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Sorcerer Feedback:
First off ill like to start off saying I am PvP orientated and my suggestions steam mostly from this while keeping in mind the PvE aspect. I have one of each class but prefer Sorcerer.
Class: Sorcerer
Dark Magic:
Negate: This has seen a drastic nerf, and while I agree it was to powerful I think it was nerfed to hard. Could use a small buff.
Crystal Blast (Crystal Shard Morph): Make this cost and scale with Stamina. (lol i know but had to ask)
Defensive Rune (Rune Prison Morph): Make this cost and scale with Stamina and add a small amount of damage when stun ends (or is broken out of).
Daedra Mines: Make one of the morphs scale and cost stamina. Would be nice if they stopped chargers also.
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Daedric Summing:
Daedra Curse: Add extra pet damage to the base ability.
Daedra Prey: Remove extra pet damage and replace it with extra physical damage done by caster to target while under the curse. Make it scale and cost stamina.
The other morph. Make the extra pet damage duration stay the same as Daedra Curse. Still activates much sooner.
Bound Armor: Add Minor Ward to the base ability.
Bound Aegis: Add a new effect for spell casters.
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Storm Calling: Reduce Magicka cost of all abilities by 10% to make up the lost passive.
Overload and its morphs: Allow weapon abilities to be used. Currently this Ultimate is pretty worthless to Stamina based characters as they cant use their weapons.
Critical Surge: Not sure.
Expert Mage: Let is add weapon damage in addition to spell power. Increase it to 3% instead of 2%.
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Other then the above changes fix some of the bugs which I also think are effecting sorcerer. Primary let Crystal Frag proc when using Bolt.
Edited by madangrypally on February 18, 2015 3:06AM