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Minimum HP for 1.6

jaibierwb17_ESO
jaibierwb17_ESO
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Anyone done some trials on PTS? I'm interested in what people think the new minimum recommended HP will be for a VR14 dps for pledges & trials so I know if I'll need to adjust my attributes.
  • t.claudio.usnub18_ESO
    Tank 26k HP without buffs, u need stam now to tank, dps no idea as i dont play one.
    Edited by t.claudio.usnub18_ESO on February 15, 2015 4:38AM
  • ToRelax
    ToRelax
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    DPS need stam, too. Healer as well maybe, and AvA rank 24.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Khivas_Carrick
    Khivas_Carrick
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    20 to 24k HP. Be careful as *** no matter what though because even if you have 30k ***, some things are built to kill you regardless of what you wear or have.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Cody
    Cody
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    I have yet to do trials or vet dungeons in the PTS.

    however, I have done every vet dungeon save COA, and I have done the AA trial, all of this on live, with only 2.1Kish HP, all medium armor. The PTS stats are SUPPOSED to be scaled by 10 times the original stat values, so im going to assume, as long as your build worked on live, your HP attribution on live should work on PTS.

    In reality, it does not really matter how much HP one has. Some things in these dungeons are meant to kill one no matter how much HP one has, or how much spell resistance and/or armor one wears/has. Do not stand in red circles of death, and you should be fine, or I hope:)
  • Ommamar
    Ommamar
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    I have noticed archers hit a ton now. Was on a template earlier fighting mobs just outside the dungeon an Archer hit me for 15678 that combined with the regular damage gave me no chance to respond. I think that health is going to be very important as attacks seem more bursty now.
  • ToRelax
    ToRelax
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    Ommamar wrote: »
    I have noticed archers hit a ton now. Was on a template earlier fighting mobs just outside the dungeon an Archer hit me for 15678 that combined with the regular damage gave me no chance to respond. I think that health is going to be very important as attacks seem more bursty now.

    Uhm, what kind of archer and what skill did he use?
    You can get one shotted by NPC archers in Craglorn on live, too, if you don't dodge/block/interrupt them.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Dagoth_Rac
    Dagoth_Rac
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    Cody wrote: »
    I have yet to do trials or vet dungeons in the PTS.

    however, I have done every vet dungeon save COA, and I have done the AA trial, all of this on live, with only 2.1Kish HP, all medium armor. The PTS stats are SUPPOSED to be scaled by 10 times the original stat values, so im going to assume, as long as your build worked on live, your HP attribution on live should work on PTS.

    In reality, it does not really matter how much HP one has. Some things in these dungeons are meant to kill one no matter how much HP one has, or how much spell resistance and/or armor one wears/has. Do not stand in red circles of death, and you should be fine, or I hope:)

    Dungeon boss health and damage scaled by 10x, but player health and damage by only about 7x. My tank with about 3500 health on live has about 25000 health on PTS. He definitely felt squishier on PTS than live. It may be less of a problem as you acquire more and more Champion Points, but with 70 CP, I think I am gonna have to sacrifice some other stats to get health higher. I have a feeling most players in any role, not just tank, are gonna need more health in Update 6. At least until they earn quite a few more Champion Points in The Warrior. Trash mobs and adds, in particular, seem to hit very hard now.
  • Darkintellect
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    Right now, as Nightblade Healer from CoA and AA, 20k (which includes food buff) was more than enough. My Health Funnel and Rapid Regen alone was parsing 4470 HPS not counting Healing Ward and Healing Springs.

    Content is adjusted due to the much lower health coefficients. Enemies hit for a bit more, but the few hard hitting AE's and directs were scaled down.

    Vet Dungeons only required 17k HP. Essentially, what you had in live won't have to be adjusted too much. That is what they essentially are trying to do. Having to build full health is stupid and I'm happy to see it won't be the case.
    Edited by Darkintellect on February 15, 2015 10:36AM
  • Ommamar
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    ToRelax wrote: »
    Ommamar wrote: »
    I have noticed archers hit a ton now. Was on a template earlier fighting mobs just outside the dungeon an Archer hit me for 15678 that combined with the regular damage gave me no chance to respond. I think that health is going to be very important as attacks seem more bursty now.

    Uhm, what kind of archer and what skill did he use?
    You can get one shotted by NPC archers in Craglorn on live, too, if you don't dodge/block/interrupt them.

    I don't remember the skill just remember the number. Yes archers always need dealt with but I put the order as healers, casters, archers and then melee now archers are the top my list. It was a bandit type outside one of the delves in Craglorn, think it was the one with the snakes and snake people. But I have noticed they seem a lot stronger in other places as well. Where everything was doing 4-6k of damage they hit for 15-16k which is over double of the other attacks.
  • Wolfster
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    Cody wrote: »
    In reality, it does not really matter how much HP one has. Some things in these dungeons are meant to kill one no matter how much HP one has, or how much spell resistance and/or armor one wears/has. Do not stand in red circles of death, and you should be fine, or I hope:)

    In reality it does matter as there are bosses (such as the wisp mother in AA) that will do high damage attacks to the entire raid (no red circle to avoid) and if your health is too low or your mitigation is insufficient you're dead.
  • Bashev
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    I soloed normal DSA to level 6 or 7 with NB and DK both with 20k HP and 70 CP. So I guess 20k HP will be enough. I am still not sure for trials.
    Because I can!
  • Islyn
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    Dagoth_Rac wrote: »
    ..... Trash mobs and adds, in particular, seem to hit very hard now.

    Yep agree absolutely. Done EH and AA and part of FG and it was like WHAM. Trash hits like a truck and if you wear light - casters are lol. Need a changeup there but hadn't much time to redo stuff.
  • Islyn
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    Bashev wrote: »
    I soloed normal DSA to level 6 or 7 with NB and DK both with 20k HP and 70 CP. So I guess 20k HP will be enough. I am still not sure for trials.

    ;-/ Twitch/Hitbox - please - love to see it. (mainly because I doubt it and wanna be proven wrong)
  • Bashev
    Bashev
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    Islyn wrote: »
    Bashev wrote: »
    I soloed normal DSA to level 6 or 7 with NB and DK both with 20k HP and 70 CP. So I guess 20k HP will be enough. I am still not sure for trials.

    ;-/ Twitch/Hitbox - please - love to see it. (mainly because I doubt it and wanna be proven wrong)
    I can do it. But I think it will be better if you join me on the PTS and I can show you. You will be there just to watch me. Why do I not want to twitch or make a video? Because the classes had enough nerf from devs.

    Because I can!
  • Islyn
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    Well, nice then! But No ty - I cannot stand there and do nothing in dsa lol plus I think they overwrote my NA v14s on pts with my EU (at the time) v2 or 3 :-P
  • asteldian
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    I set my tank up for 30k health when buffed, I build all dps for close to 20k hp. You can likely have less but it leaves very little room for error.
    Just in vet dungeons I noticed even 20k health dps drop low fast.
  • Father
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    I agree with the posts above...no matter what hp you have there are things that will still kill you.
    If red circles from bosses kill u in 2 secs,then you need more hp or mitgation, other than that put everything in your magicka/stamina.
    Right now stamina seems to be my cup of tea with all these dodging passives and cost reduction with no soft cap.
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