@Murmeltier I totally agree that Templar is the "standard" for Healers in ESO and have no issue with that. I'm happy for them to stay the go-to Healer in many people's minds. As a VR14 NB who's MS is Healing and Tanking I can say 100% positively that I can Main Heal anything in ESO up to AA/HR/DSA as I haven't done SO yet. I do however know that ALL content in ESO has been Healed and Tanked by all 4 Classes so it's not an issue of whether it can or should be done, it's already being done.
Once again we are not asking ZoS to erase Templars from the game and it's perfectly reasonable for non-Templars to be further in line Healing wise to Templars. ZoS has even talked about this before, that they are unhappy with the way Resto Staff tree is. There is no reason to even think that further bolstering non-Templars to heal uniquely is going to somehow erode the Class system as we know it, it would actually improve it.
I think we will see a distinct change in this behavior once 1.6 actually hits Live. Those Players who are spamming Magicka/Stamina while dropping nothing in Health only have 14-16K Health in PvE and will be 1-shot by many Boss abilities in Vet Dungeons and Trials. Right now we're seeing that 18-23K is the minimum Health needed to survive such abilities like Bogdan's Ground Slam in Vet EH which hits on PTS for 18K. IIRC, the Atronach in AA on PTS is hitting for 21K, but I could be wrong.davedwildebeast wrote: »in 1.6 with people maxing magicka to get the strongest DPS/HPS, magicka management will be less of an issue.
My Healing build for example on PTS (same gear/attributes as Live) when NA had access was ~24K Magicka and ~21K Health, quite reasonable for both. That's with 5pc Mara, 4pc Healer's Habit and 2pc EG set, all Legendary except Jewelry. I doubt I will have to tweak that build much to reflect specific Boss abilities. Time will tell ofc, but hopefully @ZOS_JessicaFolsom or @ZOS_GinaBruno will happen by this thread (I don't know if either of them handle these type of suggestions) and we can get even a 'maybe' out of them. Hell I'd settle for an 'interesting' lol.

@Darkintellect that's a VERY interesting build. I can certainly see why it would be dodgy until you get used to it, but very impressive build out. I've already started tweaking my gear for 1.6 as I'm a Vampire and ZoS decided to say F'U to Vamps by dropping our Legendary Glyph to a whopping 3.4% Fire Resistance from the 28% it is on Live. I'm having to make some concessions to deal with the added Fire dmg I take in 1.6 but it'll only effect my Mundus by 0.6% so no big deal really. I will build out a set like you have to test it out for myself to see if I can hack it, but if I can and even roughly based on your Funnel Health numbers I see it being VERY strong indeed. Thank you for the info.
eserras7b16_ESO wrote: »Don't know for sure but, sorcerer looks beast with his Magicka management. Now that the shield ability from the restoration staff is good, you just need to get the Eyes of Mara set (12% reduced cost from Restoration staff abilities) and you'll be able to spam heals all the way and the shield to save people asses. Shielding will replace Breath of life.
I disagree. Here's a list of class passives. The ones affecting healing are in red.eserras7b16_ESO wrote: »Don't know for sure but, sorcerer looks beast with his Magicka management. Now that the shield ability from the restoration staff is good, you just need to get the Eyes of Mara set (12% reduced cost from Restoration staff abilities) and you'll be able to spam heals all the way and the shield to save people asses. Shielding will replace Breath of life.
Increases Magicka Recovery by 10%.
Reduces ability Magicka and Stamina costs by 5%.
Increases player's Health Recovery by 20% with a Daedric Summoning ability slotted.
Reduces the cost of Ultimate abilities by 15%.
Reduces Magicka, Stamina and Ultimate ability costs by 4%.
While Gaining Ultimate: Grants you 2 additional Ultimate
Increases the damage bonus for your Critical Strikes by (10)% and your damage against blocking targets by (10)%
Increases Block amount vs melee attacks by 15%
Increases Weapon Damage by 6% and Spell Resistance by (2000)
Increases resurrection speed by 20%
Affected allies resurrect with 100% more Health
50% chance to gain a soul gem upon successful resurrect
Increases Critical Strike rating by 2519 for each Assassination ability slotted.
Increases bonus Critical Strike damage by 10%.
A successful critical hit gives nearby Minor Savagery, increasing Weapon Critical Strike rating by 629 for 20 seconds.
Increases Stamina Regeneration by 30%.
Increases Max Health by 3% for each Shadow ability slotted.
After drinking a potion you gain 12 Ultimate.
Increases Max Magicka by 8% while a Siphoning ability is slotted.
Increases the effectiveness of your healing done by 3% for each Siphoning ability slotted.
Increases the damage of flame abilities' burning effect by 66%.
Increases the damage of flame-based area of effect abilities by 6%.
Block an additional 10% damage
Increases Spell Resistance by (2500)
Increases healing received by 12% while a Draconic ability is activated.
Increases Health Recovery by 4% for each Draconic Power ability slotted.
When activating an Ultimate ability:
Restores Health, Magicka and Stamina
Restore amount increased by 70% of the Ultimate's cost
eserras7b16_ESO wrote: »[*]Dragonknights don't have any ability or passive to make them heal better.[/list]
Sorcs have excellent resource management but don't really have anything special with their healing. Their class skills don't give much to other players either. However, in an all out HPS fight, Sorcs would still win most of the time.eserras7b16_ESO wrote: »[*]Dragonknights don't have any ability or passive to make them heal better.[/list]
That's wrong. Igneous Shield buffs the healing for 30%, that's incredibly good.
Sorcerers tend to be the worst healers right now.
All true. But all things considered, Ward Ally is a much better choice for emergencies than Breath of Life. Main reason being that it blocks damage. Breath of Life has very high crit heals, but Ward allows me to heal over the shield and allows the affected player to take quite a bit more damage.Darkintellect wrote: »Shielding in that circumstance is not overly efficient or helpful since it's set to the target with the Lowest health remaining, or if everyone has full health, hits the target with the lowest total health.
On it's own, the coefficient is poor and it's far better to spam Blessing of Restoration or Illustrious Healing which hit not only multiple targets, but does far more than any variant of the Wards.
Ward still is and will likely remain an emergency button for low health allies since you want to utilize as much of that additional 300% as you can.
Spottswoode wrote: »Sorcs have excellent resource management but don't really have anything special with their healing. Their class skills don't give much to other players either. However, in an all out HPS fight, Sorcs would still win most of the time.eserras7b16_ESO wrote: »[*]Dragonknights don't have any ability or passive to make them heal better.[/list]
That's wrong. Igneous Shield buffs the healing for 30%, that's incredibly good.
Sorcerers tend to be the worst healers right now.
Raw HPS is HEAVILY overrated though. Where DK's do shine very well on healing is their party damage shielding and damage reduction. Why heal inordinate amounts of damage when you can just prevent it?
On that point, I don't use Breath of Life at all outside of specific dungeon bosses. In trials, I'll never use it once.All true. But all things considered, Ward Ally is a much better choice for emergencies than Breath of Life. Main reason being that it blocks damage. Breath of Life has very high crit heals, but Ward allows me to heal over the shield and allows the affected player to take quite a bit more damage.Darkintellect wrote: »Shielding in that circumstance is not overly efficient or helpful since it's set to the target with the Lowest health remaining, or if everyone has full health, hits the target with the lowest total health.
On it's own, the coefficient is poor and it's far better to spam Blessing of Restoration or Illustrious Healing which hit not only multiple targets, but does far more than any variant of the Wards.
Ward still is and will likely remain an emergency button for low health allies since you want to utilize as much of that additional 300% as you can.