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Magicka Sorcerers and end-game PvE

  • Morvul
    Morvul
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    A1exeR wrote: »
    pppontus wrote: »
    Snit wrote: »
    pppontus wrote: »
    Sorcerers are the highest ranged DPS...

    On what do you base this conclusion?

    Testing on the PTS done by me, guildmates and other sources found on the internets.

    A short summary of what I have seen and can remember:

    Any class (bow) 8k
    Nightblade (destro) 9k
    Templar (destro) 9k
    DK not in melee (destro) 8k
    Sorcerer (destro+1 pet) 11k

    If you have any objections, I'm all ears as this is by no means 100% conclusive.
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    @pppontus‌ will now proceed to explain to you, that since that DK build is using a melee-range DoT, it is a melee, not a ranged build. As such, it "naturally" has to do higher DPS.

    cynicism aside, @pppontus‌, would you agree with the following assessment of DPS at PTS?
    - Sorcerer ranged builds produce higher DPS then 100% pure ranged builds from any other class.
    - Sorcerer ranged DPS is lower then the DPS of any sort of melee build (be they pure melee or some range/melee hybrid.
    - Sorcerer do not benefit as much from going melee range as other classes, hence sorcerer melee builds producing significantly lower DPS then other (especially DK) melee builds (but still higher then sorcerer ranged)
    Edited by Morvul on February 16, 2015 2:56PM
  • pppontus
    pppontus
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    Morvul wrote: »
    A1exeR wrote: »
    pppontus wrote: »
    Snit wrote: »
    pppontus wrote: »
    Sorcerers are the highest ranged DPS...

    On what do you base this conclusion?

    Testing on the PTS done by me, guildmates and other sources found on the internets.

    A short summary of what I have seen and can remember:

    Any class (bow) 8k
    Nightblade (destro) 9k
    Templar (destro) 9k
    DK not in melee (destro) 8k
    Sorcerer (destro+1 pet) 11k

    If you have any objections, I'm all ears as this is by no means 100% conclusive.
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    @pppontus‌ will now proceed to explain to you, that since that DK build is using a melee-range DoT, it is a melee, not a ranged build. As such, it "naturally" has to do higher DPS.

    cynicism aside, @pppontus‌, would you agree with the following assessment of DPS at PTS?
    - Sorcerer ranged builds produce higher DPS then 100% pure ranged builds from any other class.
    - Sorcerer ranged DPS is lower then the DPS of any sort of melee build (be they pure melee or some range/melee hybrid.
    - Sorcerer do not benefit as much from going melee range as other classes, hence sorcerer melee builds producing significantly lower DPS then other (especially DK) melee builds (but still higher then sorcerer ranged)

    I don't appreciate the tone and I've already excused myself from this discussion as nothing in here is even remotely close to constructive. There is no use explaining if the other party is not listening, so to speak.

    I am still planning on making builds for every single class when I get my characters back on the PTS as I have all the gear I need now, but at this point I'm seriously considering withholding the Sorc one.

    This whole discussion is just a *** mess and the amount of *** you get for trying to be reasonable when speaking to the self-proclaimed "sorcerer community" is insane.

    If it hadn't taken me weeks of leveling I'd *** delete my Sorcerer just so I could forget this "sorcerer community" even exists. I sure as *** hell don't want to be a part of it.

    So if you excuse me, I'll just not answer any of your questions and if anyone who is reasonable wants to discuss *** with me, drop me a PM like the other sorcs who hate this discussion just as much as me already did. :)

    Edit: Wrong thread. Anyways, whatever. I don't want to discuss DPS numbers with Sorcerers anymore so .. valid.
    Edited by pppontus on February 16, 2015 5:32PM
  • Holycannoli
    Holycannoli
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    I don't even know what I'm looking at?
  • ItsRejectz
    ItsRejectz
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    pppontus wrote: »
    Snit wrote: »
    pppontus wrote: »
    Sorcerers are the highest ranged DPS...

    On what do you base this conclusion?

    Testing on the PTS done by me, guildmates and other sources found on the internets.

    A short summary of what I have seen and can remember:

    Any class (bow) 8k
    Nightblade (destro) 9k
    Templar (destro) 9k
    DK not in melee (destro) 8k
    Sorcerer (destro+1 pet) 11k

    If you have any objections, I'm all ears as this is by no means 100% conclusive.

    You do realise there are dk's and Templars doing over 16k dps.. In fact, I'll try find the videos now.
    Xbox EU - GT: o69 Woody 69o

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    VR16 DK: I'm Better Than You


  • manny254
    manny254
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    ItsRejectz wrote: »
    pppontus wrote: »
    Snit wrote: »
    pppontus wrote: »
    Sorcerers are the highest ranged DPS...

    On what do you base this conclusion?

    Testing on the PTS done by me, guildmates and other sources found on the internets.

    A short summary of what I have seen and can remember:

    Any class (bow) 8k
    Nightblade (destro) 9k
    Templar (destro) 9k
    DK not in melee (destro) 8k
    Sorcerer (destro+1 pet) 11k

    If you have any objections, I'm all ears as this is by no means 100% conclusive.

    You do realise there are dk's and Templars doing over 16k dps.. In fact, I'll try find the videos now.

    How many cp are they doing this though? What kind of build are they using?

    Everyone know that stam dk can get 16k, and dw or 2h stam on all classes can get at min 12k. Magic is really sub par for ranged caster other than a sorc with a good spec.
    - Mojican
  • daemonios
    daemonios
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    I made this thread as an attempt to call attention to a very real issue on live - sub-standard performance of Sorcs in endgame PvE - that hasn't been addressed in the PTS as far as I can tell. Unfortunately it's devolved into another thread about ranged vs. melee.

    Can we please refocus the discussion? I have characters from all classes, but my Sorc is my main and I've poured hundreds of hours into playing with it. There are lots of great Sorcs out there (I don't claim to be one) but clearly the top trial groups aren't using them. Sorcs are a net liability for trials, not an asset.

    I really hope I won't have to drop my main character because the whole class, regardless of build, doesn't contribute enough to trials. I'm sceptical of the fixes proposed for 1.6.3 but have already bought the gear I need to test when EU chars are copied to PTS later today. Let's see how it goes.
  • DeLindsay
    DeLindsay
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    daemonios wrote: »
    I made this thread as an attempt to call attention to a very real issue on live - sub-standard performance of Sorcs in endgame PvE - that hasn't been addressed in the PTS as far as I can tell.
    From what we've seen, Sorcs are the highest DPS in 1.6 for PvE. Sure it's a gimicky build that many hate but at least it's a step in the right direction considering Sorcs have been poo'd on by ZoS for a long time. More boosts for Sorcs are coming in 1.6.3 (today likely).
  • daemonios
    daemonios
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    DeLindsay wrote: »
    daemonios wrote: »
    I made this thread as an attempt to call attention to a very real issue on live - sub-standard performance of Sorcs in endgame PvE - that hasn't been addressed in the PTS as far as I can tell.
    From what we've seen, Sorcs are the highest DPS in 1.6 for PvE. Sure it's a gimicky build that many hate but at least it's a step in the right direction considering Sorcs have been poo'd on by ZoS for a long time. More boosts for Sorcs are coming in 1.6.3 (today likely).

    Can you link to that claim? I've only seen Sorc pet builds claiming around 11k DPS, while stamina DKs are doing 16k. That difference is just too much. Trial groups will be 12 DK or 11 DK and a Templar if class balance isn't addressed.
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    @daemonios thank you for re-focusing on topic.
  • Morvul
    Morvul
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    DeLindsay wrote: »
    daemonios wrote: »
    I made this thread as an attempt to call attention to a very real issue on live - sub-standard performance of Sorcs in endgame PvE - that hasn't been addressed in the PTS as far as I can tell.
    From what we've seen, Sorcs are the highest DPS in 1.6 for PvE.
    that is blatantly wrong.
    Sorc's can have the highest ranged, singletarget dps out of all the 100% pure ranged builds on the PTS.
    However, other classes "ranged" builds can archieve similar dps when they are willing to aproach melee range every 10 seconds or so to apply DoTs (a liability which sorc ranged builds do not have to deal with).
    BUT: pretty much all pure melee builds can archieve much, much higher DPS than sorcerer ranged builds. (and sorcerer melee builds are the weakest out of all classes melee build options)
  • Digiman
    Digiman
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    A1exeR wrote: »
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    That seems like a DK, besides I don't see any sorcerer abilities on the hot bar either.
  • daemonios
    daemonios
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    Digiman wrote: »
    A1exeR wrote: »
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    That seems like a DK, besides I don't see any sorcerer abilities on the hot bar either.

    It *is* a DK. Étandart de Puissance translates to Standard of Might. So the poster of that pic is either clueless or trolling.
  • DeLindsay
    DeLindsay
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    daemonios wrote: »
    Digiman wrote: »
    A1exeR wrote: »
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    That seems like a DK, besides I don't see any sorcerer abilities on the hot bar either.

    It *is* a DK. Étandart de Puissance translates to Standard of Might. So the poster of that pic is either clueless or trolling.
    OR the poster of the pic knows he's a DK and is referring specifically to the claim that DK's are averaging 8K, just like he said in his post.
  • Dracane
    Dracane
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    DeLindsay wrote: »
    From what we've seen, Sorcs are the highest DPS in 1.6 for PvE. Sure it's a gimicky build that many hate but at least it's a step in the right direction considering Sorcs have been poo'd on by ZoS for a long time. More boosts for Sorcs are coming in 1.6.3 (today likely).

    What ? :D no way. Sorcerer is still behind every other class, no matter what you do. A Pet Build is highest SORCERER DPS build, but it's still behind other classes and I dare to say, 90% (if not more) of the Sorcerers don't want to be forced to use Pets. So do I.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Fayaburn
    Fayaburn
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    daemonios wrote: »
    Digiman wrote: »
    A1exeR wrote: »
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    That seems like a DK, besides I don't see any sorcerer abilities on the hot bar either.

    It *is* a DK. Étandart de Puissance translates to Standard of Might. So the poster of that pic is either clueless or trolling.

    I play a Sorcerer.
    I posted that pic from a friend of mine playing DK to respond to the claim that Sorcs were the only remaining class with a working magicka build.
    Altef Quatre - v14 Breton Sorcerer
    Melina Dagda - v14 Dunmer Dragonknight
  • daemonios
    daemonios
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    Fayaburn wrote: »
    daemonios wrote: »
    Digiman wrote: »
    A1exeR wrote: »
    ttfuvec4iyul.png

    From another topic about sorc. Are you say something about 8k?

    That seems like a DK, besides I don't see any sorcerer abilities on the hot bar either.

    It *is* a DK. Étandart de Puissance translates to Standard of Might. So the poster of that pic is either clueless or trolling.

    I play a Sorcerer.
    I posted that pic from a friend of mine playing DK to respond to the claim that Sorcs were the only remaining class with a working magicka build.

    I get it now. Sorry, I didn't understand your point when you originally posted the pic.
  • daemonios
    daemonios
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    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    xx9y11g9b9dy.png

    15.8k DPS on Nomeg Rine (ice atronach world boss). 4x VR12 Adroitness, 4x VR12 Martial Knowledge, Covenant Lightning Staff, Mage mundus stone, 62 points in magicka, 0 in health/stamina, all armour with magicka glyphs, all accessories with reduce magicka cost, staff with Sharpened. i]EDIT: CP points mostly spent on magicka cost reduction, spell penetration and increase damage absorbing effects[/i

    1st bar (lightning staff): Destructive Reach, Crystal Fragments, Liquid Lightning, Daedric Prey, Unstable Clannfear, Ice Comet.
    2nd bar (resto staff): Healing Springs, Dark Deal, Mage's Wrath, Empowered Ward, Unstable Clannfear, Greater Storm Atronach.

    Rotation (typical): Unstable Clannfear, Empowered Ward (renew as depleted or as it times out), Curse (renew as it times out), Ice Comet, Destructive Reach/Light Attack weaving, Crystal Shards as it procs.

    I've done as much as 21k DPS on trash mobs (Spellfiends in Craglorn) and Ice Comet/Liquid Lightning contributed heavily towards this number, at around 60% combined).

    This build isn't stabilized yet. I've been swapping between Force Pulse and Destructive Reach (both weapon skills) for weaving, and for bosses it might be better to drop some other skill for Entropy. I've also dropped all of my spell crit gear, bonuses and skills, including Magelight, in favour of max magicka/spell damage, which appears to result in higher DPS and less toggles (I have only 1 toggle right now for the Clannfear).

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.
    Edited by daemonios on February 18, 2015 10:47AM
  • daemonios
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    Sorry, double post.
    Edited by daemonios on February 18, 2015 10:46AM
  • Grao
    Grao
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    pppontus wrote: »
    Gyudan wrote: »
    pppontus wrote: »
    daemonios wrote: »
    pppontus wrote: »
    You're lucky. This is fixed in 1.6 already.

    BOOM!

    But yeah, thank you for starting thread no. 953923 about Sorcs. You get a cookie.

    Cryptic post is cryptic, but thanks for the cookie. While you're at it, care to explain how exactly this is fixed?

    Sorcerers are the highest ranged DPS and as such you will always need a couple of sorcerers since there will always be fights where you don't want your entire team in melee. Don't be surprised if you see 4-6 sorcs per trial team in the future.

    Highest DPS with what exactly? I don't foresee the pet build as a viable option for DSA and Sanctum.
    Spam Velocious Curse and Crystal Shards?

    The pet build works perfectly well in Sanctum, pets do survive an entire stomp+spear phase easy on the Mantikora. Resummoning 2 times shouldn't be a problem imo.

    Pets are still directly targeted by bosses and still drain Healers resources which means serious raid groups will ban pets from being summoned! It doesn't matter that they do good DPS if they can be in the wrong place and have spears thrown at them. It doesn't matter if they have good DPS if when trying to save your dying tank, a pet gets the heal instead.

    Until those problems are addressed, pet are useless in trials.
  • daemonios
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    With 12 people in trials, I don't know if 1 pet will be much of a problem. It might be if you had 10 Sorcs with 1 or 2 pets each, but somehow I don't see that happening.

    Anyway, hope to test some trials later today with my 1 pet build.
  • niocwy
    niocwy
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    daemonios wrote: »
    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    xx9y11g9b9dy.png

    15.8k DPS on Nomeg Rine (ice atronach world boss). 4x VR12 Adroitness, 4x VR12 Martial Knowledge, Covenant Lightning Staff, Mage mundus stone, 62 points in magicka, 0 in health/stamina, all armour with magicka glyphs, all accessories with reduce magicka cost, staff with Sharpened. i]EDIT: CP points mostly spent on magicka cost reduction, spell penetration and increase damage absorbing effects[/i

    1st bar (lightning staff): Destructive Reach, Crystal Fragments, Liquid Lightning, Daedric Prey, Unstable Clannfear, Ice Comet.
    2nd bar (resto staff): Healing Springs, Dark Deal, Mage's Wrath, Empowered Ward, Unstable Clannfear, Greater Storm Atronach.

    Rotation (typical): Unstable Clannfear, Empowered Ward (renew as depleted or as it times out), Curse (renew as it times out), Ice Comet, Destructive Reach/Light Attack weaving, Crystal Shards as it procs.

    I've done as much as 21k DPS on trash mobs (Spellfiends in Craglorn) and Ice Comet/Liquid Lightning contributed heavily towards this number, at around 60% combined).

    This build isn't stabilized yet. I've been swapping between Force Pulse and Destructive Reach (both weapon skills) for weaving, and for bosses it might be better to drop some other skill for Entropy. I've also dropped all of my spell crit gear, bonuses and skills, including Magelight, in favour of max magicka/spell damage, which appears to result in higher DPS and less toggles (I have only 1 toggle right now for the Clannfear).

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.

    Nice results ! Thanks for sharing.

    That's the second time I hear about crit being useless in 1.6.x, and the first time it was for a stam build.
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  • jarydf
    jarydf
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    daemonios wrote: »
    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    ....

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.

    Thanks for the post. This sounds about right to me.
  • Gyudan
    Gyudan
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    daemonios wrote: »
    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    xx9y11g9b9dy.png

    15.8k DPS on Nomeg Rine (ice atronach world boss). 4x VR12 Adroitness, 4x VR12 Martial Knowledge, Covenant Lightning Staff, Mage mundus stone, 62 points in magicka, 0 in health/stamina, all armour with magicka glyphs, all accessories with reduce magicka cost, staff with Sharpened. i]EDIT: CP points mostly spent on magicka cost reduction, spell penetration and increase damage absorbing effects[/i

    1st bar (lightning staff): Destructive Reach, Crystal Fragments, Liquid Lightning, Daedric Prey, Unstable Clannfear, Ice Comet.
    2nd bar (resto staff): Healing Springs, Dark Deal, Mage's Wrath, Empowered Ward, Unstable Clannfear, Greater Storm Atronach.

    Rotation (typical): Unstable Clannfear, Empowered Ward (renew as depleted or as it times out), Curse (renew as it times out), Ice Comet, Destructive Reach/Light Attack weaving, Crystal Shards as it procs.

    I've done as much as 21k DPS on trash mobs (Spellfiends in Craglorn) and Ice Comet/Liquid Lightning contributed heavily towards this number, at around 60% combined).

    This build isn't stabilized yet. I've been swapping between Force Pulse and Destructive Reach (both weapon skills) for weaving, and for bosses it might be better to drop some other skill for Entropy. I've also dropped all of my spell crit gear, bonuses and skills, including Magelight, in favour of max magicka/spell damage, which appears to result in higher DPS and less toggles (I have only 1 toggle right now for the Clannfear).

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.

    15K DPS, out of which 30% is coming from an ultimate. Also, please don't test your damage on daedric bosses, the fighters guild passive is too much of an advantage.
    Wololo.
  • niocwy
    niocwy
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    Gyudan wrote: »
    daemonios wrote: »
    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    xx9y11g9b9dy.png

    15.8k DPS on Nomeg Rine (ice atronach world boss). 4x VR12 Adroitness, 4x VR12 Martial Knowledge, Covenant Lightning Staff, Mage mundus stone, 62 points in magicka, 0 in health/stamina, all armour with magicka glyphs, all accessories with reduce magicka cost, staff with Sharpened. i]EDIT: CP points mostly spent on magicka cost reduction, spell penetration and increase damage absorbing effects[/i

    1st bar (lightning staff): Destructive Reach, Crystal Fragments, Liquid Lightning, Daedric Prey, Unstable Clannfear, Ice Comet.
    2nd bar (resto staff): Healing Springs, Dark Deal, Mage's Wrath, Empowered Ward, Unstable Clannfear, Greater Storm Atronach.

    Rotation (typical): Unstable Clannfear, Empowered Ward (renew as depleted or as it times out), Curse (renew as it times out), Ice Comet, Destructive Reach/Light Attack weaving, Crystal Shards as it procs.

    I've done as much as 21k DPS on trash mobs (Spellfiends in Craglorn) and Ice Comet/Liquid Lightning contributed heavily towards this number, at around 60% combined).

    This build isn't stabilized yet. I've been swapping between Force Pulse and Destructive Reach (both weapon skills) for weaving, and for bosses it might be better to drop some other skill for Entropy. I've also dropped all of my spell crit gear, bonuses and skills, including Magelight, in favour of max magicka/spell damage, which appears to result in higher DPS and less toggles (I have only 1 toggle right now for the Clannfear).

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.

    15K DPS, out of which 30% is coming from an ultimate. Also, please don't test your damage on daedric bosses, the fighters guild passive is too much of an advantage.

    He didn't use Evil Hunter I think. Although comet providing 30% of his DPS is ...disturbing to say the least :p

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    Are you hungry now ?
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  • daemonios
    daemonios
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    Gyudan wrote: »
    daemonios wrote: »
    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    xx9y11g9b9dy.png

    15.8k DPS on Nomeg Rine (ice atronach world boss). 4x VR12 Adroitness, 4x VR12 Martial Knowledge, Covenant Lightning Staff, Mage mundus stone, 62 points in magicka, 0 in health/stamina, all armour with magicka glyphs, all accessories with reduce magicka cost, staff with Sharpened. i]EDIT: CP points mostly spent on magicka cost reduction, spell penetration and increase damage absorbing effects[/i

    1st bar (lightning staff): Destructive Reach, Crystal Fragments, Liquid Lightning, Daedric Prey, Unstable Clannfear, Ice Comet.
    2nd bar (resto staff): Healing Springs, Dark Deal, Mage's Wrath, Empowered Ward, Unstable Clannfear, Greater Storm Atronach.

    Rotation (typical): Unstable Clannfear, Empowered Ward (renew as depleted or as it times out), Curse (renew as it times out), Ice Comet, Destructive Reach/Light Attack weaving, Crystal Shards as it procs.

    I've done as much as 21k DPS on trash mobs (Spellfiends in Craglorn) and Ice Comet/Liquid Lightning contributed heavily towards this number, at around 60% combined).

    This build isn't stabilized yet. I've been swapping between Force Pulse and Destructive Reach (both weapon skills) for weaving, and for bosses it might be better to drop some other skill for Entropy. I've also dropped all of my spell crit gear, bonuses and skills, including Magelight, in favour of max magicka/spell damage, which appears to result in higher DPS and less toggles (I have only 1 toggle right now for the Clannfear).

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.

    15K DPS, out of which 30% is coming from an ultimate. Also, please don't test your damage on daedric bosses, the fighters guild passive is too much of an advantage.

    I understand world bosses aren't the best targets for DPS tests, but that's all I could do this morning. My build isn't optimised either, but that shouldn't keep me from posting these results. So far I can say I'm doing much more damage than in 1.6.2 (I maxed at around 8k single target).

    Anyone know what the target DPS should be for trials/vet dungeons in 1.6.3? Oh, and absolute minimum health?
  • DeLindsay
    DeLindsay
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    daemonios wrote: »
    Anyone know what the target DPS should be for trials/vet dungeons in 1.6.3? Oh, and absolute minimum health?
    According to @Alcast and from what I've seen personally 18-23K Health is appropriate. There was another poster that said he cleared everything through SO with ~18K and had no issues. The 14K Health Sorc builds that stack Magicka > all else won't fly in Trials/Vet Dungeons.
    Edited by DeLindsay on February 18, 2015 1:57PM
  • daemonios
    daemonios
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    niocwy wrote: »
    Gyudan wrote: »
    daemonios wrote: »
    I've now done a little bit of testing on PTS (1.6.3) and feel somewhat better about sorc DPS, though my tests were limited to Craglorn mobs and The Rift world bosses.

    xx9y11g9b9dy.png

    15.8k DPS on Nomeg Rine (ice atronach world boss). 4x VR12 Adroitness, 4x VR12 Martial Knowledge, Covenant Lightning Staff, Mage mundus stone, 62 points in magicka, 0 in health/stamina, all armour with magicka glyphs, all accessories with reduce magicka cost, staff with Sharpened. i]EDIT: CP points mostly spent on magicka cost reduction, spell penetration and increase damage absorbing effects[/i

    1st bar (lightning staff): Destructive Reach, Crystal Fragments, Liquid Lightning, Daedric Prey, Unstable Clannfear, Ice Comet.
    2nd bar (resto staff): Healing Springs, Dark Deal, Mage's Wrath, Empowered Ward, Unstable Clannfear, Greater Storm Atronach.

    Rotation (typical): Unstable Clannfear, Empowered Ward (renew as depleted or as it times out), Curse (renew as it times out), Ice Comet, Destructive Reach/Light Attack weaving, Crystal Shards as it procs.

    I've done as much as 21k DPS on trash mobs (Spellfiends in Craglorn) and Ice Comet/Liquid Lightning contributed heavily towards this number, at around 60% combined).

    This build isn't stabilized yet. I've been swapping between Force Pulse and Destructive Reach (both weapon skills) for weaving, and for bosses it might be better to drop some other skill for Entropy. I've also dropped all of my spell crit gear, bonuses and skills, including Magelight, in favour of max magicka/spell damage, which appears to result in higher DPS and less toggles (I have only 1 toggle right now for the Clannfear).

    I'll keep testing, especially in Vet dungeon bosses or trials, to see how it goes. My main concern is that my ~15k health (with food buff) won't cut it and I'll have to put some health glyphs on my gear, losing some magicka. But as it is, my Sorc feels much better than in 1.6.2.

    15K DPS, out of which 30% is coming from an ultimate. Also, please don't test your damage on daedric bosses, the fighters guild passive is too much of an advantage.

    He didn't use Evil Hunter I think. Although comet providing 30% of his DPS is ...disturbing to say the least :p

    No, I didn't use evil hunter, but he was talking about the passive in the fighters guild skill line.

    As for ultimate doing 30% of DPS, bear in mind that this was a 20 second world boss fight. An ultimate is going to weigh heavily in these circumstances, and I'm not claiming anything more than what I say in my post :)
  • daemonios
    daemonios
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    DeLindsay wrote: »
    daemonios wrote: »
    Anyone know what the target DPS should be for trials/vet dungeons in 1.6.3? Oh, and absolute minimum health?
    According to Alcast and from what I've seen personally 18-23K Health is appropriate. The 14K Health Sorc builds that stack Magicka > all else won't fly in Trials/Vet Dungeons.

    Thanks. I suspected as much, but 18k bare minimum shouldn't be too bad. What's more efficient to raise my HP, respeccing some points into health or switching some magicka glyphs for health ones?
  • DeLindsay
    DeLindsay
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    daemonios wrote: »
    DeLindsay wrote: »
    daemonios wrote: »
    Anyone know what the target DPS should be for trials/vet dungeons in 1.6.3? Oh, and absolute minimum health?
    According to Alcast and from what I've seen personally 18-23K Health is appropriate. The 14K Health Sorc builds that stack Magicka > all else won't fly in Trials/Vet Dungeons.

    Thanks. I suspected as much, but 18k bare minimum shouldn't be too bad. What's more efficient to raise my HP, respeccing some points into health or switching some magicka glyphs for health ones?
    No 18K is pretty reasonable. Don't forget Structured Entropy IV adds 8% (if you didn't already have that on your bar)
  • Erock25
    Erock25
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    I appreciate the DPS test but a 12.2 second fight isn't any sort of evidence at all.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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