It doesn't even matter how long. The point is, eventually it will happen and this is a major roadblock to new players. New players are required to keep an MMO afloat. Especially a non-subscription MMO.
This is honestly what you read there?jamesharv2005ub17_ESO wrote: »There are many solutions to the numerous problems that arise with the introduction of this very flawed system. To acquire some insights you could actually read the critical threads regarding the champion system instead of posting "GIMME 1.6 NOW !!!!11" like you do in pretty much all of them.jamesharv2005ub17_ESO wrote: »So people calling for balance what is your solution? No character progression so a new player can come in and compete in pvp? Hows that going to work? With no reason to do anything people will simply log off.
However, I assume ZOS will not listen anyway. While the system has some good ideas it would need a giant overhaul to be actually working. I assume they don't care enough about the existing playerbase, they care more about the new box sales, the sales of their kittehs, the sales of their horsies... And even if they did, it would be too much work because that would push 1.6 back for at least a couple of months. That's how fundamentally flawed it is.
So in other words you have no solution.
prototypefb wrote: »if current system will go live game will see MAJOR influx of bots 24/7 farming mobs for xp-CP.
This will serverly increase server loads/lattency/freezes/lag spikes/crashes game will be problematic to play, all decent grindspots will be covered by bot parties, yes game will feel more alive but at what cost?
STOP upcoming madness, need to change way CP are going to be earned!
grind is not the answer!
I'm happy, that 3600 CP are almost impossible to reach in reality.
The game feels horrible with 3600 points. Sorcerer is so dead and melee's are totally overpowered.
This is no QQing, this is sad reality ! I am soooo glad, this is only PTS and on live, we are never going to see 3600 CP.
Since you are refusing to actually read the threads you are posting in... Here are some solutions to several problems... You could:jamesharv2005ub17_ESO wrote: »I still dont see any viable solutions to the "problem". Character progression happens in all MMOs. Its why we play the game. New people coming in will not be able to compete in pvp most likely until they hit vr10 minimum anyways. Right now its gear and stat points separating players. What solution do we have besides "it sucks get rid of it"?
Since you are refusing to actually read the threads you are posting in... Here are some solutions to several problems... You could:jamesharv2005ub17_ESO wrote: »I still dont see any viable solutions to the "problem". Character progression happens in all MMOs. Its why we play the game. New people coming in will not be able to compete in pvp most likely until they hit vr10 minimum anyways. Right now its gear and stat points separating players. What solution do we have besides "it sucks get rid of it"?
- Introduce a scaled XP requirement (Example: first CP is granted at 1000 XP, that scales up to ZOS 400k value over time).
- Limit the amount of CP one can gain over a certain time frame (per week or per month for example).
- Remove or alter that limit for new players.
- Remove or expand the three day limit for the enlightenment mechanic.
- Remove the constraint to XP altogether so CPs are gained for "interacting with the world" instead of grinding XP.
These are only some examples how the system could be reworked and if you actually read the numerous threads regarding this topic you will find that different even more sophisticated models have been suggested by many members of the community.
However, it's much easier to catch up without a scaled XP requirement and therefore a better system.jamesharv2005ub17_ESO wrote: »#1 solution does nothing to change the fact after a year or so vets will be far ahead CP-wise.
But by doing that you gate the progression of hardcore grinders to a maximum gain, that again makes it easier to catch up (especially in conjunction with #1) and balancing new content becomes easier.jamesharv2005ub17_ESO wrote: »#2 Again this wont help anything. Fact is vets will still be ahead of new players. Also people are not happy being restricted in this way.
The more fitting phrasing would be: "The power gap is being handled".jamesharv2005ub17_ESO wrote: »#3 so you tell a guy been working on his character for a year that some newb can come in and wipe the floor with him after 2 weeks.
You failed to read the point correctly. Removing the enlightenment limit for everybody.jamesharv2005ub17_ESO wrote: »#4 everyone should have the same enlightenment not just new players.
Right now crafting and collecting does not grant XP. That causes the problem that not every playstyle is rewarded the same.jamesharv2005ub17_ESO wrote: »#5 is just silly. What else will you use to earn CP besides XP?
They are not silly, you are just not capable of understanding them. I mean, I get it. You probably have a lot of time, I assume you go to school and want to grind your balls off to annihilate newbies with your... Skill. That's cool. These systems appeal to people like you. But that's why they are bad for the health of the game.jamesharv2005ub17_ESO wrote: »These are all silly "solutions" with no basis inr eality nor do they fix the supposed problem of vets being more powerful than newbs.
trimsic_ESO wrote: »In WOW, the difference between a player who started the game several years ago and a player who starts the game right now is HUGE. It's 100x or maybe 1000x the magnitude you can see on the PTS between a player who has 3600 CP and a player who has no CP at all.
If I had to start a new character now in WOW, does this mean it would take me years to fill the gap with the old players? No, it would take me a few weeks.
The Champion System is fine. Solutions exist to reduce the gap between new players and the veteran ones. Solutions also exist to reduce the gap between the hardcore gamers and the casual ones.
mislucb16_ESO wrote: »3600 cp -> yersterday on pts I spent half an jour hitting a perma blocking guy and his hp were barely moving. Then 3 friends joined in and started biting on hum, and his hp didn't move either.
Tried to use fear but he insta broke out of it with no stamina problem.
Thanks to the champion system, you Can welcome perma invulnerability in TESO.
Not really, this is the main culprit for all your complaints:mislucb16_ESO wrote: »The block cost is way too low after puting the right enchants + champion system, allowing dumb things like this one on PTS.
Stack heavy armor + way of the arena on top of that, and let the lulz begin.Unchained: Reduce the stamina cost of abilities by 80% for 8 seconds after breaking free from a stun, knockdown, fear, disorient or stagger.