2.9 is fine if it would work.
Purely for the sake of discussion, what if the cloak appearance on our screen was what enemy players saw instead of complete invisibility. It might need to be tuned but make it so that it requires more skill to use properly and is able to last longer.
Or perhaps make that one of the morphs where you are more visible but it gives you healing over time versus a short burst of complete invisibility. The only reason I mention it is that every class has some really great "show" abilities that visually represent the class and just looks awesome. NBs have the teleport strike (which is awesome, especially paired with volcanic rune) but the cloak lacks some flair.
I would personally love having a cloak that lasted a lot longer but showed to enemies the same as I see it on my screen (perhaps a bit more transparent but not much) this would require using the environment to blend in and avoid being seen while also giving eagle eyed players the ability to spot you out. It is easy to argue that chugging a detect potion is kinda lame to have your stealth broken but it is much harder to argue that you were caught out by diligent players.
Like I said, food for thought.
True but traditionally a rogue should be countered by a rogue ala piercing Mark but that's besides the point reveal pots are fine but the problem is in flight projectiles may miss you if you hit cloak but they still pull you out of cloak
cozmon3c_ESO wrote: »Cast it twice right before the first one ends and it's twice as long, or just keep chaining and guess what, you stay in is for the duration. May I also suggest using the morph that removes status effects so you don't pop out from dots. If you have projectiles coming at you, roll dodge then cloak. It's really a learning issue.
Darkintellect wrote: »I wouldn't mind seeing is a toggled ability which continually drains magicka at roughly the same rate as spamming it every 2.6-2.8 seconds.
roll dodge then cloak, gets all those pesky projectiles off you.cozmon3c_ESO wrote: »Cast it twice right before the first one ends and it's twice as long, or just keep chaining and guess what, you stay in is for the duration. May I also suggest using the morph that removes status effects so you don't pop out from dots. If you have projectiles coming at you, roll dodge then cloak. It's really a learning issue.
Except the whole getting broken by everything it's not suppose to be broken by buggy part.
cozmon3c_ESO wrote: »roll dodge then cloak, gets all those pesky projectiles off you.cozmon3c_ESO wrote: »Cast it twice right before the first one ends and it's twice as long, or just keep chaining and guess what, you stay in is for the duration. May I also suggest using the morph that removes status effects so you don't pop out from dots. If you have projectiles coming at you, roll dodge then cloak. It's really a learning issue.
Except the whole getting broken by everything it's not suppose to be broken by buggy part.