TheShadowScout wrote: »Thinking about it some more... why not have three siege mounts for each alliance, one per race? Three different types... maybe?
- one "ranged artillery" carrying some special siege weapon (a rock throwing giant riding a mammoth? A horse-drawn wagon with some crude cannon? Or something like the the welkyn-stone powered ayleid costal defense system in one of the AD quests?), but weak at close range?
- one "slow & armored" siege beast that has powerful close range attacks, lumbers up to gates and walls to smash them down, takes insane amouts of damage to put down, can one-shot enemy players foolish enough to stand in its way, does bonus damage against walls and gates, but is annoyingly slow and can be outmanouvred?
- one fast moving "close assault charger" that has less HP then the others, and does no extra damage against fortifications, but is fast moving and good against massed enemy troops with AoE type attacks?
AD:
Altmer - Mage Platform (artillery)
Bosmer - Great Lurcher (armor)
Khajiit - Senche-Raht (assault)
DC:
Breton - War Wagon (artillery)
Orc - Siege Tower (armor)
Redguard - Duneripper (assault)
EP:
Nord - Mammoth (artillery)
Dunmer - Stilt Strider (armor)
Argonian - Wammasu (assault)
WraithAzraiel wrote: »Personally I would leave the Dwemer out of the running for these but I LOVE the idea.
Some Recommendations:
- To make it fair, and to encourage the expansion of guild systems. Have it cost a great deal. IE: if in the future when/if these are looked at as a possibility, grant the ability for individuals to donate AP gained (to a cap) into a guild bank just as you might donate gold. And boom, a guild will be able to afford this much more swiftly than any individual would. Limit of 1 on any person (bank or bag) at any given time.
- Have these behemoths be worth 10/20 or 11/20 siege so that there's never more than 1 attacking a particular keep. That would allow them to be as powerful as 10 single pieces of siege equipment and get away with it.
- Have it take a few people to operate. Maybe 3. 1 to drive and work the frontal attacks. 1 to do something else that I can't think of right now and 1 to sit swivel at the top to use a bow to aid the horde of fellow attackers on the ground with some sort of ranged attacks.
- Don't make the driver(s) immune to damage but give them a nice bit of reduction. Say 30-40% reduction to incoming damage. And should the driver die, his place can be taken by another attacker. Same with the rest of the occupants. Until the siege beast is destroyed.