Healing ward (Resto staff line)... the class heals are basically useless in comparison as they are either long winded & clunky, or just an RNG ride of pot luck & highly situational.
HW also scales off how much health you have lost so is even more effective when you need it most.
michael.patersonrwb17_ESO wrote: »You cant just use 1 skill dude, you have to use pretty much every restortation staff skill.
Uh no. Like just, no. The only resto staff skill you need is healing ward. Just use that + hardened ward, don't need any other heal/dmg mitigation. Add in harness magicka if you're feeling insecure.michael.patersonrwb17_ESO wrote: »Ugh, if you're only using one skill you're doing it wrong, I can think of 3 skills off the top of my head that should be used at all times.
I'm talking about PvE, I'm fairly sure this guys thread is about PvE aswell not PvP. If you're actually being serious and using those skills in PvE then I have bad news for youTeargrants wrote: »Uh no. Like just, no. The only resto staff skill you need is healing ward. Just use that + hardened ward, don't need any other heal/dmg mitigation. Add in harness magicka if you're feeling insecure.michael.patersonrwb17_ESO wrote: »Ugh, if you're only using one skill you're doing it wrong, I can think of 3 skills off the top of my head that should be used at all times.
If you wanna troll, add cleanse, then half the time you won't even need healing ward.
Add to the new global cooldown on wep swap...I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.
I don't care as much about any other problems a Sorcerer might have as long as I can stay alive, so tell me what the best of these three healing ability is.
Keep in mind that my sorcerer build is a Magicka build and can easily utilize spell critical.
Dark Conversion
Critical Surge
Resolving Vigor
Please tell me which is best in your opinion and why you think so.
Teargrants wrote: »Add to the new global cooldown on wep swap...I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.
Healing Ward can easily pop for over 2/3 of my max health, better than 35% clanfear.
Would be nice in 1.5, but in 1.6 as a mag build there's very little point to bother with sword/shield, can't maintain the stam to keep uptime on reflect, and the block bonus it gives just can't offset the stam drain. This combined with the new shield stack 24/7 or die for light armor, and Healing Ward becomes that much more mandatory.Teargrants wrote: »Add to the new global cooldown on wep swap...I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.
Healing Ward can easily pop for over 2/3 of my max health, better than 35% clanfear.
That's true but you're almost certainly weapon swapping to cast Healing Ward anyway. With clanfear heal you can run with another destro staff or sword and board, increasing your utility.
I diluted a good argument with a bad one. Really I just meant another destro staff. I run with destro/resto on live but have been toying with the idea of destro/destro on pts. Weakness to elements and destructive touch are really nice to have, but not on your main bar. Ideally we would have a class based version of crushing shock allowing us to run resto on our main bar.Teargrants wrote: »Would be nice in 1.5, but in 1.6 as a mag build there's very little point to bother with sword/shield, can't maintain the stam to keep uptime on reflect, and the block bonus it gives just can't offset the stam drain. This combined with the new shield stack 24/7 or die for light armor, and Healing Ward becomes that much more mandatory.Teargrants wrote: »Add to the new global cooldown on wep swap...I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.
Healing Ward can easily pop for over 2/3 of my max health, better than 35% clanfear.
That's true but you're almost certainly weapon swapping to cast Healing Ward anyway. With clanfear heal you can run with another destro staff or sword and board, increasing your utility.
Also, Healing Ward will save you if you're diseased and don't have time to purge 1st.
Teargrants wrote: »Add to the new global cooldown on wep swap...I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.
Healing Ward can easily pop for over 2/3 of my max health, better than 35% clanfear.
Teargrants wrote: »Add to the new global cooldown on wep swap...I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.
Healing Ward can easily pop for over 2/3 of my max health, better than 35% clanfear.
You can swap bar's in the middle of the animation, works fine.
Otherwise cast it, skip animation and recast for heal, nearly instant.
Anyway, as NB without any good heal I use healing ward only, it's good enough. (compared to Funnel Health..)
I'm not sure why more people arent suggesting the clanfear heal. Weapon swap, summon, wait half a second, weapon swap back. It's fantastic and it's nearly free.