Lol... I agree with your post.
Rather concerning that your guild has made the decision to not take Sorcs before 1.6 has even been launched..... though I guess that's pretty much where we are on live anyway so no real change I guess!
nagarjunna wrote: »I have parked my Sorc needless to say; I am reliant on someone better than I to come up with a viable Sorc Magicka based build. I can't find one...
So I'll carry on with my V14 Templar and my V1 DK. Shame really - I enjoyed my Sorc, she was my first build and has been in play since beta.
So your guild is forcing you to reroll?
Does not sound like very fun people to game with. Would personally probably just leave.
Hope you enjoy leveling your new character though; went through it back several months ago when rerolling from Nightblade to Sorcerer.
rogue_gamer32b14_ESO wrote: »So your guild is forcing you to reroll?
Does not sound like very fun people to game with. Would personally probably just leave.
Hope you enjoy leveling your new character though; went through it back several months ago when rerolling from Nightblade to Sorcerer.timidobserver wrote: »rogue_gamer32b14_ESO wrote: »timidobserver wrote: »As a Templar, I have absolutely 0 sympathy for you.rogue_gamer32b14_ESO wrote: »
So after over 40 hours testing on PTS with my guild mates. It's been made clear by my guild and other Sorcerers we tested with...We are being forced to re-roll our class. Using pets in a Trial is currently to much of a danger to the party. As a boss will aggro the pets, causing the pets death, and near by party members. Pets soak up healing, pulling it away from party members. Even after the pet changes, pets die to often to be useful within a Trial.
We shouldn't be dependant on pets to begin with. However without pets we simply don't break 9-11k damage per second. With pets we range from 14-16k damage per second. The fixes implemented in 1.6.3 patch, didn't effect anything sadly. Liquid Lighting is useless outside of aoe encounters. The spell damage bonus from expert mage, simply aren't enough to stop using mages guild skills for the Sorcerers. Our Sorcerer spells also cost 3 times as much as the other classes. So we are forced to stack stats that further cripple our damage.
So needless to say. If you are playing a Magicka based Sorcerer...we are currently sol. My guild has announced unless something changes, we will not be running any Sorcerer Magicka builds for Trials and end game content. Pets are not viable for endgame pve content and currently neither is any other magicka based Sorcerer build.
Why would anyone take a Sorcerer...when they can take a Dragon Knight or Nightblade that does 5-10k more damage per second than we can do. And thus I am re-rolling Dragon Knight. As ZoS favors them to no end and continuously keeps nerfing Sorcerers. I just hope I can bare the leveling of a new character.
@ZOS_GinaBruno this is a serious issue and needs to be fixed. If you think the new players will be happy to know they rolled Sorcerer and are the weakest class....you are wrong.
Sounds like you need a new guild. It is not the fault of ZOS that your guild is bad.
We aren't a bad guild. We simply tested Sorcerer vs the other classes. You'd be crazy to take Sorcerers over better dps. It's that simple. As a Templar you can't complain about anything lol. Calling others bad is a bit rude btw. The same could be said about someone with such a response as yours.
No, you are a bad guild lol. My guild is a competitive endgame guild. We've cleared SO numerous times and we have a number of groups that clear Vet DSA on a regular basis. We don't banish whole segments of the guild from content due to their class.
Never said my guild was forcing me to re-roll. I am re-rolling on my own, as I refuse to be a burden to our trial teams and other end-game content with the current state of Sorcerers.
I am not leaving. I have played with my guild for over 22 years. They are family and the best.
No its bad. The more people like you keep saying "sorc is fine" the more people i find on this game that are out of touch with the sorc.Sorc is not perfect, but its not as bad as some make it, sure it could be better, but with the right build its still viable even endgame.
I have a heavy armor sorc battle mage build that is very good in pvp, it may even be good in pve.
With the right loadout and gear I pretty much never run out of magic on single target, I can sustain for a long time and I dont use pets.
As much as I am disgruntled with some of the changes, it's too early to pack it in, the meta is still up in the air.
Take my build for example, its unorthodox as all be, I have seen no one else running it but me, but wow is it effective.
Be creative, step outside the box, their are viable builds there, just takes some time to find something that fits.
sarttsarttsarttub17_ESO wrote: »No its bad. The more people like you keep saying "sorc is fine" the more people i find on this game that are out of touch with the sorc.Sorc is not perfect, but its not as bad as some make it, sure it could be better, but with the right build its still viable even endgame.
I have a heavy armor sorc battle mage build that is very good in pvp, it may even be good in pve.
With the right loadout and gear I pretty much never run out of magic on single target, I can sustain for a long time and I dont use pets.
As much as I am disgruntled with some of the changes, it's too early to pack it in, the meta is still up in the air.
Take my build for example, its unorthodox as all be, I have seen no one else running it but me, but wow is it effective.
Be creative, step outside the box, their are viable builds there, just takes some time to find something that fits.
Ps: Dps is not everything. 9-11k is more then enough for anything in the game. You have Negate and Atronach. Sometimes negate is invaluable, the sorc has utility in other areas. Negate while not as good in pvp is still very useful in pve.
Furthermore Bolt Escape gives you instant repositioning other classes dont have.
I'm not re rolling, ill make it work. The sorc will get changes in future updates, the templar and others will get needed at some point, the sorc has no where to go but up, think of it as an investment
rogue_gamer32b14_ESO wrote: »So needless to say. If you are playing a Magicka based Sorcerer...we are currently sol. My guild has announced unless something changes, we will not be running any Sorcerer Magicka builds for Trials and end game content. Pets are not viable for endgame pve content and currently neither is any other magicka based Sorcerer build. Why would anyone take a Sorcerer...
rogue_gamer32b14_ESO wrote: »...when they can take a Dragon Knight or Nightblade that does 5-10k more damage per second than we can do.
rogue_gamer32b14_ESO wrote: »And thus I am re-rolling Dragon Knight. As ZoS favors them to no end and continuously keeps nerfing Sorcerers. I just hope I can bare the leveling of a new character.
I'm not re rolling, ill make it work. The sorc will get changes in future updates, the templar and others will get needed at some point, the sorc has no where to go but up, think of it as an investment
C0pp3rhead wrote: »The problem with your statement, "Dps is not everything," is that for competitive endgame content, you need to maximize dps. Even with the upcoming changes in 1.6, the best trial scores will require groups to maximize dps. You can kill all the enemies and rack up no deaths, but the deciding factor will be who can accomplish all of the above in the shortest time. In order to kill enemies as quickly as possible, you must maximize dps... The problem is this: the optimal dps that a sorc can achieve is so much lower than other classes that their presence will have a negative impact on the efficacy of the group... both DK's and Templars will be more effective in terms of dps after 1.6. Even the most practiced and skilled sorcerers cannot come close to the other classes in terms of dps. Hence, it is counter-productive to have a sorc in your party in competitive PvE.