The high-level game consists of many activities:
- Trials
- Vet Dungeons
- Solo Grinding
- Mass PvP
- Small Group PvP
- One vs One Duels in PvP
These all emphasize different strengths and require different builds to optimize. Balancing the game around just that last one, which is probably the least popular among all players, is probably the worst way to do it.
This is why so many MMO have failed, I mean with this reasoning. This is a paradigm where you say to a specific class: you'd better be grouped, because otherwise you suck. In ESO, this means that if you don't have a magicka build, you suck. This is not acceptable, and in my opinion compromizes the future of the game.So, some classes/builds are superior to others. There's a problem here?
It's PVP, PVPers mostly don't want 'diversity' they want to win and will use whatever cookie-cutter FoTM build is shown to be best .. and no MMO should ever be balanced on 1 v 1, EVER!
trimsic_ESO wrote: »People are dueling in Cyrodiil almost every day. You just have to ask in the /z where these duels are in place on the map. Having a look at the duels, or participating to these duels would bring a lot of useful information to you, the developpers, to see and analyze what's working as intended and what is not.
For instance:
- About 80 to 90 percent of the players in these duel areas have a magicka build
- No one uses a heavy armor - some did, just to test, but with a light armor and a magicka build the damage shields are more efficient than the protection granted by the heavy armor
- There are a lot of sorcerers, many templars, a few DK and NB - you should try to understand why
Since 1.6 targets the build diversity, having a look at these duels will help you understand why this goal is not reached yet.
Joy_Division wrote: »To duel effectively, it requires specific builds using specific tactics that have almost zero to do with the PvE component of the game and also something fundamentally different from the AvAvA environment Cyrodiil is based around. This is why some people did and do not want ZoS to implement official dueling: because it will generate a huge amount of feedback that is not applicable to much of the game
Joy_Division wrote: »To duel effectively, it requires specific builds using specific tactics that have almost zero to do with the PvE component of the game and also something fundamentally different from the AvAvA environment Cyrodiil is based around. This is why some people did and do not want ZoS to implement official dueling: because it will generate a huge amount of feedback that is not applicable to much of the game
Well said. Dueling does have the advantage of showing what is possible for min-maxxed builds, but that does not mean it translates directly to... anything that isn't dueling. And most things in TESO are not dueling.
ESO also does not support dueling.
No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lolAlphashado wrote: »The high-level game consists of many activities:
- Trials
- Vet Dungeons
- Solo Grinding
- Mass PvP
- Small Group PvP
- One vs One Duels in PvP
These all emphasize different strengths and require different builds to optimize. Balancing the game around just that last one, which is probably the least popular among all players, is probably the worst way to do it.
Agreed. PvE is relentlessly nerfed based on PvP already.
No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lolAlphashado wrote: »The high-level game consists of many activities:
- Trials
- Vet Dungeons
- Solo Grinding
- Mass PvP
- Small Group PvP
- One vs One Duels in PvP
These all emphasize different strengths and require different builds to optimize. Balancing the game around just that last one, which is probably the least popular among all players, is probably the worst way to do it.
Agreed. PvE is relentlessly nerfed based on PvP already.
It was a real question. I never understood the point of view of those like who I quoted.No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lolAlphashado wrote: »The high-level game consists of many activities:
- Trials
- Vet Dungeons
- Solo Grinding
- Mass PvP
- Small Group PvP
- One vs One Duels in PvP
These all emphasize different strengths and require different builds to optimize. Balancing the game around just that last one, which is probably the least popular among all players, is probably the worst way to do it.
Agreed. PvE is relentlessly nerfed based on PvP already.
I love that you not only dismissed the concerns, but added a "LOL." If you want to complete the "I couldn't care less about what others think" trifecta, you should consider editing in a 'carebear' comment.
You probably just forgot
I'll put this out there.
Without the feedback of these duelers, we would not know things like..
Damage Shields prevent every offensive "Proc" used on them. As well as the Ultimate generation buff. And a myriad of other wonky stuff.
I didn't read anything in the OP that suggests he was asking for dueling, or even a balance pass using exclusively such data.
These duels SHOULD be looked at and studied, not for any kind of 1v1 balance, but more for the new "Meta" trends and whether stuff is working as intended. Most of which can't be tested with mobs.
Personally I would really like to NOT see such a huge population of one class using the same build, due to it being so much more effective than others, as we have in the past to current live game.
I believe that's all he was asking for.
.. and no MMO should ever be balanced on 1 v 1, EVER!
It was a real question. I never understood the point of view of those like who I quoted.No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lolAlphashado wrote: »The high-level game consists of many activities:
- Trials
- Vet Dungeons
- Solo Grinding
- Mass PvP
- Small Group PvP
- One vs One Duels in PvP
These all emphasize different strengths and require different builds to optimize. Balancing the game around just that last one, which is probably the least popular among all players, is probably the worst way to do it.
Agreed. PvE is relentlessly nerfed based on PvP already.
I love that you not only dismissed the concerns, but added a "LOL." If you want to complete the "I couldn't care less about what others think" trifecta, you should consider editing in a 'carebear' comment.
You probably just forgot
No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lol
I was a raider a few years back. World ranking guild with a world ranking toon. I specifically said bosses as in ESO trials... ESO doesn't have exactly the most challenging bleeding edge pve content. There are huge tolerances for DPS checks. I don't believe there have been any nerfs in ESO that have made any pve content unbeatable. This is my point.Alphashado wrote: »It was a real question. I never understood the point of view of those like who I quoted.No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lolAlphashado wrote: »The high-level game consists of many activities:
- Trials
- Vet Dungeons
- Solo Grinding
- Mass PvP
- Small Group PvP
- One vs One Duels in PvP
These all emphasize different strengths and require different builds to optimize. Balancing the game around just that last one, which is probably the least popular among all players, is probably the worst way to do it.
Agreed. PvE is relentlessly nerfed based on PvP already.
I love that you not only dismissed the concerns, but added a "LOL." If you want to complete the "I couldn't care less about what others think" trifecta, you should consider editing in a 'carebear' comment.
You probably just forgot
My "point of view" is from someone that enjoys both PvP and PvE equally as a matter of fact.
Another fact is that 90% of the nerfs you see in any MMO (including ESO) are a direct result of people crying about OP FOTM skills in PvP. Therefore the PvP crowd is directly responsible for having a direct effect on 100% of the game.No agreeing, but what if it was? does it matter? You kill the bosses in 11 mins instead of 10? lol
In many cases, the difference between 10 mins and 11 mins is the difference between success and failure. If a boss has an enrage timer and wipes the entire group because the group didn't have enough dps using old builds that were nerfed because of PvP concerns, then THAT is why it matters.
Can they find new builds to use? Probably. But that isn't the point. The point is that the reason they had to rebuild their character to begin with is because they were nerfed due to PvP, and THAT is why it matters.
When you start asking for nerfs, you HAVE to consider how that change would effect the entire game, not just PvP. Suggesting that those changes have little effect on the PvE crowd can easily be perceived as selfish and narrow minded.
I watched some duels in cyro from a popular streamer named erlexx and what I saw seemed un balanced; damage was way to high in general and it looks like 2H is the new way to go.
trimsic_ESO wrote: »People are dueling in Cyrodiil almost every day. You just have to ask in the /z where these duels are in place on the map. Having a look at the duels, or participating to these duels would bring a lot of useful information to you, the developpers, to see and analyze what's working as intended and what is not.
For instance:
- About 80 to 90 percent of the players in these duel areas have a magicka build
- No one uses a heavy armor - some did, just to test, but with a light armor and a magicka build the damage shields are more efficient than the protection granted by the heavy armor
- There are a lot of sorcerers, many templars, a few DK and NB - you should try to understand why
Since 1.6 targets the build diversity, having a look at these duels will help you understand why this goal is not reached yet.
Duels is not how real Cyrodiil pvp takes place. All the dueling data that's getting collected really means very little. There are very few situations once real pvp starts were you get a 1v1 fight. I have no problem with people creating builds for 1v1 fights or 2v1 fights that are really effective because those builds die just like very one else when its 10 vs 10 or 100 vs 100. What would really help Zos if if people would stop dueling and go out and really pvp. Get in big fights and see how all the new changes really work. Can that 1v1 build that is unkillable tank 20+ people and not die. Cause then we would have a problem. I don't see a problem if 1v1 someone can't be killed cause they made a build to counter magicka and the 1 person they are fighting is using a magicka build. IMO all the people dueling are actually hurting how testing is going and providing lots of information based on situations that very rarely ever happen and then demanding changes based on those situations.
What Zos should really do is go in to Cyrodiil and make an announcement for everyone to stop dueling or they will be kicked from Cyrodiil. Tell people to start really doing pvp so they can get valid data and not this garbage data.