I wish Zenimax would release high res texture pack.. Like Bethesda did after Skyrim's release.
That is all the game needs visually.
eacorralesb14_ESO wrote: »Well if you really like Destiny, you should go play Destiny then! And make a lot of new high school friends and play with them while everybody spam on mike: "swag" "yolo" "lolz" "trololo" thats a better game for you then! Go ahead! Grab your xbox and get some good graphics and enjoyable toxic community!
@Darlantan The thing that inspired this post is the fact that Destiny's graphics are achievable on the current generation of consoles, which is an impressive feat. I would argue that consoles actually have a larger dedicated player base than PCs (only 14% of Skyrim's total sells were on PC) as well and so there isn't really a need to cater towards the lower end of the PC spec spectrum.
Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.
Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.
That does not mean that i do not wish it had better graphic but they have to compromise when it come to MMO and computer.
Note : Last time i checked those number did not included all the DD sales (like from Steam since it seem they do not give those number) and i am sure it did not include the pirated copy.
You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.
Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.
Destiny is a grind heavy storyless horde battle basic boring game with everything banked in DLC purchases. It's also a sci-fiction game based from bungie.
Your basically say "Why can't a ES series look like Halo."
I never will play destiny, never intended to. I played ESO because I love ES games, and quite frankly am astounded that this game still managed to capture a lot of similarities between skyrim graphics level for an MMO.
Finally Destiny isn't an MMO, which is why they are able to pump so much into the graphics department without stressing latency issues.
Just a friendly FYI by the way, when someone says, "Why can't ESO graphics be as good as Destiny's?" Replying with, "Because Destiny isSeriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.
Destiny is a grind heavy storyless horde battle basic boring game with everything banked in DLC purchases. It's also a sci-fiction game based from bungie.
Your basically say "Why can't a ES series look like Halo."
I never will play destiny, never intended to. I played ESO because I love ES games, and quite frankly am astounded that this game still managed to capture a lot of similarities between skyrim graphics level for an MMO.
Finally Destiny isn't an MMO, which is why they are able to pump so much into the graphics department without stressing latency issues.
@Digiman Destiny isn't a traditional MMO game, sure. I would argue that it's still an online multiplayer game that allows for persistent worlds and characters. You don't have a massive amount of characters to run around with like you would in other games in the genre, hence the reason why it's not a traditional MMO, but I feel as though the lack of that certain element would have been worth it. I mean, aside from ESO's PVP, how often do you run around with 12+ players at once? Also, there really isn't any in-game DLC to purchase. There's currently one small pseudo expansion out for the game, but that's it.
I think plenty of people would have been happy with a toned down elder scrolls multiplayer experience, something that was more akin to Destiny than to WOW.
For me, it's not the fact that ESO is a massive multiplayer game that brings me in, but rather that's is simply a persistent multiplayer game.
You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.
Careful with citing Bungie's numbers. If I'm correct they usually state registered users. Considering you can't delete your account this doesn't mean people playing the game. I tried to delete my account but was told by a member of staff it's not possible.
@Andreasv That's 20 million users who have purchased the game for $60 or more, which = $1,200,000,000 in sales for a game that costs roughly $250,000,000 to make.
ESO on the other hand cost around $200,000,000 to make and think just recently recouped it's development cost.
From a business standpoint, it's pretty obvious which game has been more successful.
You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.
Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.
Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
Right. But it would actually be detrimental to what it's trying to achieve: being an Elder Scrolls game.You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.
Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
nerevarine1138 wrote: »You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.
Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.
nerevarine1138 wrote: »You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.
Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.
@Nerevarine1138 Right, because that's a constructive statement. "If you don't like this genre, then don't play it" is what you're pretty much saying. I'm simply offering up some constructive criticism to improve the genre and you're advocating a "no change" policy. Everything evolves overtime, like it or not. I understand you may like things as they are now, but not everyone feels the same and being dismissive of other people's opinions is never in any game or genre's best interest.
nerevarine1138 wrote: »You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.
Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.
@Nerevarine1138 Right, because that's a constructive statement. "If you don't like this genre, then don't play it" is what you're pretty much saying. I'm simply offering up some constructive criticism to improve the genre and you're advocating a "no change" policy. Everything evolves overtime, like it or not. I understand you may like things as they are now, but not everyone feels the same and being dismissive of other people's opinions is never in any game or genre's best interest.
Incorrect data. The 14% figure comes from a source not tracking digital sales. I can assure you that the majority of sales on PC were digital.@Darlantan The thing that inspired this post is the fact that Destiny's graphics are achievable on the current generation of consoles, which is an impressive feat. I would argue that consoles actually have a larger dedicated player base than PCs (only 14% of Skyrim's total sells were on PC) as well and so there isn't really a need to cater towards the lower end of the PC spec spectrum.