Well it will likely just be the formatting tomorrow that I can get complete (I'll try to get the working formulas plugged in as well but no promises). I am also exploring options to save information and generate a shareable url like the outdated build sites. Unfortunately I have not figured out a good way to accomplish it yet....If I can I might be willing to try to do a java applet that does the CS passives and skill builds. This is way in development though and may never see the light of day depending on what I can work out on my end.
It's funny the math is the easy part for me the website stuff is the hard part
Hey @Tarikko @Elder_III @Dagoth_Rac @Atarax @SG_Celerrimus @Soulac @Bouvin I am working on the layout for the more advanced calculator and I would like everyones input before I get too far into this much larger project. Anyone else is welcome to give input also. Some specific questions I would like answered:
I have changed the input (for the star CP values) into slider bars instead of input text boxes is there a preference?
The tower tree as you pit points into the stars will pop-up passives as they are unlocked (not implemented in the other trees yet) is this desirable (obviously a description of the passive telling what the bonus does would pop up in the completed version)?
Under each star in the tower tree is a box this will output the % buff like in the basic calculators, is this the correct info people would like here? Desired format? Any additional info that would be wanted here?
Any further feedback?
I guess my idea is that the larger calculators will provide the necessary (for a build info) while the basic calculators will contain graphs and additional information for theory crafting or understanding etc...that said its the entire playernase that will be utilizing the calculators so your input helps to make sure the product is useful for everyone.
Oh...I almost forgot here's the link to the current advanced calculator:
http://asolutionaday.com/elder-scrolls-calculators/thief/thief-constellations-calculator/
Edit: Also I changed the formatting some I think it looks better aesthetically than the orogionals ...so lemme know if the new look or the old look is preferable.
Hey @Tarikko @Elder_III @Dagoth_Rac @Atarax @SG_Celerrimus @Soulac @Bouvin I am working on the layout for the more advanced calculator and I would like everyones input before I get too far into this much larger project. Anyone else is welcome to give input also. Some specific questions I would like answered:
I have changed the input (for the star CP values) into slider bars instead of input text boxes is there a preference?
The tower tree as you pit points into the stars will pop-up passives as they are unlocked (not implemented in the other trees yet) is this desirable (obviously a description of the passive telling what the bonus does would pop up in the completed version)?
Under each star in the tower tree is a box this will output the % buff like in the basic calculators, is this the correct info people would like here? Desired format? Any additional info that would be wanted here?
Any further feedback?
I guess my idea is that the larger calculators will provide the necessary (for a build info) while the basic calculators will contain graphs and additional information for theory crafting or understanding etc...that said its the entire playernase that will be utilizing the calculators so your input helps to make sure the product is useful for everyone.
Oh...I almost forgot here's the link to the current advanced calculator:
http://asolutionaday.com/elder-scrolls-calculators/thief/thief-constellations-calculator/
Edit: Also I changed the formatting some I think it looks better aesthetically than the orogionals ...so lemme know if the new look or the old look is preferable.
Well you ask about the current Ressource, but the champion-system doesn´t care about Mundus or Foodbuff bonus, so it´s calculated without them.
Let them insert their current Mundus, their active BuffFood and their current Stat, you´ll need all three for a correct calculation.
((Base+Enchant+Set)*(Modifier*InvestedChampionPoints^Modifier)+(Base+Enchant+Set+BuffFood+Mundus))*(1+OtherPassives)
@Soulac OK so formula for me would be:
(CurrentValue * (1+passives))+(BaseValue*(my_multiplier))
Where BaseValue is:
BaseValue * (1 + Mundus%)*(1+Food%) = CurrentValue
Transformed
BaseValue = CurrentValue/((1+Mumdus%)*(1+Food%))
Also
BaseValue = Base + Enchant + Set
I think I understand correctly?
@Soulac OK so formula for me would be:
(CurrentValue * (1+passives))+(BaseValue*(my_multiplier))
Where BaseValue is:
BaseValue * (1 + Mundus%)*(1+Food%) = CurrentValue
Transformed
BaseValue = CurrentValue/((1+Mumdus%)*(1+Food%))
Also
BaseValue = Base + Enchant + Set
I think I understand correctly?
Err I guess the bolded part would actually be
BaseValue * (1 + Mundus%) + Food = Current Value
Transformed
BaseValue = [CurrentValue/(1+Mundus%)] - [Food/(1+Mundus%)]
Hey, all involved - thanks for the hard work. I just saw this and was reading through it. Work limits how much I can review the calculator right now, but I will gladly jump to it later. I have wanted to be able to see what I was getting as well as to have the ability to plan out where I want to spend points. Thanks for all the hard work and I will get back to this by tomorrow. Again....awesome's and insightful's throughout from me for taking the time to enhance the gaming experience.
It looks pretty good to me, I think I understand how it's set up currently and it seems to be working as intended.
I would set it up in a tree style layout, like this:
Keepercraft wrote: »@Faugaun Stendarr bless you. :]