@Darlantan The thing that inspired this post is the fact that Destiny's graphics are achievable on the current generation of consoles, which is an impressive feat. I would argue that consoles actually have a larger dedicated player base than PCs (only 14% of Skyrim's total sells were on PC) as well and so there isn't really a need to cater towards the lower end of the PC spec spectrum.
Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.
Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.
That does not mean that i do not wish it had better graphic but they have to compromise when it come to MMO and computer.
Note : Last time i checked those number did not included all the DD sales (like from Steam since it seem they do not give those number) and i am sure it did not include the pirated copy.
@Darlantan You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.
Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.
Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.
I think reading and understanding is not quite you strong point... Nothing in what i wrote concern the number of people buying it.
btw.... numbers of players... ya right... Registered players do not mean active account or playing people... If you want number for number why not add League of Legends who has more than 27 millions players each day. Only available on PC and Mac
Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.
Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.I think reading and understanding is not quite you strong point... Nothing in what i wrote concern the number of people buying it.
btw.... numbers of players... ya right... Registered players do not mean active account or playing people... If you want number for number why not add League of Legends who has more than 27 millions players each day. Only available on PC and Mac
@Darlantan lol Seriously? Anyways, you said they need to cater towards a greater range of computer(s) in order to become financially successful. I came back with how games typically sell loads better on consoles and so ZOS would actually do well to carter towards console players instead of developing a game lower end PCs can run as well as mid to high range ones. Obviously what I said about console sales was relevant to the conversation. You may not think so, but I'm not surprised by that :P
Honestly, I'm kind of laughably offended that you thinking "reading and understanding" is not my strong point. Whatever though...
Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.
I'm simply saying if Destiny could achieve such a high level of graphical fidelity, then why couldn't ESO? Yes, I understand that would have required a dramatic change in certain in-game systems, such as limiting the number of players in cyrodiil to about 20 people, but I feel as though it would have been worth it. There obviously isn't a point to this discussion, seeing as how the game has already been released. This post is really just me lamenting the fact. Why some of you want to debate the matter, especially with quips such as, "Why would ESO, a fantasy MMORPG be anything like Destiny, a FPS online? How would it be?" is beyond me. The graphics of this game have nothing do with with it being an MMOFPS or an MMORPG. The only thing limiting this game's graphical impressiveness is the fact that one, ZOS wanted to cater towards lower end PCs, so as to bring in the most amount of PC players and also because they wanted us to be able to see 50+ people on screen on at single time. I feel as though it would have been a wiser mover to cater towards console players, considering console games typically sell about three times as many copies as their PC counterparts. That and it's easier to develop a game around standardized hardware.
Because it isn't Destiny...
Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.