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Let the mobs roam FREE!!!! (within reason of course)

  • Heromofo
    Heromofo
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    +1 Heromofo

    LET MY PEOPLE GO!

    NlPn40P.jpg

    Did i just blow your mind?.
  • LucyferLightbringer
    LucyferLightbringer
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    Gotta admit would be amusing if mobs could roam freely. Even more if they could lvl up and become stronger if they manage to kill player :D
  • Gidorick
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    Gotta admit would be amusing if mobs could roam freely. Even more if they could lvl up and become stronger if they manage to kill player :D

    I LOVE this idea!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • jackleminer55
    jackleminer55
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    @Gidorick there is actually something very similar to this idea in Everquest Next (supposedly). Its the emergent AI concept where the AI actually reacts to the world and players around them. So for example, if a band of trolls was on a road and taking out players who were traveling on said road, the players might start using a different road. The band of trolls would then move to another more traveled road to kill more players (hehe :smile: ). So they have free roaming capabilities as well as advanced AI.

    Not to mention that this would make the world feel super alive. Elder Scrolls games are known for making their worlds feel alive and lived in, and I don't get that same feeling with ESO. Not only are the mobs at static positions, but the NPC's in cities are static and boring as well. They travel the same place everyday and walk with wooden animations. There was that massive animation overhaul, but none of the non-combat animations got reworked (that I could tell). The NPC's should go to shops, react to you running into them (especially with a mount - they do not weigh 1000000lbs) and walk to different places.
    Edited by jackleminer55 on June 7, 2015 10:08PM
  • Gidorick
    Gidorick
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    @Gidorick there is actually something very similar to this idea in Everquest Next (supposedly). Its the emergent AI concept where the AI actually reacts to the world and players around them. So for example, if a band of trolls was on a road and taking out players who were traveling on said road, the players might start using a different road. The band of trolls would then move to another more traveled road to kill more players (hehe :smile: ). So they have free roaming capabilities as well as advanced AI.

    I have said many times that if I were playing ESO for any other reason other this is an Elder Scrolls MMO and I get to play in Tamriel... I would have left long ago.

    Everquest next... I've watched some videos. It looks like it's going to be pretty great!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • jackleminer55
    jackleminer55
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    @Gidorick I just edited my post. See what you think about the second part.
  • Gidorick
    Gidorick
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    @Gidorick I just edited my post. See what you think about the second part.

    Oh I completely agree! Imagine that feeling of dread as you walk around... not knowing where the mobs are. You are completely right that this kind of hard scripted mob mentality (hehe) is detrimental to the "Elder Scrolls"ness of ESO.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NotSo
    NotSo
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    I've been doing nothing but feeding my horses for the past 3 months but now I'm out of money and I can't bring myself to play the game. But if I knew there was a huge mob AI update coming, I'd jump back in without a second thought.
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • Pallmor
    Pallmor
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    I still remember in WoW when players used to kite world bosses into cities before they locked them all down. There are still some funny videos on Youtube of the results.
  • lsneakl
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    arqe wrote: »
    Great idea but not practical for an MMO. But what NPC's would roam free ? I mean , even in real world which animals roam free because they got whole forests / deserts or any area that is available for them ? None , only when the season changes.

    Are you joking with this comment?

    All animals wander through their area of the world. How far is determined if they have a permanent home. Remember while ESO is big its not THAT big. Better question is that outside a zoo when do you not need animals travelling a few miles around their home/nest? Deer, Wolves, Birds will all travel a lot.

    Also when thinking about thinking NPC like pirates they would likely have scouts and small groups of 2 or 3 collecting resources for the camp.

    I think having a wider area of movement while not making it the whole world (zombie analogy) would be great for the game. I do think though there should be a mix as certain Mobs should stay as they are now to still fill out the world for quests and such.
  • lsneakl
    lsneakl
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    Gidorick wrote: »
    Dreamo84 wrote: »
    Probably not worth the coding effort. It's just not that kind of MMORPG.

    It COULD be...

    Correct and more important with the influx of console players I would likely guess that PvE is the main focus of most players in the game. This is one of those things that would keep stale content fresh as like someone else said you could do the same dungeon or quest multiple times and it wouldnt be the same each time.

    This along with the other idea for a world boss spawn are parts of a MMO that make for very memorable moments outside of being forced to do PvP. In PvP you get alot of unique situations which is how it should be but this is a area where PvE could get the same thing.

    I can already see the comments about how the herd of Guars wandered to the boarders of Mistral forcing the fledgling heros to band up in order to push back these docile yet strangely aggressive beasts.
  • Gidorick
    Gidorick
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    Pallmor wrote: »
    I still remember in WoW when players used to kite world bosses into cities before they locked them all down. There are still some funny videos on Youtube of the results.

    Lol. That sounds awesome!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • qsnoopyjr
    qsnoopyjr
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    Sorry,

    TESO production team didn't get the MIT graduate coders this year.
    To make monsters move around is very sophisticated and takes a tremendous amount of coding to achieve, only few games like Everquest was able to achieve this.

    Although Everquest is 15+ year old game... Coding over the years has still remained very sophisticated to do, and not everyone can achieve what Everquest has done.

    Also, I'd like to add, this game loves to follow the route of GW2.
    GW2 mobs are static
    GW2 has WvW/AvA
    GW2 has dodge roll

    This game is just missing a few things that GW2 has that this game does not.
    GW2 has super super unique weapons called legendary, requires a lot of money or a lot of farming to achieve a legendary.
    GW2 has a dedicated PvP armor set/skins
    GW2 has a LIVING STORY (New content every month or two, good content too)
    GW2 has a small scale arena, that has become #esports (every year people compete for $100,000 at the WTS)
    GW2 gives FREE new PvP maps AND WvW/AvA maps (PvE gets new content via living story... PvP and WvW/AvA get new content too)
    NO BUGS (especially, NPCs/objects not loading, crash bugs, quest bugs) in GW2

    Mind you....
    None of that you buy through a crown store/gem store either.

    Oh ya,
    GW2 you can buy gems.... Which you can turn into gold.
    In TESO translation.. You buy crowns and then use stock exchange to turn into gold.
    That's there main source of revenue that pays those developers who provide all of that content for you for free.

    Point of this thread is that this game looks at GW2 to figure out what to do... Static mobs. Dodge roll.
    Because if it was a traditional MMORPG, like Everquest, you'd see the mobs roaming everywhere..
    I'm sure WoW has mobs roaming everywhere as well.
    There a dodge roll in EQ WoW or any traditional MMORPG? Nope
    But, its very nice in GW2, so TESO sees that and copies..
    Frankly not everything nice in GW2 they mimic.

    That and that, they followed a MMORPG that went ka punk, SWTOR...
    SWTOR spending $$$$ on voice acting and huge failure.
    TESO spending $$$$ on voice acting, I wouldn't say its a huge failure like SWTOR... But game is in horrible shape due to spending in wrong areas......
    Just look at Francis review of Elder Scrolls Online.
    #1 issue
    BUGS

    Bugs been fixed?
    Nope.... Still have crash bugs, dupe bugs, quest bugs, bugs bugs bugs bug bugs

    OOOH YA..
    Forgot to add,
    If this game was not a mimic of GW2
    If this game was a traditional MMORPG
    PvP would be open world... not focused on this WvW/AvA
    There would be at least some server or something that had open world PvP because every friggin traditional MMORPG has one of those servers.
    Edited by qsnoopyjr on June 10, 2015 7:04PM
  • Gidorick
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    You are right @qsnoopyjr. There is a difference between it CAN be done and ZOS can do it... I have confidence that they can!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Sausage
    Sausage
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    Give me one adventure zone with free roaming monsters and Im happy chap. Just like those IC bosses how much more fun its when they are around, you can actually pump into monsters and back off.
    Edited by Sausage on October 19, 2015 5:04PM
  • Asherons_Call
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    Roam free like the flag bosses in the sewers? (Cringes)

    I have nightmares about running through the corridors in between main rooms, coming around a corner and BAM I'm face to face with a three flag boss on steroids
  • Lokryn
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    This would be great.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Gidorick wrote: »
    While I understand that mobs have to spawn somewhere, I don't get why they have stand around and wait to be attacked and be stuck to a limited radius. It would create a much more interesting world if the mobs just ran around randomly. Perhaps they end up fighting each other, or they group together to form a little... uhm... mob of mobs. This would make the world much more dynamic.

    While I get that certain mobs should be constrained to certain areas (zombies in the graveyard), this doesn't mean each mob within that area needs to be in it's own little pocket. Open it up and let them free!

    I know this has been spoken about in other threads but I've never seen a thread dedicated to this concept. Is there a technical reason this cant be done? Would the dynamic locations of mobs just be too much information for the servers to be constantly feeding to clients?

    Would love to see it. I'd also love to see cowardly mobs run away and go get their buddies to help (Which I might add the Pre-beta and beta trailers suggested this game would have. They could also fire off war horns to help. Interrupts would be awesome for this (shield bash). Its actually amazing to me how few people recognize how important interrupts are in this game. There are times where I will and just observe players let themselves get torched, all because they don't know how to interrupt, after which point I usually send them a tell with the suggestion. I'm sure some people dont' appreciate it, but I think a lot of players aren't even aware of the interrupt.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • firstdecan
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    This would be great in Orsinium, or if they made a battle levelled version of the regular PvE zones that is accessible after you complete the zone. I think the 1-50 ride as it currently stands is probably better for newer players. Free roaming mobs could end up overwhelming PCs, which might be an experience better left to more seasoned players.
  • Alucardo
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    Haha, this would be pretty awesome, and definitely make the world come alive a lot more. I just picture a skeleton walking into Bangkorai greeted by a guard

    > Hey pal, you lost?
    > Kinda. Just looking for the Hero of Tamriel. I need to kill him and stuff.
    > You'll have to do that outside, otherwise I'll need to arrest you.
    > But I'm a skeleton
    > Fair point. Go straight ahead and take your next right. He's at the guild traders.
    > Much obliged.
  • Shardaxx
    Shardaxx
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    People would kite hoards of mobs into town or quest areas and laugh while people got swarmed. While I think the monsters can be a little bit too short-sighted at times, letting them wander too far would cause griefing problems.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • firstdecan
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    Shardaxx wrote: »
    People would kite hoards of mobs into town or quest areas and laugh while people got swarmed. While I think the monsters can be a little bit too short-sighted at times, letting them wander too far would cause griefing problems.

    I might subscribe again if this were possible.

    As per my previous post, not for the established base game zones where people are doing their 1-50, but in Orsnium or a battle levelled duplicate of the base zones that could be awesome.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Shardaxx wrote: »
    People would kite hoards of mobs into town or quest areas and laugh while people got swarmed. While I think the monsters can be a little bit too short-sighted at times, letting them wander too far would cause griefing problems.

    STOP! CRIMINAL SCUM!

    Stop Criminal Scum!

    So about those Guards. You do realize that Guards are meaner than Molag Bal right?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Shader_Shibes
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    Gidorick wrote: »
    Very nice idea. I think it's strange how I can take something's life - a bandit or a wolf or something - and everything within sight of my kill, allies and enemies alike, are nodding sagely as if to say, "Nice shot!"

    lol. they appreciate good work... on this note, it would be awesome to see some mobs run away after you've slaughtered their friend!

    https://www.youtube.com/watch?v=sqQM6zd-ej0

    That is THE funniest film i have ever seen, and that scene, just cracks me up whenever i see it.

  • RizaHawkeye
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    Gidorick wrote: »
    ... Perhaps they end up fighting each other, or they group together to form a little... uhm... mob of mobs....

    Admit it. You wrote that entire posts just so you could say that.

    War does not determine who is right - only who is left.

    The heroes during times of war, are nothing but mass murderers during times of peace.


    Riza Hawkeye

    Learn to play, or resign to become one of pieces that is meant to be sacrificed.

    Meridia
  • Shardaxx
    Shardaxx
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    I don't think even the god-like guards of ESO could cope with the armies of monsters people would scoop up from mob areas and deliver to the gates of the city, and smaller villages and questing areas would become no-go zones if you had 100 trolls camped at the quest entrance or following someone kiting them around the level like a comet's tail of grief.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
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