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CPU utilization - did anything change?

tomiffseb17_ESO
Hey!

I am just want to ask if anyone noticed anything different in CPU utilization while playing on PTS?

I'm having troubles since the launch, i am on AMD hardware and i always had terrible FPS in pvp.
It was usually 1 core on max rest in around idle. However yesterday i remember being on PTS and i seen that
4 cores were in use, each was around 25%-40% usage. Today this was gone and i was back to 1 core at max. So i did delete the whole
documents/PTS folder, and after that i was able to get that nice smooth lood spreading equally on 4 cores.

Is this the change i am waited for sicne April last year? Or its just something on my end and ill have the same low FPS once 1,6 hits live?
What did you guys experience? Or if anyone from ZoS could confirm that there was a change or not id be happy!

(i did try to pull this on the live server and i had no luck, tried to copy sharedcache/usersettings, and also tried to delete the whole folder. none of this triggered that kind of utilization i was able to get on PTS)

Sorry for my bad english, and please dont tell me to get an intel CPU, i had enough of thoose type of comments in the last year.

  • klink012
    klink012
    ✭✭✭
    My first core is always spiked to 90% and then my other 3 have like 10-20% usage (Intel i5-2500k CPU). If they can tweak this for consoles, I'm hoping they spend some time and do it for PC's as well! The game would run sooooo much better!!
  • SoulScream
    SoulScream
    ✭✭✭✭✭
    Plus one agree Mr. Klink!
  • indigoblades
    indigoblades
    ✭✭✭
    i all ways have 1 core spiked and the other 7 are pretty much uneffected with my AMD proc. That said i havent checked it for 1.6, and i have been having the audio drop bug happen to me alot.
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    Given this is a 'test' system it would hardly be surprising if the client isn't optimised, I'd suggest.
  • tomiffseb17_ESO
    Kragorn wrote: »
    Given this is a 'test' system it would hardly be surprising if the client isn't optimised, I'd suggest.

    We already had 5 major patches and none of them improved anything in this particular issue.
    I wont expect any miracle from this one neither but its still something i have never seen before.
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