For easier understanding.
Lava deals 1000 damage on contact. After 3 seconds it deals 2000 damage, after another 3 seconds it deals 4000 damage.
The longer you stand in lava the more damage it will eventually do, it increases exponentially I believe, try waiting 10-15 seconds before you step back in with flame resist, because even if you stand in it long enough to trigger the harder hitting damage, then step out, if you step back in you'll still get hit with the higher damage for some reason, it doesn't reset when you jump out and back in, gotta give it a minute to cool-down....
That, or fire resist is broke-eh-did
madangrypally wrote: »Negating 7.3% for every 2.3k resist enchantment seems to high imo.
~32500 Resist should equal 50% damage mitigation.
~650 Resist thus should equal 1% damage mitigation.
2.3k resist then should equal ~3.54% damage mitigation. It seems you are getting a little over double the mitigation then you should be getting.
(I know players can increase resist values by percentages which will effect the 2.3k resist value, but increasing it by that much seems impossible imo)
From the bit of testing I did against an imp ~2k fire resist (dark elf passive) gave about 3.6% damage reduction.
They need to adjust it, compared to live elemental resists are almost nothing.
From the bit of testing I did against an imp ~2k fire resist (dark elf passive) gave about 3.6% damage reduction.
They need to adjust it, compared to live elemental resists are almost nothing.
I agree that it seems a little weak, though in live it's certainly a little too strong. Worse part is that rings are by far the most customizable thing in ESO. 1800 SR + 1025 FR in live gives you the 50% hardcap on damage. And since there are no longer any caps...
Video is a little old:
https://www.youtube.com/watch?v=jLM3f2pSjXw#t=110
32,500 resist... Sounds silly just saying it. "Hey man, whats your resist at?" "Thirty two thousand five hundred" "....Whu..what?". Man I hate these inflated stats, it's just silly ridiculous.madangrypally wrote: »
~32500 Resist should equal 50% damage mitigation.
madangrypally wrote: »~32,500 Armor and Resist = 50% damage mitigation which is mitigation hard cap of 50%.
Its possible to show a higher armor/resist value but mitigation does not increase past the 50% especially in heavy. Possible in medium and impossible in light armor.
Need to keep in mind that this mitigation is from armor/resist and not from other sources that may reduce damage taken. IE:
Nord: 6% reduced damage taken and Empowering Sweep 15% reduced damage dealt to you.
The champion systems
Elemental Defender, Hardy and Thick Skinned says it reduces a type of damage dealt to you by a percent.
This to me indicates this will not be part of the 50% damage mitigation from armor/spell resist.
These will most likely not give 25% reduced damage dealt to you either but some other less value. This is because the 25% is likely calculated differently then most players think which means the end result has a much lesser value.
I have not tested them to get the real numbers and how how they are calculated but dont expect 25% end damage reduction for one of those star passives.