Maintenance for the week of November 25:
• [IN PROGRESS] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

2h/staffs/dual wield/bow damage

Exstazik
Exstazik
✭✭✭✭
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's always the same in MMO's :( staves always deal the least amount of damage (obviously bows either in ESO)

    Staves are bad for magic. Melee's have stronger spells than staff users. This is not fair and especially, it makes no sense to me.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    Irony is that 2H hits like a Mack Truck compared to the others.
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    DeLindsay wrote: »
    Irony is that 2H hits like a Mack Truck compared to the others.

    that they do.......26k crit charge says it hurts lol and people wonder why everyone shield stacks like there is no tomorrow lol
  • Exstazik
    Exstazik
    ✭✭✭✭
    Gorthax wrote: »
    DeLindsay wrote: »
    Irony is that 2H hits like a Mack Truck compared to the others.

    that they do.......26k crit charge says it hurts lol and people wonder why everyone shield stacks like there is no tomorrow lol
    (1346+20% (med passive+dawnbreaker)+6% if templar)+20% rally=2035

    Staff 1144+20%=1372
    I think numbers speak for themselves...



  • Vordae
    Vordae
    ✭✭✭
    Dracane wrote: »
    It's always the same in MMO's :( staves always deal the least amount of damage (obviously bows either in ESO)

    Staves are bad for magic. Melee's have stronger spells than staff users. This is not fair and especially, it makes no sense to me.

    It's a Ranged vs Melee balancing tool. Melee put themselves in a riskier position there for they do more Damage. Ranged is safer so it does slightly less damage. Melee tend to have to avoid more aoe's and exit the range at which they can Dps were Ranged can Dps on the move and have less aoe to avoid.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    You forget that the weapon damage stacks (albeit weirdly) with dual wield.

    Melee damage on weapons are higher to compensate for the risk of being within 5 meters to do damage, rather than 28m+.

    Which is why bows delve for the same damage as staves.

    This is NORMAL in ALL games. And never going to change unless you want to see a ranged only game.

    *Also, you should probably just consolidate all your threads pertaining to this issue instead of creating them over and over.

    Ps. I'll agree with you that it needs to change when I can Light/Heavy attack and use all abilities at the same range as magicka skills, using a 2h sword.

    Pss. We are likely to see a change on Rally/Momentum back to only effecting 2h. Which is perfectly fine as there are plenty of other ways to get this buff.
    Edited by Xeniph on February 10, 2015 5:48PM
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    DW has more weapondmg and spellpower than any other weapon set when equipped. Should add that to top post.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • asteldian
    asteldian
    ✭✭✭✭
    Yup, melee historically has always had the damage advantage. The only exception is when games mess up, then you have casters/range everywhere and no melee. Eventually they patch out their mistake.
    In perfect situations, a melee should always produce more dps than range. This is because the perfect situation almost never happens and so almost every fight in a game is a dps loss compared to a test dummy - due to having to avoid more mechanics or high movement meaning disconnects and disrupting rotation. The result is that in most fights the dps is fairly even, in some fights melee are superior due to minimal movement, and in other fights casters are superior due to high movement.
    If range does equal damage then in low movement fights they equal melee and in all other situations they win. This results in melee being obsolete.
  • Exstazik
    Exstazik
    ✭✭✭✭
    Vordae wrote: »
    Dracane wrote: »
    It's always the same in MMO's :( staves always deal the least amount of damage (obviously bows either in ESO)

    Staves are bad for magic. Melee's have stronger spells than staff users. This is not fair and especially, it makes no sense to me.

    It's a Ranged vs Melee balancing tool. Melee put themselves in a riskier position there for they do more Damage. Ranged is safer so it does slightly less damage. Melee tend to have to avoid more aoe's and exit the range at which they can Dps were Ranged can Dps on the move and have less aoe to avoid.

    As it ok that if i take 2h on my magicka build my spell power will be more than with destro staff?
    Derra wrote: »
    DW has more weapondmg and spellpower than any other weapon set when equipped. Should add that to top post.
    2h mace ignore 20% of target armour.Didn't test it bit i think 2h mace>dual wield

    Edited by Exstazik on February 10, 2015 6:06PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Melee weapons can have higher damage, but only to weapon damage please.
    Melee weapons should not increase spell damage !
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Melee weapons can have higher damage, but only to weapon damage please.
    Melee weapons should not increase spell damage !

    Well it is kind of a saving grace for 2h hybrid sorcs :(. They are already in terrible shape as of 1.6.
    Also Magica DKs and NBs seem to have their damage balanced to the fact that offensive melee weapon sets offer higher spellpower.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • asteldian
    asteldian
    ✭✭✭✭
    Exstazik wrote: »
    Vordae wrote: »
    Dracane wrote: »
    It's always the same in MMO's :( staves always deal the least amount of damage (obviously bows either in ESO)

    Staves are bad for magic. Melee's have stronger spells than staff users. This is not fair and especially, it makes no sense to me.

    It's a Ranged vs Melee balancing tool. Melee put themselves in a riskier position there for they do more Damage. Ranged is safer so it does slightly less damage. Melee tend to have to avoid more aoe's and exit the range at which they can Dps were Ranged can Dps on the move and have less aoe to avoid.

    As it ok that if i take 2h on my magicka build my spell power will be more than with destro staff?
    Derra wrote: »
    DW has more weapondmg and spellpower than any other weapon set when equipped. Should add that to top post.
    2h mace ignore 20% of target armour.Didn't test it bit i think 2h mace>dual wield

    Sure, you sacrifice range and the ability to regain magicka via heavy attacks and cannot use destro spells and of course your weaving would suck for damage as stamina would dictate the damage. Optimisation wise it is terrible, but flavorwise go for it.
    Due to it being terrible, there is no balance issue here.
  • Exstazik
    Exstazik
    ✭✭✭✭




    [/quote]

    Sure, you sacrifice range and the ability to regain magicka via heavy attacks and cannot use destro spells and of course your weaving would suck for damage as stamina would dictate the damage. Optimisation wise it is terrible, but flavorwise go for it.
    Due to it being terrible, there is no balance issue here.
    [/quote]
    i'm playing sorc and due to 3 fact:
    1) 2h/dual wield will give me more spell power than destro
    2) entropy>CS
    3)entropy>surge

    I will wear 2h/dual wield ,stack spell damage use entropy and wait for CF proc....."Play as you want said ZOS to Us"...... :#

    But soon we will see 1.6.2. and something can change ^^
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    The staff and bow are both ranged weapons which are less risky for the wielder to attack with than a melee weapon.

    Dual wield gets a damage bonus based on both weapons equipped, 2h gets a higher base damage value to compensate.

    Nothing wrong here.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    2h mace ignore 20% of target armour.Didn't test it bit i think 2h mace>dual wield

    Dual wielding two one handed maces provides the same effect.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Exstazik
    Exstazik
    ✭✭✭✭
    Lynx7386 wrote: »
    The staff and bow are both ranged weapons which are less risky for the wielder to attack with than a melee weapon.

    Dual wield gets a damage bonus based on both weapons equipped, 2h gets a higher base damage value to compensate.

    Nothing wrong here.

    Don't forget that The staff get +20% spell damage buff and 2h get +20% weapon buff+8% from dawnbreaker+12% from medium passive and if you are templar +6% more ^^

    Also dual wield/2h users have more def than staff users.....yeah staff users can use shields but it's didn't up DPS


    Edited by Exstazik on February 10, 2015 6:48PM
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    2h get +20% weapon buff+8% from dawnbreaker+12% from medium passive and if you are templar +6% more ^^

    And none of those are specific to only two handed weapons. The bonuses from dawnbreaker, medium armor, or templar passives apply no matter what type of weapon you're using (other than staff). The 20% weapon damage boost from 2h can be put on an off bar and will buff any other type of weapon on your main bar.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Erock25 wrote: »
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.

    No but using 2h or dw isntead of a staff WILL make your class spells hit harder.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • killedbyping
    killedbyping
    ✭✭✭✭
    Derra wrote: »
    Erock25 wrote: »
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.

    No but using 2h or dw isntead of a staff WILL make your class spells hit harder.

    This. Still cant understand why in the world i have more spell power with DW or even 1h/S compared to staff. Those kind of weapon should NOT give any spell damage what so ever or this will make Block Casting and 1H/S builds in PVP even more OP.
    I wont even go for melee lol, i will just use ranged spells which will deal 1.5x more dmg haha.
    Also it will give me additional set slot.
    Edited by killedbyping on February 10, 2015 7:20PM
  • Exstazik
    Exstazik
    ✭✭✭✭
    Erock25 wrote: »
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.
    nope.2h melee weapon gives in ~1,17165 spell damage more then staff
    In numbers:
    staff vs 2h/dual wield for weapon dmg vs 2h/dual wield for spell dmg


    const=1000
    staff:1000*1,2=1200
    2h/dual wield for spell dmg: (1000*1,17165)*1,2=1405,98
    2h/dual wield for weapon dmg: (1000*1,17165*1,2)*1,2=1687,176


    Edited by Exstazik on February 10, 2015 7:16PM
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Exstazik wrote: »

    Don't forget that The staff get +20% spell damage buff

    Where ? Must be a new buff.....
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Derra wrote: »
    Erock25 wrote: »
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.

    No but using 2h or dw isntead of a staff WILL make your class spells hit harder.

    This. Still cant understand why in the world i have more spell power with DW or even 1h/S compared to staff.
    I wont even go for melee lol, i will just use ranged spells which will deal 1.5x more dmg haha.
    Also it will give me additional set slot.

    The set slot is what makes this actually good. You can aquire over 350 (unbuffed) more spellpower at the cost of ranged light attacks. It is actually desirable to do so if you don´t need destro skills for your dmg rotation. Terrible design imho.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • killedbyping
    killedbyping
    ✭✭✭✭
    Im just hoping that this was not intended -.-
  • asteldian
    asteldian
    ✭✭✭✭
    It's a side effect of weapons giving Damage, not specific damage type. You could argue that no staff or weapon should give any kind of spell power as class skills are not reliant on a weapon. Problem you would have is a balancing nightmare trying to make class skills scale properly.
    It makes no sense that using a sword would instantly make your class skills crap. Sure, you can try argue that 'a staff is a focus which is why it improves your spell power' but that's nonsense too.

    So, you need melee weapons to do more damage because that is how you balance melee against range, however, you need class skills to scale so they need to use damage too (and for stamina users by having a decent spell power it means despite a low magicka pool, your magicka class skills can still do something).

    Essentially, in PvE it is not an issue, as mentioned before, it is a terrible idea DPS wise to be spell focused but with a melee weapon. PvP however I can see it being more of an issue.

    I guess the smart thing to do would have been to have all weapons the same, but for melee weapon lines add an additional effect on one passive which increased the Damage of your Weapon by X% (This bonus applied to Weapon Damage stat only and not the universal Damage) - this would be an additional effect beyond the passive which adds effects dependant on what type of weapon you use
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    Exstazik wrote: »
    Erock25 wrote: »
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.
    nope.2h melee weapon gives in ~1,17165 spell damage more then staff
    In numbers:
    staff vs 2h/dual wield for weapon dmg vs 2h/dual wield for spell dmg


    const=1000
    staff:1000*1,2=1200
    2h/dual wield for spell dmg: (1000*1,17165)*1,2=1405,98
    2h/dual wield for weapon dmg: (1000*1,17165*1,2)*1,2=1687,176


    you didnt take into account of light attack weaving between spells. doing this with a two hander and dual wield as a caster is not very viable and wont even be able to keep up with the destro staff weaving.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Exstazik wrote: »
    Erock25 wrote: »
    I'm confused. Is the op saying that stacking weapon dmg buffs with a 2h is making his spells hit harder? I didn't think that was how it worked.
    nope.2h melee weapon gives in ~1,17165 spell damage more then staff
    In numbers:
    staff vs 2h/dual wield for weapon dmg vs 2h/dual wield for spell dmg


    const=1000
    staff:1000*1,2=1200
    2h/dual wield for spell dmg: (1000*1,17165)*1,2=1405,98
    2h/dual wield for weapon dmg: (1000*1,17165*1,2)*1,2=1687,176


    you didnt take into account of light attack weaving between spells. doing this with a two hander and dual wield as a caster is not very viable and wont even be able to keep up with the destro staff weaving.

    That is exactly what I was going to say. A rotation using pure class skills is likely going to run out of magicka much sooner on sustained fights. So while using DW might be fine for PvP, it's going to be terrible for PvE sustained dps.
    Edited by Alphashado on February 10, 2015 10:01PM
Sign In or Register to comment.