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1.6.4 Spell crit % problems (Bugs?)

Rydik
Rydik
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Today i first time logged in 1.6.4 and found some problems with spell crit chance.
1) I have 5H 2L armors and base spell crit chance 24%, there Light armor passive called Prodigy, tooltip says that when you use full set of light armor you will get more spell crit (10% if i remember right), but i change 3H to 3 light armor parts (so it become 5L 2H) and my spell crit become 34%, it mustnt be like that, right? Only if 7L then +10%
2) Dks Inferno and Inner Light, both tooltips say that they give Major Prophecy and increase spell crit rating by 1600 or something like that, but when i activate Inferno its show that my spell crit chance become 44% (was 24%, so + 20%), when i active Inner Light its become 34% (so only +10%), but they must be the same if tooltip right.
Edited by Rydik on February 25, 2015 3:16AM
  • madangrypally
    madangrypally
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    1: Its a misleading tooltip. Need 5 or more light armor to get the bonus. Medium Armor has a similar passive and need 5 or more for that also.

    2: Inferno is giving 20% spell crit when its only supposed to be giving 10% spell crit. This seems like a bug with 1.64 when they fixed Inferno stacking with Magelight. They fixed the stacking issue but added the increased spell crit.
  • Domander
    Domander
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    I think a full set is 5 pieces and a couple passives are worded that way instead, medium armor passive is the same way.
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