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Why Can't ESO Look Like Destiny? :(

  • nerevarine1138
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    Tarikko wrote: »
    I wish Zenimax would release high res texture pack.. Like Bethesda did after Skyrim's release.

    That is all the game needs visually.

    Skyrim is not an MMO. Textures aren't all stored clientside in ESO (for good reason, to avoid cheating and exploits). So there's no way to have a high-res texture pack without forcing it on the whole population.
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    Murray?
  • Sallington
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    Get ready for a lot more threads like this after the console launch.
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  • BBSooner
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    Odd, I find ESO better looking than Destiny. It has a lot more visual contrast. Besides perhaps Mars it just looked like zones were painted with a gloss tool.
  • Khami
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    Well if you really like Destiny, you should go play Destiny then! And make a lot of new high school friends and play with them while everybody spam on mike: "swag" "yolo" "lolz" "trololo" thats a better game for you then! Go ahead! Grab your xbox and get some good graphics and enjoyable toxic community!

    Good graphics and consoles should never be mentioned in the same sentence. Most PC gamers have rigs with specs higher than consoles. As much as Mass Effect 3 looked on my Xbox360, it looked better on my PC.
  • Kalman
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    Destiny looks like crap and plays like crap. It's crap.
  • Takhistis
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    Each game has it's own graphics and re use of places: tamriel, Arborea, Tyria, rift world
    NA-DC-NB VR1 Ilythrian
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  • AlnilamE
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    I love the way ESO looks. I'm always taking screenshots of the landscape.
    The Moot Councillor
  • EJRose83
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    Darlantan wrote: »
    EJRose83 wrote: »
    @Darlantan The thing that inspired this post is the fact that Destiny's graphics are achievable on the current generation of consoles, which is an impressive feat. I would argue that consoles actually have a larger dedicated player base than PCs (only 14% of Skyrim's total sells were on PC) as well and so there isn't really a need to cater towards the lower end of the PC spec spectrum.

    Hum.. You are forgetting one important thing with console. They know the spec can't change. That mean they can optimize the game for it very easy. It's not the same on computer and ESO came out on computer before and not the other way around.

    Also, like i already say before. It's a MMO. They do have to cater to greater range of computer so that mean lower graphic. They want players, not just top of the cream.

    That does not mean that i do not wish it had better graphic but they have to compromise when it come to MMO and computer.

    Note : Last time i checked those number did not included all the DD sales (like from Steam since it seem they do not give those number) and i am sure it did not include the pirated copy.

    @Darlantan You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.
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  • andreasv
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    EJRose83 wrote: »
    You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.

    Careful with citing Bungie's numbers. If I'm correct they usually state registered users. Considering you can't delete your account this doesn't mean people playing the game. I tried to delete my account but was told by a member of staff it's not possible.
  • Kypho
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    why cant look ESO, like minecraft? :=(
  • TequilaFire
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    With all due respect to the OP, Destiny was a huge disappointment for me.
  • Soulshine
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    SweetFX - problem solved...? or so they say... personally, I'm with @Iluvrien on this one.... O.O
  • Gix
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    While the quantity of the players do impact the technical limitations of the visual fidelity of a game, the biggest problem is mainly the amount of individual objects there are in a given scene.

    Play Destiny, look around you and try to spot the various objects (within your playable area) that aren't the actual flat ground plane. Rocks, trees, grass, buildings (and each of their respected pieces), crates, doors, light sources (sun, lamps, etc), spaceships, debris, etc.

    Then spot how many of those objects you can interact with. Doors, plants (to loot), crates that can open, etc.

    Then look around in ESO and you'll see a dramatic difference; there's just way more stuff displayed on screen. THIS is why Destiny can have "better visuals", the least amount of objects you need to draw on screen, the more detail you can put on those objects because you can allocate more memory to them and there's less computation involved per render pass.

    The rest is just a matter of taste and art style.
    Edited by Gix on February 26, 2015 4:11PM
  • EJRose83
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    Digiman wrote: »
    EJRose83 wrote: »
    Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.

    Destiny is a grind heavy storyless horde battle basic boring game with everything banked in DLC purchases. It's also a sci-fiction game based from bungie.

    Your basically say "Why can't a ES series look like Halo."

    I never will play destiny, never intended to. I played ESO because I love ES games, and quite frankly am astounded that this game still managed to capture a lot of similarities between skyrim graphics level for an MMO.

    Finally Destiny isn't an MMO, which is why they are able to pump so much into the graphics department without stressing latency issues.

    @Digiman Destiny isn't a traditional MMO game, sure. I would argue that it's still an online multiplayer game that allows for persistent worlds and characters. You don't have a massive amount of characters to run around with like you would in other games in the genre, hence the reason why it's not a traditional MMO, but I feel as though the lack of that certain element would have been worth it. I mean, aside from ESO's PVP, how often do you run around with 12+ players at once? Also, there really isn't any in-game DLC to purchase. There's currently one small pseudo expansion out for the game, but that's it.

    I think plenty of people would have been happy with a toned down elder scrolls multiplayer experience, something that was more akin to Destiny than to WOW.

    For me, it's not the fact that ESO is a massive multiplayer game that brings me in, but rather that's is simply a persistent multiplayer game.
    Edited by EJRose83 on February 26, 2015 4:11PM
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  • nerevarine1138
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    EJRose83 wrote: »
    Just a friendly FYI by the way, when someone says, "Why can't ESO graphics be as good as Destiny's?" Replying with, "Because Destiny is
    Digiman wrote: »
    EJRose83 wrote: »
    Seriously! I realize those types of graphics are not do-able while running around with hundreds of other players in the world, especially during PVP, but I think it would have made for a much more impressive game, albeit one limited in it's function as an MMO. Would have been worth it though in my opinion.

    Destiny is a grind heavy storyless horde battle basic boring game with everything banked in DLC purchases. It's also a sci-fiction game based from bungie.

    Your basically say "Why can't a ES series look like Halo."

    I never will play destiny, never intended to. I played ESO because I love ES games, and quite frankly am astounded that this game still managed to capture a lot of similarities between skyrim graphics level for an MMO.

    Finally Destiny isn't an MMO, which is why they are able to pump so much into the graphics department without stressing latency issues.

    @Digiman Destiny isn't a traditional MMO game, sure. I would argue that it's still an online multiplayer game that allows for persistent worlds and characters. You don't have a massive amount of characters to run around with like you would in other games in the genre, hence the reason why it's not a traditional MMO, but I feel as though the lack of that certain element would have been worth it. I mean, aside from ESO's PVP, how often do you run around with 12+ players at once? Also, there really isn't any in-game DLC to purchase. There's currently one small pseudo expansion out for the game, but that's it.

    I think plenty of people would have been happy with a toned down elder scrolls multiplayer experience, something that was more akin to Destiny than to WOW.

    For me, it's not the fact that ESO is a massive multiplayer game that brings me in, but rather that's is simply a persistent multiplayer game.

    You're talking about a massive re-imagining of the engine used, never mind the technical limitations that Destiny imposes on itself (small maps, even smaller loaded areas, etc.

    These are two different kinds of games. If you want to play a multiplayer shooter, then Destiny has a good engine for that. If you want an MMORPG, then ESO actually has one of the best-looking engines in the industry.
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    Murray?
  • EJRose83
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    andreasv wrote: »
    EJRose83 wrote: »
    You do you know Destiny has something around 20 million active users, right? ESO has about 500,000 currently, give or take 250,000 or so. Honestly, if you want an MMO to succeed these days, you'd do well to cater towards the console player base, not PC owners.

    Careful with citing Bungie's numbers. If I'm correct they usually state registered users. Considering you can't delete your account this doesn't mean people playing the game. I tried to delete my account but was told by a member of staff it's not possible.

    @Andreasv That's 20 million users who have purchased the game for $60 or more, which = $1,200,000,000 in sales for a game that costs roughly $250,000,000 to make.

    ESO on the other hand cost around $200,000,000 to make and think just recently recouped it's development cost.

    From a business standpoint, it's pretty obvious which game has been more successful.
    - Closed Beta Tester of the Psijic Order, aka the 0.016 percent =D
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  • andreasv
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    EJRose83 wrote: »
    @Andreasv That's 20 million users who have purchased the game for $60 or more, which = $1,200,000,000 in sales for a game that costs roughly $250,000,000 to make.

    ESO on the other hand cost around $200,000,000 to make and think just recently recouped it's development cost.

    From a business standpoint, it's pretty obvious which game has been more successful.

    More successful - granted. But a terrible game to play. And I registered my account when I tested the Beta on X1. Back to topic. ESO has amazing graphics for an MMO.
  • EJRose83
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    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
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  • nerevarine1138
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    EJRose83 wrote: »
    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.

    But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.
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    Murray?
  • Sallington
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    EJRose83 wrote: »
    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.

    Well, downsampling ESO from 1440p or 4k looks absolutely amazing, so.... I don't know.
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  • Gix
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    EJRose83 wrote: »
    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.
    Right. But it would actually be detrimental to what it's trying to achieve: being an Elder Scrolls game.

    It takes time for technology to catch up in order to have visual fidelity without compromising on the scale and interactivity of the environment.

    It'd be a completely different story if we were talking about game design, but we're not.
  • EJRose83
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    EJRose83 wrote: »
    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.

    But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.

    @Nerevarine1138 Right, because that's a constructive statement. "If you don't like this genre, then don't play it" is what you're pretty much saying. I'm simply offering up some constructive criticism to improve the genre and you're advocating a "no change" policy. Everything evolves overtime, like it or not. I understand you may like things as they are now, but not everyone feels the same and being dismissive of other people's opinions is never in any game or genre's best interest.
    - Closed Beta Tester of the Psijic Order, aka the 0.016 percent =D
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  • nerevarine1138
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    EJRose83 wrote: »
    EJRose83 wrote: »
    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.

    But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.

    @Nerevarine1138 Right, because that's a constructive statement. "If you don't like this genre, then don't play it" is what you're pretty much saying. I'm simply offering up some constructive criticism to improve the genre and you're advocating a "no change" policy. Everything evolves overtime, like it or not. I understand you may like things as they are now, but not everyone feels the same and being dismissive of other people's opinions is never in any game or genre's best interest.

    You're not asking for the genre to change; you're asking for a different genre. Destiny's engine is not suited for an MMORPG anywhere near the scale of ESO. If you want small-scale cooperative and competitive play, then great. Destiny's got what you need. But the engine used for Destiny simply couldn't support a game this size.

    So yes, if you don't like this format, then don't play this kind of game. There's no way you're going to see an MMO in the style of Destiny, because even as graphics and processors evolve, FPS games will always have a sleeker engine than MMOs.
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    Murray?
  • Sallington
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    EJRose83 wrote: »
    EJRose83 wrote: »
    You guys realize I'm not saying ZOS should redevelop the game to be more inline with Destiny, right? This is purely about how ZOS could have gone a different direction with it's design originally, in an effort to publish the game with higher graphical fidelity.

    Also, saying things like, "Well Destiny is a sci-fi game and ESO is fantasy, so..." makes absolutely no sense in this context.

    But that "higher graphical fidelity" (which, by the way, is just your design preference) comes at a cost to performance and would directly conflict with the design of the game. If you don't want an MMO, don't play one.

    @Nerevarine1138 Right, because that's a constructive statement. "If you don't like this genre, then don't play it" is what you're pretty much saying. I'm simply offering up some constructive criticism to improve the genre and you're advocating a "no change" policy. Everything evolves overtime, like it or not. I understand you may like things as they are now, but not everyone feels the same and being dismissive of other people's opinions is never in any game or genre's best interest.

    To be fair, "Why can't ESO look like Destiny" isn't really constructive, especially since ESO is by far the most graphically impressive MMO I've ever played. Up the resolution, use SweetFX and nothing is even in the same ballpark. It looks 100% better than vanilla Skyrim (a lot of mods too), and looks way betetr than Destiny in my opinion.
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  • Vyle_Byte
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    I love the way ESO looks, its one of the things that hooked me to this game instantly. It is a stunningly beautiful game. My desktop recommends ESO screenshots. :smiley:
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  • Neizir
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    Destiny:
    gN6oYTx.jpg

    ESO:
    Spellscar.jpg

    Nuff said.
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  • Rune_Relic
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    ESO looks great to me.
    /shrugs
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  • Wylerayb14_ESO
    Rosveen wrote: »
    EJRose83 wrote: »
    @Darlantan The thing that inspired this post is the fact that Destiny's graphics are achievable on the current generation of consoles, which is an impressive feat. I would argue that consoles actually have a larger dedicated player base than PCs (only 14% of Skyrim's total sells were on PC) as well and so there isn't really a need to cater towards the lower end of the PC spec spectrum.
    Incorrect data. The 14% figure comes from a source not tracking digital sales. I can assure you that the majority of sales on PC were digital.

    http://www.thegamersblog com/understanding-the-numbers-pc-vs-console-sales-figures/

    Xbox 360: 1,997.215
    PS3: 969,454
    PC: 2,222,216

  • deepseamk20b14_ESO
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    Let's take a look at Destiny PvP. Now take a look at ESO PvP. Now go back and look at Destiny PvP. Now once more, go back and look at ESO PvP. Let's trying putting a few hundred players on screen at once on Destiny and see how that works out for you with it's "superb" graphics. Lol.
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  • Shlankwald
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    For an MMO this large, the graphics are pretty impressive to me. Especially for the requirements, my low end PCs can even run it on medium while my gaming computer is running it maxed out while i steam video on my other monitor with 10 or so tabs open.

    I really can't think of any other MMO thats close to as large with this good of graphics, and to top it all off its so stable. Certainly not GW2.
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