A stamina build can rely upon Agility as passive of Medium armor, so weapon damage receives a great bonus in percentage.
Hunding's Rage is a great set but the discrepancy is because of Agility.
A magicka build instead has no passive working in that way but, as of 1.6.3, Concentration of Light Armor with a set value.
Stack Spell Penetration on gear and traits could be a way to achieve that.
Otherwise it's possible to change Concentration using a percentage or granting X% spell damage.
So this issue is more related to a passive skill than to a gear set imho.
A stamina build can rely upon Agility as passive of Medium armor, so weapon damage receives a great bonus in percentage.
Hunding's Rage is a great set but the discrepancy is because of Agility.
A magicka build instead has no passive working in that way but, as of 1.6.3, Concentration of Light Armor with a set value.
Stack Spell Penetration on gear and traits could be a way to achieve that.
Otherwise it's possible to change Concentration using a percentage or granting X% spell damage.
So this issue is more related to a passive skill than to a gear set imho.
Sorry, don't buy the premise. Run tests with weapon power or spell power and you will see that the increase you get from sets nominally increases damage; it's just not that huge. Hundings is not used by too many end-game guys anymore, and will be less so in 1.6, as it has zero defensive help. It is all offense. All you are saying is nerf the offense from an offense set. A set such as seducer, on the magicka side, that reduces spell cost by 8% is far better comparatively. I would much rather have an 8% cost reduction in weapon skill cost than a minor damage buff.
Just a quick thought. One way to diversify crafting is to have an alternate bench at each applicable craft station depending on what the concept of the set is. The hunding rage concept is clearly a DPS set, where as others may be more questionable like the one that gives soul gems. Questionable sets like this could have a completely different 5 piece bonus whereas others don't need to be that different.
So for hundings rage there would be one extra bench per type. So for example there would be two cloth/medium benches and 2 smithing troth's and 2 woodworking benches.
This set has the base of
2. Crit
3. Max Stat
4. Crit
5. Damage
So the Alternate would be
2. Spell crit
3. Max Magicka
4. Spell Crit
5. Spell damage.
Just a quick thought. One way to diversify crafting is to have an alternate bench at each applicable craft station depending on what the concept of the set is. The hunding rage concept is clearly a DPS set, where as others may be more questionable like the one that gives soul gems. Questionable sets like this could have a completely different 5 piece bonus whereas others don't need to be that different.
So for hundings rage there would be one extra bench per type. So for example there would be two cloth/medium benches and 2 smithing troth's and 2 woodworking benches. One providing the traditional set, and the other a variation of that same concept if possible.
This set has the base of
2. Crit
3. Max Stat
4. Crit
5. Damage
So the Alternate would be
2. Spell crit
3. Max Magicka
4. Spell Crit
5. Spell damage.
Now using weapon damage and using spell damage are not 1 -1 so the values may need to be different. I'm just speaking conceptually.
Don't bother testing spell penetration with nirnhoned. It's bugged and ignores all spell resists. (except champ line resists which can't be penetrated at all)
Running formulas and telling me Hundings is OP is silly. Just go out and kill with the set on and set off. See what the damage change per mobs is. Sure, it's more -- but not anywhere close to the benefit of an 8% stamina cost reduction a la seducer's for magicka. And it provides ZERO defensive benefit. If it was so OP everyone would be wearing it, and they ain't. People vote with their feet and disprove all such academic theories.
Running formulas and telling me Hundings is OP is silly. Just go out and kill with the set on and set off. See what the damage change per mobs is. Sure, it's more -- but not anywhere close to the benefit of an 8% stamina cost reduction a la seducer's for magicka. And it provides ZERO defensive benefit. If it was so OP everyone would be wearing it, and they ain't. People vote with their feet and disprove all such academic theories.
Cost means nothing when you never run out of resources (most good builds/rotations out there).
There is a very good reason why you never see DPS wearing Seducer in PvE: it provides less DPS.
Same goes for PvP when playing a build not focused on healing or spamming shields: burst people down quick, or go home.
For all these purposes, Hunding's Rage is vastly better than anything else out there.
Hey, i think the following set:
...is one of the reason why there is such a big discrepancy between stamina and magicka builds in 1.6.
There is nothing similar for magicka users out there (craftable + no conditions) and the fact that weapon damage and spell damage are scaling far better than stamina / magicka makes this set too OP.
I can reach up to 3040 weapon damage (with selfbuffs) using hundings rage and some other drop sets which are easy to obtain. This is out of control, plz make some reasonable changes in itemization ZoS.
Thank you.
Agreed.
It is also ridiculous how this set is now after soft cap removals unarguably stronger than the hardest to get SO/top 2% PvP leaderboard set, Vicious Ophidian.
Either buff other sets (including magicka ones) to its level, or nerf (lots of anger incoming in 3... 2... 1...) Hunding's Rage.
Hey, i think the following set:
...is one of the reason why there is such a big discrepancy between stamina and magicka builds in 1.6.
There is nothing similar for magicka users out there (craftable + no conditions) and the fact that weapon damage and spell damage are scaling far better than stamina / magicka makes this set too OP.
I can reach up to 3040 weapon damage (with selfbuffs) using hundings rage and some other drop sets which are easy to obtain. This is out of control, plz make some reasonable changes in itemization ZoS.
Thank you.
It is not out of control, 3k is still low weapon damage. I guess i better do not tell you how much weap dmg I have
Also, Weapon damage has to be higher as spelldamage to get decent dps.
And if you go 1x 2x 2x 2x 4x you will get more weap dmg than with 5x hundings.
Sorry but i dont agree. Offense is anything in 1.6. becauseHey, i think the following set:
...is one of the reason why there is such a big discrepancy between stamina and magicka builds in 1.6.
There is nothing similar for magicka users out there (craftable + no conditions) and the fact that weapon damage and spell damage are scaling far better than stamina / magicka makes this set too OP.
I can reach up to 3040 weapon damage (with selfbuffs) using hundings rage and some other drop sets which are easy to obtain. This is out of control, plz make some reasonable changes in itemization ZoS.
Thank you.
It is not out of control, 3k is still low weapon damage. I guess i better do not tell you how much weap dmg I have
Also, Weapon damage has to be higher as spelldamage to get decent dps.
And if you go 1x 2x 2x 2x 4x you will get more weap dmg than with 5x hundings.
But you wont get 2x Crit 1x Stamina and almost 2x WpnDamage with one set.
Don't bother testing spell penetration with nirnhoned. It's bugged and ignores all spell resists. (except champ line resists which can't be penetrated at all)
s7732425ub17_ESO wrote: »Agreed.
It is also ridiculous how this set is now after soft cap removals unarguably stronger than the hardest to get SO/top 2% PvP leaderboard set, Vicious Ophidian.
Either buff other sets (including magicka ones) to its level, or nerf (lots of anger incoming in 3... 2... 1...) Hunding's Rage.
Unarguable stronger? 5 piece Vicious Ophidian is stronger all around. Both give two weapon crit bonuses. Both give weapon damage. Hundings gives another 1k stamina (meh), while Vicious gives amazing stamina restore AND super speed boost after kill. This is loads better in PVP than Hundings. In PVE, unless you are only focused on the 10 DPS increase you get from having more stamina from Hundings, Vicious is better all around.