the site an then use positioning and css tricks to make it look like there is multiple images. A parallax is a good example of this. A 2.5D experience so to speak.

    ESO is built on actual nodes, intractable items that all have physics behind them. It takes significantly more processing power to render and display this physical world and your ability to interact with it than to place you in a static world. Which is why ESO is super processor heavy, like all MMOS. Upgrading your GPU alone with all things equal will do a LOT more for you in a game like destiny than a game like ESO.

    They are different breeds.

    Unless you are simply just talking about the assets themselves and the art direction, in which case its subjective and I can say why doesn't Destiny look more like Final Fantasy and be just as 'correct'
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Darlantan
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    EJRose83 wrote: »
    Darlantan wrote: »
    EJRose83 wrote: »
    @Darlantan The thing that inspired this post is the fact that Destiny's graphics are achievable on the current generation of consoles, which is an impressive feat. I would argue that consoles actually have a larger dedicated player base than PCs (only 14% of Skyrim's total sells were on PC) as well and so there isn't really a need to cater towards the lower end of the PC spec spectrum.

    Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.

    Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.

    That does not mean that i do not wish it had better graphic but they have to compromise when it come to MMO and computer.

    Note : Last time i checked those number did not included all the DD sales (like from Steam since it seem they do not give those number) and i am sure it did not include the pirated copy.

    @Darlantan You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.

    I think reading and understanding is not quite you strong point... Nothing in what i wrote concern the number of people buying it.

    btw.... numbers of players... ya right... Registered players do not mean active account or playing people... If you want number for number why not add League of Legends who has more than 27 millions players each day. Only available on PC and Mac :wink:
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  • Roechacca
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    Ya the graphics are not this games weak point at all .
  • EJRose83
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    Darlantan wrote: »
    Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.

    Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.

    Darlantan wrote: »
    I think reading and understanding is not quite you strong point... Nothing in what i wrote concern the number of people buying it.

    btw.... numbers of players... ya right... Registered players do not mean active account or playing people... If you want number for number why not add League of Legends who has more than 27 millions players each day. Only available on PC and Mac :wink:

    @Darlantan lol Seriously? Anyways, you said they need to cater towards a greater range of computer(s) in order to become financially successful. I came back with how games typically sell loads better on consoles and so ZOS would actually do well to carter towards console players instead of developing a game lower end PCs can run, as well as mid to high range ones. Obviously what I said about console sales was relevant to the conversation. You may not think so, but I'm not surprised by that :P

    Honestly, I'm kind of laughably offended that you thinking "reading and understanding" is not my strong point. Whatever though...

    Edited by EJRose83 on February 27, 2015 5:25AM
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  • Darlantan
    Darlantan
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    EJRose83 wrote: »
    Darlantan wrote: »
    Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.

    Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.

    Darlantan wrote: »
    I think reading and understanding is not quite you strong point... Nothing in what i wrote concern the number of people buying it.

    btw.... numbers of players... ya right... Registered players do not mean active account or playing people... If you want number for number why not add League of Legends who has more than 27 millions players each day. Only available on PC and Mac :wink:

    @Darlantan lol Seriously? Anyways, you said they need to cater towards a greater range of computer(s) in order to become financially successful. I came back with how games typically sell loads better on consoles and so ZOS would actually do well to carter towards console players instead of developing a game lower end PCs can run as well as mid to high range ones. Obviously what I said about console sales was relevant to the conversation. You may not think so, but I'm not surprised by that :P

    Honestly, I'm kind of laughably offended that you thinking "reading and understanding" is not my strong point. Whatever though...

    Nope i did not say greater range in that sense... I say they must cater to a greater range of computer has in variety of computer since people do not all run the same hardware... See that is why i say reading is not your strong point because i never talked about number of player. You changed the sense of the phrase. Anyway, they could if they wanted pump the graphic to something like Skyrim with the graphic mod... Now let see a console run that in pvp... lol

    What? You say Destiny had great number and i found a PC game who crushed Destiny in that regard...
    Edited by Darlantan on February 27, 2015 5:47AM
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  • Wolfshead
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    EJRose83 wrote: »
    Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.

    I have to say the ESO is one off best look mmo that is out atm and trust me i have been play some off them that on market today.

    Beside a company that make mmo game want get as many people play there game without need to go best computer on market to play so ofc you cant get best gfx out of game if you dont have best computer that on market.
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  • n.englishb14_ESO
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    While were just saying whatever comes to mind, why cant combat be like Dragons Dogma?

    But in all seriousness, they have to optimize the client for console before they can even begin to do a multi plat optimization for graphics.

    But considering the massive update they are rolling out and the corner they painted themselves into regarding release dates, they have much larger fish to fry than graphical updates.
  • Knootewoot
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    Why doesn't it look more like minecraft? What is the difference between a duck?

    Edit: I can't understand why people find graphics in this game an issue. I loved AoC when it came out, but in pales in comparision to TESO. TESO look awesome. The character models are great.

    During beta someone said "The graphics are bad. Wow looks better and thats 5 years old". WTF is wrong with people.
    Edited by Knootewoot on February 27, 2015 2:32PM
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  • ShadowHvo
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    Thank god for ESO not being ANYTHING like Destiny. That game is like virtual casino with guns.

    Destiny needs to die, but sadly enough they even confirmed a Destiny 2 BEFORE THEY RELEASED THE FIRST ONE!

    Talking of a company which *** on their playerbase, none can be compared to the abomination of Destiny.
    Edited by ShadowHvo on February 27, 2015 2:31PM
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  • JD2013
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    Why would ESO, a fantasy MMORPG be anything like Destiny, a FPS online? How would it be?
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  • EJRose83
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    I'm simply saying if Destiny could achieve such a high level of graphical fidelity, then why couldn't ESO? Yes, I understand that would have required a dramatic change in certain in-game systems, such as limiting the number of players in cyrodiil to about 20 people, but I feel as though it would have been worth it. There obviously isn't a point to this discussion, seeing as how the game has already been released. This post is really just me lamenting the fact. Why some of you want to debate the matter, especially with quips such as, "Why would ESO, a fantasy MMORPG be anything like Destiny, a FPS online? How would it be?" is beyond me. The graphics of this game have nothing do with with it being an MMOFPS or an MMORPG. The only thing limiting this game's graphical impressiveness is the fact that one, ZOS wanted to cater towards lower end PCs, so as to bring in the most amount of PC players and also because they wanted us to be able to see 50+ people on screen on at single time. I feel as though it would have been a wiser mover to cater towards console players, considering console games typically sell about three times as many copies as their PC counterparts. That and it's easier to develop a game around standardized hardware.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on February 27, 2015 9:14PM
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  • nerevarine1138
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    EJRose83 wrote: »
    I'm simply saying if Destiny could achieve such a high level of graphical fidelity, then why couldn't ESO? Yes, I understand that would have required a dramatic change in certain in-game systems, such as limiting the number of players in cyrodiil to about 20 people, but I feel as though it would have been worth it. There obviously isn't a point to this discussion, seeing as how the game has already been released. This post is really just me lamenting the fact. Why some of you want to debate the matter, especially with quips such as, "Why would ESO, a fantasy MMORPG be anything like Destiny, a FPS online? How would it be?" is beyond me. The graphics of this game have nothing do with with it being an MMOFPS or an MMORPG. The only thing limiting this game's graphical impressiveness is the fact that one, ZOS wanted to cater towards lower end PCs, so as to bring in the most amount of PC players and also because they wanted us to be able to see 50+ people on screen on at single time. I feel as though it would have been a wiser mover to cater towards console players, considering console games typically sell about three times as many copies as their PC counterparts. That and it's easier to develop a game around standardized hardware.

    So why are you asking the question if you know the answer?

    The game was not designed to be played with 20 or so players on a very small map. It was designed to be played with hundreds and hundreds of players on very large maps.

    And that has everything to do with the graphical engine. The engine is is defined and limited by what the developers want to do with their game. Destiny's engine (and others of that ilk) is completely incapable of handling the type of gameplay present in ESO.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on February 27, 2015 9:14PM
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  • yodased
    yodased
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    LoL AvAvA siege warfare limited to 20 people uhm now this is just trolling.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • yodased
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    lol so you are saying then, this game shouldn't have siege warfare, should be limited to 20 people in pvp and have the graphics of destiny?

    So basically you are saying this game should be destiny?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • dafox187
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    Yiiiikes wrote: »
    Because it isn't Destiny...

    im am very happy that there are still people in this world that understand life thank you for being one of these people i wish i could pay you all the money in the world that is the best thing i ever heard and wish that you could scream this so loud that everyone heard this right when they woke up this is what everyone who plays this game need to wright on there computer screen [ i don't do sarcasm on forums this is real ]

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
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  • Chuggernaut
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    arqe wrote: »
    Destiny graphics are impressive feat ? I didnt knew that ...

    Yeah, destiny didn't look all that good (graphically) on 360 or xbox1 imho.
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  • Cogo
    Cogo
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    EJRose83 wrote: »
    Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.

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