madangrypally wrote: »Not sure I agree with your suggestion. I do feel they need to add in ways to counter abuses in the system.
1: Having a daily Champion Point Cap. If the system is designed to earn 1 champion point an hour then place a Champion Point Cap of 12 earnable in a day. This will prevent some finding some exploit to earn 100's a day.
2: Have Enlightenment bonus depend on the current players and communities champion point totals.
IE: An average player has 300 Champion points..
Players with 0-124 Champion Points earn 8 times the enlightenment bonus.
Players with 125-249 Champion Points earn 6 times the enlightenment bonus.
Players with 250-349 Champion Points earn 4 times the enlightenment bonus.
Players with 350+ Champion Points earn 2 times the enlightenment bonus.
This way new players can catch up faster and it prevents anyone from exploiting the system.
It already is. Only the first 10-20 points in any given Star makes up the bulk of that stat. The last 50+ points in ALL Stars are MUCH less valuable. Read up on it HERE. As you can see some of those Stars only go to just over 6%, and it takes all 100 points to get that. The absolute highest value from any Star is 25% and the first 50 points gives you roughly 70% of that 25%.sabresandiego_ESO wrote: »Suggested Fix: Make the champion system power significantly more front loaded and weaken the final champ levels. Someone who has been playing for a month or two should be able to aquire enough stats to at least be competitive against someone who has been playing the game for years.
Hmmm... Let's see. The issue is maybe that if the power gap is too big, veteran players keep on annihilating new players in PvP, new players are kicked out of dungeon groups or can't join raiding guilds then... You might feel massively stronger but you also might feel massively alone in a year or so.ItsRejectz wrote: »I dont see the issues... If i don't feel stronger than a new player after a year of playing, then i'd have a problem. Sorry but i think for the amount of time and effort you need to put in, you should feel massively stronger than a new player
That happens already every single day in ESO and every other MMO out there. Most high end Raiding Guilds require you to have X gear with Y experience already in order to join them and even then put you through a few test runs to see if you're capable. In PvP, those who PvP a ton will almost always destroy new Players. It's not even a gear thing, though that helps.Hmmm... Let's see. The issue is maybe that if the power gap is too big, veteran players keep on annihilating new players in PvP, new players are kicked out of dungeon groups or can't join raiding guilds then... You might feel massively stronger but you also might feel massively alone in a year or so.
madangrypally wrote: »Not sure I agree with your suggestion. I do feel they need to add in ways to counter abuses in the system.
1: Having a daily Champion Point Cap. If the system is designed to earn 1 champion point an hour then place a Champion Point Cap of 12 earnable in a day. This will prevent some finding some exploit to earn 100's a day.
2: Have Enlightenment bonus depend on the current players and communities champion point totals.
IE: An average player has 300 Champion points..
Players with 0-124 Champion Points earn 8 times the enlightenment bonus.
Players with 125-249 Champion Points earn 6 times the enlightenment bonus.
Players with 250-349 Champion Points earn 4 times the enlightenment bonus.
Players with 350+ Champion Points earn 2 times the enlightenment bonus.
This way new players can catch up faster and it prevents anyone from exploiting the system.
xMovingTarget wrote: »I want to be able to get CP at the same rate regardless of how much i already have. Everything else is BS.
On top of it. Without Enlightement you can forget about XP anyway. THey need to get the regular XP rate up. Especially for ppl who only play their like 1 or 2 max VR level chars.
The PTS rates atm are way too low. Even if play all day on PTS i dont get 1 single point. A Trial boss givs 150xp.. Enlightened the same boss gives like 100k xp. This is BS if you only play your main char. Since you wont be enlightened for long.
With faster rate ppl get there quicker and it actually feels more like achieving something. Current PTS rates totally discourage me for even trying to earn 1 single point. coz it takes ridiculously long. Considering there are 3600 in total or 100 per passive.
More ppl are likely to quit because of this than over the VR Grind. ATM Champ sys is VR grind x1000..
It already is. Only the first 10-20 points in any given Star makes up the bulk of that stat. The last 50+ points in ALL Stars are MUCH less valuable.
ItsRejectz wrote: »I dont see the issues... If i don't feel stronger than a new player after a year of playing, then i'd have a problem. Sorry but i think for the amount of time and effort you need to put in, you should feel massively stronger than a new player
ItsRejectz wrote: »I dont see the issues... If i don't feel stronger than a new player after a year of playing, then i'd have a problem. Sorry but i think for the amount of time and effort you need to put in, you should feel massively stronger than a new player
The power gap is extremely large. I think that's the main problem.
ItsRejectz wrote: »ItsRejectz wrote: »I dont see the issues... If i don't feel stronger than a new player after a year of playing, then i'd have a problem. Sorry but i think for the amount of time and effort you need to put in, you should feel massively stronger than a new player
The power gap is extremely large. I think that's the main problem.
So! If you have been playing any mmo a year longer than a new person there is going to be a massive gap. That's just how mmo's and progression works.
If after a year you was still no stronger than someone playing it a few weeks, what would be the incentive to try and progress?
ItsRejectz wrote: »ItsRejectz wrote: »I dont see the issues... If i don't feel stronger than a new player after a year of playing, then i'd have a problem. Sorry but i think for the amount of time and effort you need to put in, you should feel massively stronger than a new player
The power gap is extremely large. I think that's the main problem.
So! If you have been playing any mmo a year longer than a new person there is going to be a massive gap. That's just how mmo's and progression works.
If after a year you was still no stronger than someone playing it a few weeks, what would be the incentive to try and progress?
sabresandiego_ESO wrote: »Champion system will have the long term effect of deterring new players because they won't be competitive with players who have been playing the game for several years, and there is no way to catch up. A character that has been playing for 1 year, and has 400-1000 champion points is significantly stronger than someone who just bought the game and hit level 50. This type of unfair gameplay, which can't be evened out in a reasonable amount of time due to how slow the champion system is, may discourage new players in the future.
Suggested Fix: Make the champion system power significantly more front loaded and weaken the final champ levels. Someone who has been playing for a month or two should be able to aquire enough stats to at least be competitive against someone who has been playing the game for years.
trimsic_ESO wrote: »sabresandiego_ESO wrote: »Champion system will have the long term effect of deterring new players because they won't be competitive with players who have been playing the game for several years, and there is no way to catch up. A character that has been playing for 1 year, and has 400-1000 champion points is significantly stronger than someone who just bought the game and hit level 50. This type of unfair gameplay, which can't be evened out in a reasonable amount of time due to how slow the champion system is, may discourage new players in the future.
Suggested Fix: Make the champion system power significantly more front loaded and weaken the final champ levels. Someone who has been playing for a month or two should be able to aquire enough stats to at least be competitive against someone who has been playing the game for years.
No. Don't nerf if, and implement a Tier system, as many other games do.
When you start WOW now, are you way behind the players who have played WOW for years? No, owing to the Tier system.