Alphashado wrote: »The XP in Cyrodiil was pretty decent at first. It was either in Beta or right after launch that they cut it back. Then they cut it back even more by nerfing the Bounty quests so that you could only do them once per day. Then they cut it back even more by making most of them class-specific.
I've never understood why.
@ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.
Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.
Darklord_Tiberius wrote: »@ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.
Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.
No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....
Darklord_Tiberius wrote: »@ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.
Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.
No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....
Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.
A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.
I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.
Darklord_Tiberius wrote: »@ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.
Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.
No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....
Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.
A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.
I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.
Unfortunately it appears the outpost farming etc. is coming back in a big way. If ZOS were to do a meaningful overhaul of PVP I would fully expect to see Haderus (or perhaps Azura's Star) axed. I would also expect to see changes in how you are rewarded in PvP i.e. measured by the total success of your entire faction on all servers as well as changes in gaining access to a campaign on a daily basis.
As for the title subject of this post I took two toons from Vr11 to Vr14. It took about 3-4 weeks for each. I really didn't think that was very long at all.
There's a moderately difficult design problem here: How do you increase 'pvp exp' without negative side-effects? For example:
- Increase Player Kill exp, and you further buff bomb groups. We don't want to encourage the zergs, right?
- Increase Objective exp, and you encourage PvDoor and keep-flipping. That's boring gameplay
- Increase quest exp, and people are incented to chase quest goals, instead of sound tactics
This is not a new problem, though. Every overland PvP game faces this. I have two suggestions:
- ZOS should look at the median exp/ hour. The average exp is probably distorted by the bomb groups, and it does not communicate the gameplay results for most players
- As bad as the side-effects listed above are, there are worse ones. If PvP players feel they need to grind in PvE to keep up, they'll end up gone altogether
ZOS's design staff is filled with people who have faced this exact issue before, so I'm sure they're thinking about it. In the end, I hope they pick a solution that encourages more people to go to Cyrodiil, which means they have to look at the exp of everyone who is not in those bombzergs.
Darklord_Tiberius wrote: »@ZOS_GinaBruno All these people are wrong though, right? At least you made them seem like they were wrong.
Please, fix PvP xp and realize that your "data" is faulty and couldn't even pass a high school science experiment discovery phase. You can PM me since bug reports go directly to the waste bin at ZOS if you'd like information to show how your data is faulty and how certain groups can and will exploit xp gains in Cyrodiil. Those people are ruining this "data" collection that you have however I doubt you actually have any.
No use in trying to tell them this. They know 100%, certain PvP guilds that exploit AP gains and they do not care. All those people got were some warning from a GM in game and that was it. Even though they have been exploiting since the beginning of this game. It appears to me, ZOS is promoting this type of behavior rather than taking action against it. Pathetic if you ask me. But hey don't use any curse words now cause that'll get you banned!! LOL ZOS and their priorities.....
Well, to be completely transparent this game's PvP is modeled after DAOC and even some of the same team is here with ESO as well. Kinda funny that the same methods of sharing xp/ap can be still used years later right in another production eve after multiple mentions of the problem.
A lot of emperor trading groups will farm an outpost, wipe the enemy and then leave the vicinity before the defense tick except for their heir apparent. The heir to the throne will then gain all the xp from the tick and it will not be split up resulting in possible 20-40k+ single ticks. That's why the less populated servers are the best for Emperor farming. If someone jumps up on the boards in a dramatic fashion then it's most likely using this method.
I mean... How many games does this team need to make before they fix this same exact problem? Sure, it's shady as hell but I'd be interested in knowing what ZOS would categorize it under. It does take a pretty sacrificial group to comply however emp trading groups all either have it already or know they will be next up.
Unfortunately it appears the outpost farming etc. is coming back in a big way. If ZOS were to do a meaningful overhaul of PVP I would fully expect to see Haderus (or perhaps Azura's Star) axed. I would also expect to see changes in how you are rewarded in PvP i.e. measured by the total success of your entire faction on all servers as well as changes in gaining access to a campaign on a daily basis.
As for the title subject of this post I took two toons from Vr11 to Vr14. It took about 3-4 weeks for each. I really didn't think that was very long at all.
You can easily gain 400k or more xp per hour grinding. Did you play at least 7 and a half hours during that 3-4 weeks? PvP is awful xp gain and anyone that denies it probably doesn't compare it to other forms of xp accrual.
What's a bomb group?
There's a moderately difficult design problem here: How do you increase 'pvp exp' without negative side-effects? For example:
- Increase Player Kill exp, and you further buff bomb groups. We don't want to encourage the zergs, right?
- Increase Objective exp, and you encourage PvDoor and keep-flipping. That's boring gameplay
- Increase quest exp, and people are incented to chase quest goals, instead of sound tactics
This is not a new problem, though. Every overland PvP game faces this. I have two suggestions:
- ZOS should look at the median exp/ hour. The average exp is probably distorted by the bomb groups, and it does not communicate the gameplay results for most players
- As bad as the side-effects listed above are, there are worse ones. If PvP players feel they need to grind in PvE to keep up, they'll end up gone altogether
ZOS's design staff is filled with people who have faced this exact issue before, so I'm sure they're thinking about it. In the end, I hope they pick a solution that encourages more people to go to Cyrodiil, which means they have to look at the exp of everyone who is not in those bombzergs.
Alphashado wrote: »Just make every quest in Cyrodiil repeatable again for a massive increase in potential XP, and cap the overall turn in to 15 or 20 per day in order to prevent abuse/exploits
Alphashado wrote: »Just make every quest in Cyrodiil repeatable again for a massive increase in potential XP, and cap the overall turn in to 15 or 20 per day in order to prevent abuse/exploits.