(This topic is complementing, supporting and expanding the other topic on the state of magicka builds in ESO 1.6)Nightblade Magicka builds are completely worthless in 1.6.
Siphoning builds - rest in peace. And why did this happen:
Passives:Pressure Points nerf - You nerfed 3% to 2% per Assassination ability. The answer is:
No. We are
damage dealers. We need
Crit. There's nothing to discuss. Period. While the 1% doesn't change
anything in PvP where most people use ca. 500 Impenetrable, in PvE it is a
deal breaker.
Transfer nerf - You nerfed 2 Ultimate points gain down to 1
and added 6 seconds cooldown. If you did elementary-school level math you'd know it means
just 1 more Veil of Blades every
25 minutes of constant Siphoning spell spamming. There should be
no cooldown
at all, or arguably 1-2 second cooldown
at worst, especially with those crippling Ultimate nerfs.
Shadow Barrier - nice, but useful only for melee/stamina builds, actually. No Magicka build spam casts Shadow abilities to benefit from it. Also, you
shouldn't be indirectly forced to use Heavy Armor on stealthy Class Passives! It's a grotesque.
Class Abilities:Strife (Funnel Health/Swallow Soul) - While we appreciate the cost reduction, it's not really needed. What is needed is more damage. At this moment, even with constant 20% Spell Damage buff from
Entropy, the spell doesn't provide appropriate damage output in the rotation.
Crippling Grasp (Cripple morph) - Removal of
immobilize made it one-sidedly inferior to Debilitate. As above, DoT output is not enough.
Grim Focus - The whole new ability is just a misunderstanding and
Haste was OK as it was. You can clearly tell that by the number of topics on that issue at theorycrafting forums.
Twisting Path - While already buffed by 33%, the damage output of this ability is still too small to be worth slotting. The server meta-data probably suggests otherwise as many players actually spam-cast it - actually, for PvE fast running or Sorcerer PvP chase.
Soul Tether (Soul Shred morph) - Damage of this ability is equivalent to 2 Impulse casts. While relatively low cost of 150 Ultimate points allowed to use it as additional source of damage in 1.5, the new method of gaining Ultimates
prevents this from happening, thus rendering this ultimate
useless. So the class should either be able to gain Ultimates
almost as fast as in 1.5
or the cost should be 80 Ultimates (arguably 100 Ultimates).
Veil of Blades tripple nerf - 1) You should have kept the additional 30% of damage reduction for the caster. This ability forces you to stay close-range with your enemies (contrary to Sorc Atronach Ultimate which gives you a virtual tank),
so you need
more survivability for that time. Yes, it was Nightblades' only
"Oh s#1t!" button that allowed to survive on many occasions, especially solo, and especially with new Light Armor squishiness. 2) The healing synergy is useless - it's
healer's task, not Nightblade
damage dealer . (Healing bonus would be nice for defensive Bolstering Darkness morph, but not for Veil of Blades: more damage reduction and DPS is adviced). 3) Also, the cost is too high with the new standard of gaining Ultimates and
especially with crippled Transfer passive. 4) And no, the new
Catalyst doesn't really help here, since this Ultimate isn't worth spending the cost anymore at all.
ZOS:
If the only advice that is given to
1.6 Magicka Nightblade builds is to, actually,
switch to 2-handed/Bow to be competitive at all, then it clearly means you have a lot of work to do on improving it. The only thing is you're blind to it.
Needless to say ZoS. You need to fix (snip) Nightblade damage with magicka builds asap. If I am forced to reroll or respec to a stamina based build. Don't dough that I'll simply drop this game like a rock. Players didn't work their butts off, to be stepped on. Meanwhile you listen to a vocal minority and ruin the game.
Get it together and fix this...this isn't a request or a suggestion anymore. You beta tested the game on pc players for almost a year now. As if we weren't crapped on enough...If Sorcerers aren't fixed properly by 1.6 live release...then peace. I'm done paying for a game, where the few crying out loud...out weigh the many.
So, kind developers - please keep in mind that you wreck thousands of hours of some of the
finest players who spent that time on gameplay, research and improving their characters - and just because you're unable to conduct your own "improvement" patches is not an excuse for
wrecking established build archetype.