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Stamina cost CC break

Runkorko
Runkorko
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Make CC break stamina cost flat amount. Magicka users keep their stamina mostly for cc break and with higher stam regen they are literally cc imune and it cost them nothing because of % to use and small stamina pool.I see no reason why cc break cost more to players runing with stamina builds. I agree is hard to balance because if you do it this will turn the positions but something must be done. Thanks.
  • Runkorko
    Runkorko
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    just make it dat way- CC break use your higher pool resource/ think will be fair enough
  • Erock25
    Erock25
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    I haven't thoroughly looked into this myself, but apparently CC break costs a % of your base stamina, which is entirely dependent on your level and nothing else. If true, which I think it is, that means stamina and magicka builds spend the exact same amount for a CC break.
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  • Runkorko
    Runkorko
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    Erock25 wrote: »
    I haven't thoroughly looked into this myself, but apparently CC break costs a % of your base stamina, which is entirely dependent on your level and nothing else. If true, which I think it is, that means stamina and magicka builds spend the exact same amount for a CC break.

    total not base/ i hope i`m wrong but hardly
  • madangrypally
    madangrypally
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    deleted. Info incorrect.
    Edited by madangrypally on February 28, 2015 11:56PM
  • ToRelax
    ToRelax
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    Make CC break stamina cost flat amount. Magicka users keep their stamina mostly for cc break and with higher stam regen they are literally cc imune and it cost them nothing because of % to use and small stamina pool.I see no reason why cc break cost more to players runing with stamina builds. I agree is hard to balance because if you do it this will turn the positions but something must be done. Thanks.

    Besides what was said about the cost already, you also clearly underestimate the usefulness of the time one is CCed even if he "instantly" breaks out.
    Besides that, I just use the Arena set and be done with stamina problems...
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  • Dracane
    Dracane
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    I think, it should stay a percentage. CC would be totally useless against full Stamina users, if they could break forever. And they already can be almost invinceable thanks to the unlimited roll dodge :)

    CC should have an impact and it should help you to drain the stamina of your enemy. Also full stamina people should be forced to manage their ressources.
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  • Digiman
    Digiman
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    Make CC break stamina cost flat amount. Magicka users keep their stamina mostly for cc break and with higher stam regen they are literally cc imune and it cost them nothing because of % to use and small stamina pool.I see no reason why cc break cost more to players runing with stamina builds. I agree is hard to balance because if you do it this will turn the positions but something must be done. Thanks.

    Absolutely not. Quite frankly when it comes to being a pure magicka class now puts points into stamina at all. That's the benefit of using magicka. Even so your assumption is countered by the fact that decent players use CC's to burn the victims resources, not to hope for a 1-shot.

    Use your CC, when they break out of it count to for and put on another one. If you can't stick close enough then you really should be thinking of a new ability bar build.
  • Father
    Father
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    Make CC break stamina cost flat amount. Magicka users keep their stamina mostly for cc break and with higher stam regen they are literally cc imune and it cost them nothing because of % to use and small stamina pool.I see no reason why cc break cost more to players runing with stamina builds. I agree is hard to balance because if you do it this will turn the positions but something must be done. Thanks.

    Stamina reduction glyph work on CC break cost so its -600 if u got 3 enchanted.
    Immovable brute lowers CC break cost
    If I recall there is one passive in CS which reduces 80% of stamina based abilities after CC break.

    I really have no issues with cc breaking :/
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