OtarTheMad wrote: »Negate only negates what is already on the ground when you drop it. So if you drop the Negate and then afterwards an enemy player runs in and drops his ultimate or whatever it will NOT be negated. That is my understanding of it now...
OtarTheMad wrote: »Negate only negates what is already on the ground when you drop it. So if you drop the Negate and then afterwards an enemy player runs in and drops his ultimate or whatever it will NOT be negated. That is my understanding of it now...
They basically shot the skill in the head behind the shed... lol.
They might still be able to CC break Negate... but honestly all any player has to do is dodge roll out and then walk back in and they'll probably be fine. I honestly have not tried it since the nerf... seems like a dead ultimate to me. I'm running out of ultimates man... wtf.
What if you were to, say, drop Shifting Standard, have it Negated, then redrop it?
You're probably right. I did not test this, so I was curious. But if it was possible, I'd probably have already heard about it.
I actually kinda like the changes to Negate as it was a bit too much of a trivializer before. Instead of moving out of stuff just.. meh, negate. Not to mention in PVP which has gone from alliance war to negate war. It's still powerful just to be able to wipe out enemy ultis, and since you don't need to slot Flawless Dawnbreaker anymore you can keep it on your offbar for backup. I can see many situations in group PVP where people rush in drop 3 banners and a nova where a Sorc can still save the entire group from a wipe by dropping a negate over them. I'm not sure how much the cost was reduced though? It should be like 200 now, to be fairly balanced imo.