RainfeatherUK wrote: »Well, stands to reason they would want to get the core game straight first before they go elsewhere.
Fingers crossed, its early days and games take time unfortunately.
I see this the same. In my opinion Spellcrafting is just no longer a cost efficient project for them. Just look at how many resources they spent since the launch on the existing classes and skills. Balancing them is a never ending nightmare*, one that costs money. Introducing Spellcrafting, balancing the new powers and make them work smoothly with the existing classes and skills would bind resources for mid and long term. As their previous dreams died together with their subscription model, they now need to focus on cost efficient things. Another trial, an new zone, horse armor, pets, etc. are surely more cost efficient for them for the foreseeable future.(You will never see Spellcrafting in the game but we won't tell you to not shatter your hopes)
Agreed. Imperial City in November to draw in players and boost the November DLC sales.my thoughts:
-till june-console release
-till september-vacation
-november-december-new location ^^
-january-holiday
-February-some fixes for november DLC
As their previous dreams died together with their subscription model, they now need to focus on cost efficient things. Another trial, an new zone, horse armor, pets, etc. are surely more cost efficient for them for the foreseeable future.(You will never see Spellcrafting in the game but we won't tell you to not shatter your hopes)
WraithAzraiel wrote: »starkerealm wrote: »What hindered them was ZOS' decision to change their model for the game, more pointedly the decision to go B2P. I'm going to take a stab in the dark and say that Sleeping Giant started talks with ZOS AFTER the QuakeCon video.
The reasonable bet here was Microsoft. Bethesda's managed to leverage them around in the past, and the sticking point with ESO was the XBL Gold requirement, and (apparently) Microsoft demanding a cut of the XBone sub fees on top of that. By last October, they managed to convince Sony to wave the Playstation Plus (?) subscription fee, for ESO users. But, it seems that Microsoft held out.
In part, this might actually be the single reason the console launch was delayed so long.
In that light, it's quite possible the buy to play contingency was in place before the game even launched.
But, moving people around? I can't prove anything, but this smells like executive fiat to me. There really are CEOs out there that think if you hire nine women you can make a baby in a month.
The quote in this post is messed up, since it's got Seraphyel's name tacked on to what I posted.
WraithAzraiel wrote: »
What hindered them was ZOS' decision to change their model for the game, more pointedly the decision to go B2P. I'm going to take a stab in the dark and say that Sleeping Giant started talks with ZOS AFTER the QuakeCon video.
WraithAzraiel wrote: »
What hindered them was ZOS' decision to change their model for the game, more pointedly the decision to go B2P. I'm going to take a stab in the dark and say that Sleeping Giant started talks with ZOS AFTER the QuakeCon video.
Quote works for me. Must have been in your quote editing, @starkerealm . Nested quotes are not that big of a deal with the new quote display instead of thick, nested rectangles..
"Spellcrafting was put on hold but it's still on the table!"
(You will never see Spellcrafting in the game but we won't tell you to not shatter your hopes)
ZOS_GinaBruno wrote: »Spellcrafting isn't actively being worked on, it's just on the back burner for now.
1) Console releaseKeepercraft wrote: »Why ZOS, whyyyy....
ZOS_GinaBruno wrote: »Spellcrafting isn't actively being worked on, it's just on the back burner for now.
Could we please know what are your plans and expected timeline for release? You built a lot of hype on spellcrafting, the video you showed about it was great, it looked you already had it in the final stages of development, and you know everyone is very excited about this. I don't know what your priorities are in terms of development, but there is certain content that most players really seem to strongly want to see. Things like spellcrafting and player housing will make the game feel a lot more like Elder Scrolls. Arenas (for in-faction and cross-faction PvP, single and group) will add a great MMO feature (not to mention that arenas also have a long history in Elder Scrolls lore). Please don't ignore these requests, and let us know when we can expect these new features.
MornaBaine wrote: »
The hold up is very likely that they have yet to figure out how to monetize it in the cash shop. All future content will be cash shop based. Gone are the days of "free" game updates and changes to core systems. Anything new must have a price tag attached. My bet is that spellcrafting has been killed but eventually we'll see cool new spells you can buy in the cash shop...carefully balanced so they won't be OP of course. 'cause that would be pay 2 win. The slightly better case scenario is that Spellcrafting will come in conjunction with a new zone as DLC.
MornaBaine wrote: »ZOS_GinaBruno wrote: »Spellcrafting isn't actively being worked on, it's just on the back burner for now.
Could we please know what are your plans and expected timeline for release? You built a lot of hype on spellcrafting, the video you showed about it was great, it looked you already had it in the final stages of development, and you know everyone is very excited about this. I don't know what your priorities are in terms of development, but there is certain content that most players really seem to strongly want to see. Things like spellcrafting and player housing will make the game feel a lot more like Elder Scrolls. Arenas (for in-faction and cross-faction PvP, single and group) will add a great MMO feature (not to mention that arenas also have a long history in Elder Scrolls lore). Please don't ignore these requests, and let us know when we can expect these new features.
The hold up is very likely that they have yet to figure out how to monetize it in the cash shop. All future content will be cash shop based. Gone are the days of "free" game updates and changes to core systems. Anything new must have a price tag attached. My bet is that spellcrafting has been killed but eventually we'll see cool new spells you can buy in the cash shop...carefully balanced so they won't be OP of course. 'cause that would be pay 2 win. The slightly better case scenario is that Spellcrafting will come in conjunction with a new zone as DLC.
RainfeatherUK wrote: »MornaBaine wrote: »
The hold up is very likely that they have yet to figure out how to monetize it in the cash shop. All future content will be cash shop based. Gone are the days of "free" game updates and changes to core systems. Anything new must have a price tag attached. My bet is that spellcrafting has been killed but eventually we'll see cool new spells you can buy in the cash shop...carefully balanced so they won't be OP of course. 'cause that would be pay 2 win. The slightly better case scenario is that Spellcrafting will come in conjunction with a new zone as DLC.
Thats a little too cynical
MornaBaine wrote: »RainfeatherUK wrote: »MornaBaine wrote: »
The hold up is very likely that they have yet to figure out how to monetize it in the cash shop. All future content will be cash shop based. Gone are the days of "free" game updates and changes to core systems. Anything new must have a price tag attached. My bet is that spellcrafting has been killed but eventually we'll see cool new spells you can buy in the cash shop...carefully balanced so they won't be OP of course. 'cause that would be pay 2 win. The slightly better case scenario is that Spellcrafting will come in conjunction with a new zone as DLC.
Thats a little too cynical
No such thing. Okay, maybe it is. But I do really believe that all future emphasis will be on crown store and DLC and anything that cannot fit into those two things is just going to keep getting pushed back until they hope we forget about it.
ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
Any idea when it will be work on again? After the console launch? 4 months? 6 months? etc
MornaBaine wrote: »ZOS_GinaBruno wrote: »Spellcrafting isn't actively being worked on, it's just on the back burner for now.
Could we please know what are your plans and expected timeline for release? You built a lot of hype on spellcrafting, the video you showed about it was great, it looked you already had it in the final stages of development, and you know everyone is very excited about this. I don't know what your priorities are in terms of development, but there is certain content that most players really seem to strongly want to see. Things like spellcrafting and player housing will make the game feel a lot more like Elder Scrolls. Arenas (for in-faction and cross-faction PvP, single and group) will add a great MMO feature (not to mention that arenas also have a long history in Elder Scrolls lore). Please don't ignore these requests, and let us know when we can expect these new features.
The hold up is very likely that they have yet to figure out how to monetize it in the cash shop. All future content will be cash shop based. Gone are the days of "free" game updates and changes to core systems. Anything new must have a price tag attached. My bet is that spellcrafting has been killed but eventually we'll see cool new spells you can buy in the cash shop...carefully balanced so they won't be OP of course. 'cause that would be pay 2 win. The slightly better case scenario is that Spellcrafting will come in conjunction with a new zone as DLC.
WraithAzraiel wrote: »Either that or they're trying to figuring out a way to release it without introducing a new set of FotM brokenly OP skills into the game.
starkerealm wrote: »WraithAzraiel wrote: »Either that or they're trying to figuring out a way to release it without introducing a new set of FotM brokenly OP skills into the game.
Given that spellcrafting has traditionally been one of the pillars of completely breaking an Elder Scrolls game over your knee, there's some merit to this.
Woolenthreads wrote: »starkerealm wrote: »WraithAzraiel wrote: »Either that or they're trying to figuring out a way to release it without introducing a new set of FotM brokenly OP skills into the game.
Given that spellcrafting has traditionally been one of the pillars of completely breaking an Elder Scrolls game over your knee, there's some merit to this.
If they treat it the same way as they have one of the other pillars, Alchemy, I don't think it'll be an enormous issue. It could really turn the game into a "play the way you want" or "Everybody has the same stuff" format.
starkerealm wrote: »ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
Any idea when it will be work on again? After the console launch? 4 months? 6 months? etc
Probably after June 9th.
Moving everyone over to the console launch sounds like executive fiat to me... so, if that's the case, then... assuming no more micromanagement, it'd be back on track once that's dealt with... but, no we don't know. Taking what I know and throwing out a wild guess, I'd say September or October, but that's if Spellcrafting is still part of 1.7.
im pretty sure ZoS knows better than to release a buggy unplayable console release, if they do they are basically putting chains around their necks, sacrificing themselves and putting themselves in coldharbour.starkerealm wrote: »ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
Any idea when it will be work on again? After the console launch? 4 months? 6 months? etc
Probably after June 9th.
Moving everyone over to the console launch sounds like executive fiat to me... so, if that's the case, then... assuming no more micromanagement, it'd be back on track once that's dealt with... but, no we don't know. Taking what I know and throwing out a wild guess, I'd say September or October, but that's if Spellcrafting is still part of 1.7.
June 9th is everything but the final date they have time for concentrating on announced stuff.
Everybody who thinks the console launch will run smooth and without issues is a bit delusional. I am sure Zenimax is the first month of console release involved in making the console release a bug-free experience with desirable gameplay and fun.
sarttsarttsarttub17_ESO wrote: »im pretty sure ZoS knows better than to release a buggy unplayable console release, if they do they are basically putting chains around their necks, sacrificing themselves and putting themselves in coldharbour.starkerealm wrote: »ZOS_GinaBruno wrote: »Yep, this is basically correct. Spellcrafting isn't actively being worked on, it's just on the back burner for now.AshySamurai wrote: »Yep. They not totally abandoned it, but I wouldn't expect it in any time soon.
Any idea when it will be work on again? After the console launch? 4 months? 6 months? etc
Probably after June 9th.
Moving everyone over to the console launch sounds like executive fiat to me... so, if that's the case, then... assuming no more micromanagement, it'd be back on track once that's dealt with... but, no we don't know. Taking what I know and throwing out a wild guess, I'd say September or October, but that's if Spellcrafting is still part of 1.7.
June 9th is everything but the final date they have time for concentrating on announced stuff.
Everybody who thinks the console launch will run smooth and without issues is a bit delusional. I am sure Zenimax is the first month of console release involved in making the console release a bug-free experience with desirable gameplay and fun.