Is it normal that the attributes of using potions do not stack up with our buffs?
For example: If you have turned on the Inner Light, and you use Panacea of Spell Power. Spell crit and spell power will fail to connect. You will get only the Magica recovery. So what is the point of use potions in this moment?
This is sad... I was so sure that potions will stack with buffs!Tri-pots will still be useful for the fact they give you back all three resources, but the current spell power/crit & weapon power/crit potions will be less valuable.
For a destro staff we won't need spell pots anymore. But it doesn't have to be so. If they would open up the alchemy system to be more diverse we could have potions that give magicka, weapon crit and weapon power. These pots would boost our destro weaving as the L/H that starts the weave is based on weapon power.
There is some odd algorithm going on where weapon power is actually allowing for more damage from spell attacks. For example a 2hander allows for more flame whip damage than a 1hander. So it might even increase magicka based skill damage by increasing weapon power.
L/H staff attacks based on spell power/magicka in 1.6.For a destro staff we won't need spell pots anymore. But it doesn't have to be so. If they would open up the alchemy system to be more diverse we could have potions that give magicka, weapon crit and weapon power. These pots would boost our destro weaving as the L/H that starts the weave is based on weapon power.
There is some odd algorithm going on where weapon power is actually allowing for more damage from spell attacks. For example a 2hander allows for more flame whip damage than a 1hander. So it might even increase magicka based skill damage by increasing weapon power.
L/H staff attacks based on spell power/magicka in 1.6.For a destro staff we won't need spell pots anymore. But it doesn't have to be so. If they would open up the alchemy system to be more diverse we could have potions that give magicka, weapon crit and weapon power. These pots would boost our destro weaving as the L/H that starts the weave is based on weapon power.
There is some odd algorithm going on where weapon power is actually allowing for more damage from spell attacks. For example a 2hander allows for more flame whip damage than a 1hander. So it might even increase magicka based skill damage by increasing weapon power.
The power stats on the weapon increase spell power and weapon power. 2h weapons have more power than staffs that is why it makes more damage with class magicka based skills.L/H staff attacks based on spell power/magicka in 1.6.For a destro staff we won't need spell pots anymore. But it doesn't have to be so. If they would open up the alchemy system to be more diverse we could have potions that give magicka, weapon crit and weapon power. These pots would boost our destro weaving as the L/H that starts the weave is based on weapon power.
There is some odd algorithm going on where weapon power is actually allowing for more damage from spell attacks. For example a 2hander allows for more flame whip damage than a 1hander. So it might even increase magicka based skill damage by increasing weapon power.
Are you certain? What would the weapon power on a destro staff do if the base attacks are not related to it? That would mean that making a staff legendary would only improve the trait, whereas making a 2 hander legendary would increase the damage and the trait. If that is true we have another imbalance here to add to the list.
Well, considering the potions last 40 seconds, the buffs will be nice and allow you to build with using potions imo.
The buff system has (Will) render a lot of the current normal potions pretty redundant in many builds as the buffs will already be on you from the various skills.
Tri-pots will still be useful for the fact they give you back all three resources, but the current spell power/crit & weapon power/crit potions will be less valuable.
Its a shame really that they couldn't make something more interesting happen with Alchemy & the buff system.... there is potential there to add different buffs to the different herbs (Lets face it... a lot of them are pretty useless at the minute) to take advantage of the new & differing major/minor buffs.
I'm guessing a few of the less used effects may become more desirable & we may see a few other potion combinations becoming more mainstream.
I could actually see the cost of tri-pots going up though... more players when TU launches (Increased demand, but no extra resource nodes) + lower health pools necessitating better healing + stacking heavily into 1 resource for DPS (Meaning 2nd resource needs to be filled regularly)... tri-pots will be more widely required.
The buff system has (Will) render a lot of the current normal potions pretty redundant in many builds as the buffs will already be on you from the various skills.
Tri-pots will still be useful for the fact they give you back all three resources, but the current spell power/crit & weapon power/crit potions will be less valuable.
Its a shame really that they couldn't make something more interesting happen with Alchemy & the buff system.... there is potential there to add different buffs to the different herbs (Lets face it... a lot of them are pretty useless at the minute) to take advantage of the new & differing major/minor buffs.
I'm guessing a few of the less used effects may become more desirable & we may see a few other potion combinations becoming more mainstream.
I could actually see the cost of tri-pots going up though... more players when TU launches (Increased demand, but no extra resource nodes) + lower health pools necessitating better healing + stacking heavily into 1 resource for DPS (Meaning 2nd resource needs to be filled regularly)... tri-pots will be more widely required.
, but the current spell power/crit & weapon power/crit potions will be less valuable.
I disagree, I think it makes them much more valuable as a whole. The buffs provided could open up a slot on your skill bar. That's pretty valuable if you ask me. No need to have inner light, momentum, entropy, or flames of oblivion slotted if you can get the same buff from a potion. Hell potions that grant "unstoppable" might be able to replace immovable completely now if their duration was increased enough with the potion CD/buff changes.
Ultimately I see it as a great thing for opening up build options even more.
, but the current spell power/crit & weapon power/crit potions will be less valuable.
I disagree, I think it makes them much more valuable as a whole. The buffs provided could open up a slot on your skill bar. That's pretty valuable if you ask me. No need to have inner light, momentum, entropy, or flames of oblivion slotted if you can get the same buff from a potion. Hell potions that grant "unstoppable" might be able to replace immovable completely now if their duration was increased enough with the potion CD/buff changes.
Ultimately I see it as a great thing for opening up build options even more.
I actually do agree with most of what you say there... it does indeed open up new build options... as I said, I like the idea of the new buff system... it gives us more options & choices and removes the whole idea of stacking whichever is the current fotm buff.
& yes there will be builds that can use potions instead to get these buffs... but that's with quite a specific build... enchants to reduce cooldowns etc etc. Otherwise you are left with a long potion cooldown without the buff (Spell power or whatever).
The vast majority probably won't go for a potion build because it will mean sacrificing other things on gear etc to get that cooldown reduction, and because potions aren't cheap.... just slotting Entropy (Or whatever skill gives whatever buff you want) is free & you can keep 100% up-time on the buff. Also the skills involve do more than just the buffs liste din the potions (EG: The health increase on Entropy, the magicka increase on inner light).
There are lots of skills that give lots of different buffs so still lots of choice.
SO yes, I Agree that it opens up more build options... but I stand by the comment that for the majority of people, and the majority of builds, the fact that the buffs don't stack renders the traditional DPS potions less valuable than they are now. Its a wasted buff in many cases in 1.6 where it would be useful in 1.5
(Unstoppable was what I was thinking about when I said that we may see other combinations popping up! So 100% with you on that one!
Ahh that's interesting @Brandalf ... I missed that one amongst all the other changes! Thanks
In which case yes, that does improve matters for potions a little, and helps with the options (Good thing).
Personally I won't be going this route (As I suspect most won't.. hence my comment on the reduced value of the DPS potions)... chugging them on cooldown is just mega expensive in every fight.... you'd get through stacks of them.
In this case I'd rather have Entropy / Inner light and get the extra 8% health & magicka, along with the damage/heals etc.... then have tri-pots slotted for when I'm struggling with the reduced health pools & reduced level of your 2nd resource.
Cheaper & more effective for most people I suspect.
I'm not sure if that's going to have much of an impact on the alchemy sales or not. I guess time will tell though!