What about PvP... ?
I don't know if this is what you meant by "more in-depth stat system", but to be honest, they should just bring back the traditional attributes (Str, Agi, End, Int etc) to gear & leveling, and have some gear progression to incentivize doing the most difficult content (or doing well in PvP).What about PvP... ?
Both PvP & PvE should have better incentives (itemization) for doing them.
I don't know if this is what you meant by "more in-depth stat system", but to be honest, they should just bring back the traditional attributes (Str, Agi, End, Int etc) to gear & leveling, and have some gear progression to incentivize doing the most difficult content (or doing well in PvP).What about PvP... ?
Both PvP & PvE should have better incentives (itemization) for doing them.
But I want a skill based game, not one in that better gear is worth more than higher skill level.
Champion System is already taking away from that.
Edit: We don't have to discuss this though - I know very well that ZOS is already going to bring seasoned gear.
What about PvP... ?
j.frank.nicholsb14_ESO wrote: »
Well, and there in lies the problem, the definition of MMORPG.
Massively Multiplayer Online Role Playing Grinding - oh, wait, it isn't GRINDING, it is GAME. WoW, FFXIV, GW2, et al are grinders, that call themselves ROLE PLAYING GAMES.
If you want to incentive grinding, there are games available. I think the OP wanted to be rewarded, but not for grinding, and there in lies the second problem - everyone sees rewards differently - public recognition, bragging rights, money, satisfaction in achieving a goal, etc.
Personally, I think ESO is doing an excellent job of trying to balance immersion into a RPG environment with satisfying peoples lust for shiny rewards. I personally would like to see a "HARD" mode available, and would play strictly for the self satisfaction of beating a boss, or clearing a dungeon, solving a problem or saving a town from an evil mage...
I don't know if this is what you meant by "more in-depth stat system", but to be honest, they should just bring back the traditional attributes (Str, Agi, End, Int etc) to gear & leveling, and have some gear progression to incentivize doing the most difficult content (or doing well in PvP).What about PvP... ?
Both PvP & PvE should have better incentives (itemization) for doing them.
I don't know if this is what you meant by "more in-depth stat system", but to be honest, they should just bring back the traditional attributes (Str, Agi, End, Int etc) to gear & leveling, and have some gear progression to incentivize doing the most difficult content (or doing well in PvP).What about PvP... ?
Both PvP & PvE should have better incentives (itemization) for doing them.
But I want a skill based game, not one in that better gear is worth more than higher skill level.
Champion System is already taking away from that.
Edit: We don't have to discuss this though - I know very well that ZOS is already going to bring seasoned gear.
j.frank.nicholsb14_ESO wrote: »
Well, and there in lies the problem, the definition of MMORPG.
Massively Multiplayer Online Role Playing Grinding - oh, wait, it isn't GRINDING, it is GAME. WoW, FFXIV, GW2, et al are grinders, that call themselves ROLE PLAYING GAMES.
If you want to incentive grinding, there are games available. I think the OP wanted to be rewarded, but not for grinding, and there in lies the second problem - everyone sees rewards differently - public recognition, bragging rights, money, satisfaction in achieving a goal, etc.
Personally, I think ESO is doing an excellent job of trying to balance immersion into a RPG environment with satisfying peoples lust for shiny rewards. I personally would like to see a "HARD" mode available, and would play strictly for the self satisfaction of beating a boss, or clearing a dungeon, solving a problem or saving a town from an evil mage...