Ok after doing some testing after 1.6.3 - the conclusions I have come to are for me and my revised build are as follows...
Light Armor: The Concentration passive with the extra penetration has gone a long way to making Light armor more viable again. You are still squishy and very reliant on shield stacking but 5light / 2 heavy is "doable" in many situations. I think that I will be also carrying 3 bits of heavy so that if a situation calls for it I can go 5 heavy / 2 light.
Overload: I can cope with the power reduction but would still like ZOS to put back the ultimate being gained by using the overload light and heavy attacks. It is part of Overload being "different" to other ultimates and makes to more usable. The being able to store up to about 1800 ultimate now goes some way to helping but yeah.
Crystal Frags: CF today feels more responsive today. Today it just worked so that is a positive.
Expert Mage: Being a magicka mage I could not feel this change between the spell cost and the spell power so I will call that a draw.
Lightning Splash: This AOE is working ok for people who want an occasional AOE and do not want to use a destro staff. It isn't the same as the "staffs n' skirts" Impulse Block Spamming back in the day but I think that has more to do with the changes to blocking than this AOE.
Shield Stacking: The combo of Ward and Harness Magicka is the only thing that is saving my arse at the moment. Please don't nerf this further.
Pets: I like pets. I like the buff that pets got to make them useful.
Overall the 1.6 Sorc feels better to me than the 1.5 Sorc and I look forward to 1.6 going live. If you could put back the Overload attacks generating a bit of ultimate I would be a happy little Sorc camper with everything that has been thrown up in the air and where it landed. Do that and then leave it alone for a while to give some stability back.
Thanks.
Ok after doing some testing after 1.6.3 ....
Expert Mage: Being a magicka mage I could not feel this change between the spell cost and the spell power so I will call that a draw.
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
Just no. Bolt Escape cost is reduced the least by cost reduction, it doesn't make a big difference.
Besides that, set Boni not always have the same values at same quality/level, 2 Adroitness and 2 Cyrodiil's Light is a nice little Bonus if you don't have magicka problems.
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
Just no. Bolt Escape cost is reduced the least by cost reduction, it doesn't make a big difference.
Besides that, set Boni not always have the same values at same quality/level, 2 Adroitness and 2 Cyrodiil's Light is a nice little Bonus if you don't have magicka problems.
Point that at high champion levels max magica offers more than spelldmg for set bonuses still stands though (Also thanks for sharing obvious set combinations - imho you sacrifice too much by slotting 2 or 3 2-piece bonuses)?
Also the increase cost to bolt escape is quite noticeable (how can you say it was reduced the least - 10% is 10%).
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
Just no. Bolt Escape cost is reduced the least by cost reduction, it doesn't make a big difference.
Besides that, set Boni not always have the same values at same quality/level, 2 Adroitness and 2 Cyrodiil's Light is a nice little Bonus if you don't have magicka problems.
Point that at high champion levels max magica offers more than spelldmg for set bonuses still stands though (Also thanks for sharing obvious set combinations - imho you sacrifice too much by slotting 2 or 3 2-piece bonuses)?
Also the increase cost to bolt escape is quite noticeable (how can you say it was reduced the least - 10% is 10%).
Because the cost of Bolt Escape more than 4 seconds after the last one is next to nothing if you have some reduction already and the reduction doesn't count for the increase when casting in quick succession. That is what makes Bolt Escape Expensive and of that cost, 10% from Expert Mage is not really 10% less magicka cost.
(not counting that cost reduction is nerfed in general as we all know)
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
Just no. Bolt Escape cost is reduced the least by cost reduction, it doesn't make a big difference.
Besides that, set Boni not always have the same values at same quality/level, 2 Adroitness and 2 Cyrodiil's Light is a nice little Bonus if you don't have magicka problems.
Point that at high champion levels max magica offers more than spelldmg for set bonuses still stands though (Also thanks for sharing obvious set combinations - imho you sacrifice too much by slotting 2 or 3 2-piece bonuses)?
Also the increase cost to bolt escape is quite noticeable (how can you say it was reduced the least - 10% is 10%).
Because the cost of Bolt Escape more than 4 seconds after the last one is next to nothing if you have some reduction already and the reduction doesn't count for the increase when casting in quick succession. That is what makes Bolt Escape Expensive and of that cost, 10% from Expert Mage is not really 10% less magicka cost.
(not counting that cost reduction is nerfed in general as we all know)
Just no. I have no other words for that.
If casted in rapid succession the base cost of bolt escape gets doubled. After that all cost reduction will get applied (on the doubled base cost). This is why 10% reduction is VERY noticable when using bolt escape in rapid succession.
Edit: Sry i needed to bait a little for that one its a common misconception that cost reduce does not work within the 4 seconds of increased bolt escape cost - which is simply wrong.
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
Just no. Bolt Escape cost is reduced the least by cost reduction, it doesn't make a big difference.
Besides that, set Boni not always have the same values at same quality/level, 2 Adroitness and 2 Cyrodiil's Light is a nice little Bonus if you don't have magicka problems.
Point that at high champion levels max magica offers more than spelldmg for set bonuses still stands though (Also thanks for sharing obvious set combinations - imho you sacrifice too much by slotting 2 or 3 2-piece bonuses)?
Also the increase cost to bolt escape is quite noticeable (how can you say it was reduced the least - 10% is 10%).
Because the cost of Bolt Escape more than 4 seconds after the last one is next to nothing if you have some reduction already and the reduction doesn't count for the increase when casting in quick succession. That is what makes Bolt Escape Expensive and of that cost, 10% from Expert Mage is not really 10% less magicka cost.
(not counting that cost reduction is nerfed in general as we all know)
Just no. I have no other words for that.
If casted in rapid succession the base cost of bolt escape gets doubled. After that all cost reduction will get applied (on the doubled base cost). This is why 10% reduction is VERY noticable when using bolt escape in rapid succession.
Edit: Sry i needed to bait a little for that one its a common misconception that cost reduce does not work within the 4 seconds of increased bolt escape cost - which is simply wrong.
No problem, I just tested it again and I think you are wrong .
Base cost without any reduction: 3351
In succession: 4821 = 3351 + 0.5 * (3351 - 0.133 * 3351)
"Base" with 5% Reduction from Dark Magic Passive: 3204 = 3351 - 0.05 * (3351 - 0.133 * 3351)
Again, in succession: 4674 = 3351 - 0.05 * (3351 - 0.133 * 3351) + 0.5 * (3351 - 0.133 * 3351)
The formulas are not exact but much closer than if the cost reduction would work on the 50% cost increase.
Edit: Wasn't it 12.3% ? maybe that would explain smaller differences. Also I am surprised that "nerf" to cost reduction works on the cost increase, too ^^.
It was a straight nerf to bolt escape in pvp that was poorly disguised as a pve buff (while also changing the scaling of spellpower for abilities in general making it completely pointless as max magica offers more benefits than spelldmg on sets now).
Just no. Bolt Escape cost is reduced the least by cost reduction, it doesn't make a big difference.
Besides that, set Boni not always have the same values at same quality/level, 2 Adroitness and 2 Cyrodiil's Light is a nice little Bonus if you don't have magicka problems.
Point that at high champion levels max magica offers more than spelldmg for set bonuses still stands though (Also thanks for sharing obvious set combinations - imho you sacrifice too much by slotting 2 or 3 2-piece bonuses)?
Also the increase cost to bolt escape is quite noticeable (how can you say it was reduced the least - 10% is 10%).
Because the cost of Bolt Escape more than 4 seconds after the last one is next to nothing if you have some reduction already and the reduction doesn't count for the increase when casting in quick succession. That is what makes Bolt Escape Expensive and of that cost, 10% from Expert Mage is not really 10% less magicka cost.
(not counting that cost reduction is nerfed in general as we all know)
Just no. I have no other words for that.
If casted in rapid succession the base cost of bolt escape gets doubled. After that all cost reduction will get applied (on the doubled base cost). This is why 10% reduction is VERY noticable when using bolt escape in rapid succession.
Edit: Sry i needed to bait a little for that one its a common misconception that cost reduce does not work within the 4 seconds of increased bolt escape cost - which is simply wrong.
No problem, I just tested it again and I think you are wrong .
Base cost without any reduction: 3351
In succession: 4821 = 3351 + 0.5 * (3351 - 0.133 * 3351)
"Base" with 5% Reduction from Dark Magic Passive: 3204 = 3351 - 0.05 * (3351 - 0.133 * 3351)
Again, in succession: 4674 = 3351 - 0.05 * (3351 - 0.133 * 3351) + 0.5 * (3351 - 0.133 * 3351)
The formulas are not exact but much closer than if the cost reduction would work on the 50% cost increase.
Edit: Wasn't it 12.3% ? maybe that would explain smaller differences. Also I am surprised that "nerf" to cost reduction works on the cost increase, too ^^.
Oh nice. Test with jewelry cost reduction. That one works on the increase - thats what you get for being lazy.
Still 330 more cost is a noticable increase on BE even with % based not working on the cast.