I dont like the champion system at all. It's a system that rewards grinding and time played more so then vet ranks. Vet ranks were tolerable, but champ system will widen the gap.
Instead of beating a player because your more skilled, you will beat a player because you have more Champ points. It cheapens the experience and just shifts the game from a gear grind to a champ point bonus grind.
Champ points create enough of a gap that even more skilled better players will not be able to overcome the handicaps until everyone has the same amount if points, being 3600.
I'm sorry but just because you play more then someone else shouldn't give you a comparable advantage and edge. Does a casino give extra advantages and favor to the black jack player that plays every night to the guy that just walked in the door?
I know, people want to feel like their time spent in game matters, they feel they should be entitled to something that separates them from the casuals, but this isn't the right way to go about it. I'm not saying folks who play the most shouldn't have something to show for it, but giving considerable comparituve advantages and in essence stacking the deck in their favor with champ points is the wrong way to go about it.
ZOS really needs to cap CP at a set amount that can be earned o'er day, because their are many people who have no job, don't work, and rarely leave their houses and all they will do is sit around and grind points and account share to get as many as possible, the writing is on the wall.
Totally agree.. Especially with this: ''It's a system that rewards grinding and time played more so then vet ranks."
From pure pvp view, i think for ~ 2 - 3 months, with new builds etc., pvp will be realy cool, but later, when grinders get 200 - 300 CP more than me, a casual pvper (i log in only to play pvp for 2 - 3 hrs daily and only cyro keeps my sub up) CP balance will be gone..
Yes, exactly.I can't think of a single MMO where power creep positively influenced PvP. No, you can't make everyone happy, but the pro-normalization/bolstering side always wins against the linear progression side eventually. It's like watching the same movie plot over and over.
If I wasn't so lazy I'd dig up some posts from other game forums that always go a little something like this:
Player-A: "Pssst... nobody is going to PvP and get instagibbed for x-period of time while they wait for their character's math to allow them to compete."
Player-B: "Nu-uh, I did, they can suck it up, how much sense would it make for them to be as powerful as my veteran world-eater on day-1?" (usually but not exclusively from a character that was capped before such a discrepancy existed)
<fast forward 1 year after PvP population declined at a rate faster than PvE population>
Developer: Next super exciting patch! Introducing improvements to PvP, such as:
Added or improved bolstering/underdog mechanic!
Made competitive PvP gear easier to acquire!
New PvP gear from crafting/PvE!
New restrictions on premade queues!
Noob friendly bracket/ELO formula! (if you actually have enough players to split up)
Over and over. Because, in practice, all Player-B's in MMOs need all the Player-A's to participate in PvP in order for PvP to thrive. The only way ultra-competitive PvP can thrive over time is if those players are playing exclusively against other players just like themselves and not against severely handicapped players. Ironically, in this ideal situation that precious advantage some people love is completely negated anyway because their opponents have the same setup they do.
It's just a damn shame that this never ending learning cycle always has to have a period where the PvP population drops before triage is done.
The result is always like this because the numbers of "ultra-competitive" players is miniscule and totally insufficient to sustain a game not entirely F2P.I can't think of a single MMO where power creep positively influenced PvP. No, you can't make everyone happy, but the pro-normalization/bolstering side always wins against the linear progression side eventually. It's like watching the same movie plot over and over.
The main problem is the PVP aspect. Could we not just keep it out of Cyordiil?
The fact is, a few people with a lot of time on their hand is going to be able to ruin it for the majority of players.