LucyferLightbringer wrote: »Gotta admit would be amusing if mobs could roam freely. Even more if they could lvl up and become stronger if they manage to kill player
jackleminer55 wrote: »@Gidorick there is actually something very similar to this idea in Everquest Next (supposedly). Its the emergent AI concept where the AI actually reacts to the world and players around them. So for example, if a band of trolls was on a road and taking out players who were traveling on said road, the players might start using a different road. The band of trolls would then move to another more traveled road to kill more players (hehe). So they have free roaming capabilities as well as advanced AI.
jackleminer55 wrote: »@Gidorick I just edited my post. See what you think about the second part.
Great idea but not practical for an MMO. But what NPC's would roam free ? I mean , even in real world which animals roam free because they got whole forests / deserts or any area that is available for them ? None , only when the season changes.
I still remember in WoW when players used to kite world bosses into cities before they locked them all down. There are still some funny videos on Youtube of the results.
While I understand that mobs have to spawn somewhere, I don't get why they have stand around and wait to be attacked and be stuck to a limited radius. It would create a much more interesting world if the mobs just ran around randomly. Perhaps they end up fighting each other, or they group together to form a little... uhm... mob of mobs. This would make the world much more dynamic.
While I get that certain mobs should be constrained to certain areas (zombies in the graveyard), this doesn't mean each mob within that area needs to be in it's own little pocket. Open it up and let them free!
I know this has been spoken about in other threads but I've never seen a thread dedicated to this concept. Is there a technical reason this cant be done? Would the dynamic locations of mobs just be too much information for the servers to be constantly feeding to clients?
People would kite hoards of mobs into town or quest areas and laugh while people got swarmed. While I think the monsters can be a little bit too short-sighted at times, letting them wander too far would cause griefing problems.
People would kite hoards of mobs into town or quest areas and laugh while people got swarmed. While I think the monsters can be a little bit too short-sighted at times, letting them wander too far would cause griefing problems.
IrishGirlGamer wrote: »Very nice idea. I think it's strange how I can take something's life - a bandit or a wolf or something - and everything within sight of my kill, allies and enemies alike, are nodding sagely as if to say, "Nice shot!"
lol. they appreciate good work... on this note, it would be awesome to see some mobs run away after you've slaughtered their friend!https://www.youtube.com/watch?v=sqQM6zd-ej0
... Perhaps they end up fighting each other, or they group together to form a little... uhm... mob of mobs....