Can't work.TL;DR: Do NOT Homogenize all 4 Classes so that they Heal the same but instead improve on each Class's strengths so that each Healer stays unique while remaining competitive.
If that's a jib at ZoS for their lack of ability to balance things in ESO and I'm not getting the sarcasm then yes I agree. However if that's serious then I'm not sure where you come from on that angle.Can't work.
ZOS can't possibly design battle content if the game has several 'types' of healer which are situational and therefore have to script a fight depending on group make-up or else content that DEMANDS a specific healer type for this boss, a different one for the next boss, etc.
I think we will see a distinct change in this behavior once 1.6 actually hits Live. Those Players who are spamming Magicka/Stamina while dropping nothing in Health only have 14-16K Health in PvE and will be 1-shot by many Boss abilities in Vet Dungeons and Trials. Right now we're seeing that 18-23K is the minimum Health needed to survive such abilities like Bogdan's Ground Slam in Vet EH which hits on PTS for 18K. IIRC, the Atronach in AA on PTS is hitting for 21K, but I could be wrong.davedwildebeast wrote: »in 1.6 with people maxing magicka to get the strongest DPS/HPS, magicka management will be less of an issue.
The comment you make about PvP is exactly why I took the approach I did in tweaking what the 3 Classes already have to improve their Healing but not at the same time make them the new stupid-OP in PvP. Removing the Shield from the Synergy of Magma Shell and putting on use (just like VoB's damage reduction by standing in it, but the Slip Away is the Synergy) would be of great help. Also slightly increasing the Shield and Heal portions of Ingeous would help as well. Yes they aren't huge changes but I don't think they could be without severely imbalancing PvP.heroofnoneb14_ESO wrote: »As for DK healing: I have healed through different dungeons on my DK, but it is really situational right now. Bubble healing, aka damage shield stack then heal heal heal, is something that requires pre setup so your group doesn't die. See a major hit incoming? Igneous shield and prepare healing springs. Rushing a keep you should have magma shell going BEFORE and hope someone is smart enough to hit the synergy. This pre-disaster management is good but has issues when the healer lags, they get cced, and other factors.
There are ways to fix this by tweaking abilities to give immunity to cc, higher healing to others, or giving maybe some passives to ultimate generation for magma shell, but that's still all subjective. I think a big thing a DK needs is a rescue of some kind when a mistake is made. Not sure what that is, but I'm sure people will *** about it in pvp.
I think we will see a distinct change in this behavior once 1.6 actually hits Live. Those Players who are spamming Magicka/Stamina while dropping nothing in Health only have 14-16K Health in PvE and will be 1-shot by many Boss abilities in Vet Dungeons and Trials. Right now we're seeing that 18-23K is the minimum Health needed to survive such abilities like Bogdan's Ground Slam in Vet EH which hits on PTS for 18K. IIRC, the Atronach in AA on PTS is hitting for 21K, but I could be wrong.davedwildebeast wrote: »in 1.6 with people maxing magicka to get the strongest DPS/HPS, magicka management will be less of an issue.
For sure I think there will still end up being those few builds that reach the 20K-ish Health range while still having ~30K Magicka in PvE. As for Sorcs and Surge, I agree that made you unique but I honestly think with the 2 changes I suggest Sorcs could become the most efficient Healers in the game. I certainly can't stack full Spell Damage on my NB unless I'm in a very good group who knows all the fights and is in TS/Vent just in case I still OOM. I could however see Sorcs with the above changes stacking Spell Damage just like a DPS does while still having just as efficient Healing as me running mostly Regen/cost reduction gear.davedwildebeast wrote: »I don't think you're wrong at all... I think you just hit the nail on the head... people will be forced to put a bit more into health in PvE.... but there will still be more in Magicka than there is now, hence magicka management will be a very small issue, if an issue at all.
And my main point from a Sorc healer perspective is that it was Surge that made a difference for us... without it all classes have better support/healing abilities than us.
This has kinda gone under the radar a bit in all the other Sorc complaint threads, probably because there aren't many main Sorc healers out there to complain.... but 1.6 in its current form looks like it will move the Sorc into last place on the healer front. And they're already last in tanking, and also looks like 1.6 PvE is last in the DPS charts too (Still strong in PvP though).
This exactly. I'm so glad someone else gets the idea that bringing up the 3 other Classes for Healing without just buffing the Resto tree is the best solution, also not nerfing Templar Healing in any way. I also still have no problem with Templar still retaining the title of highest HPS, highest burst in groups of 4 or smaller, easiest to heal with for harder content or bad pugs, etc. This idea is strictly to further develop the individual uniqueness that the 3 non-Templar Classes have. I'd love to see the day that "Classes" are no longer even on anyone's mind in ESO and it's just "LF2M Heals and a Tank" with no regard to what Class they play.Giving other classes acess to better healing skills won't devalue my Templar.
It will give Templars the oppertunity to play roles other than heals and give other classes a better chance to learn healing in endgame content.
It's a win/win from where I stand. Hope zos sees this thread! Nice work.
Yeah I've been playing with that ability and it's pretty cool. Time will tell whether it's actually useful for it's high cost (costs the same as Ward/BoL).The thing is, Resto Staff is in most parts just boring. I don't get why there are no weapon ultimates. The whole "healing" in the game is rather limited. I am glad that in 1.6 they introduce at least 2 new heal skills (morph of the Necrotic Orb and the Assault heal for stamina), but it's still not enough.
Could change the twilight matriarch morph so it heals any nearby allies when they fall below 35% health instead of only applying to the caster and maybe reduce it's current 30 second CD a bit.Exactly what DeLindsay says.
I am fine with:
Templar: Burst healer
Nightblade: HoTs
Dragon Knight: Shield healer
But Sorcs need another kind of role, much more focussed in healing. They need at least ONE distinct class ability that will help them. Maybe some kind of "healing" morph from their pets - healing Atronarch or healing Twilight would be great and would add something special.
Although I don't know the exact details Eric did elude to a Passive change with Sorcs in 1.6.3 that will give them much more Spell Damage with Class abilities slotted. He implied this would help Sorc DPS and Healing so we'll have to wait and see.Exactly what DeLindsay says.
I am fine with:
Templar: Burst healer
Nightblade: HoTs
Dragon Knight: Shield healer
But Sorcs need another kind of role, much more focussed in healing. They need at least ONE distinct class ability that will help them. Maybe some kind of "healing" morph from their pets - healing Atronarch or healing Twilight would be great and would add something special.
That's certainly interesting.Could change the twilight matriarch morph so it heals any nearby allies when they fall below 35% health instead of only applying to the caster and maybe reduce it's current 30 second CD a bit.
What about instead of 10% Magicka cost reduction to the Summoned Charged Atronach idea, it instead gave a HoT or Health Regen bonus. Both would have to be fairly minor per tick as the Ultimate lasts a long time but maybe it could be worked that over it's duration it regens 50% of the Allies Health?I think the morph is too special to be really useful. Maybe with another addition of some kind of AoE HoT given by the Twilight it could be a nice addition of rescue healing.
Can't work.TL;DR: Do NOT Homogenize all 4 Classes so that they Heal the same but instead improve on each Class's strengths so that each Healer stays unique while remaining competitive.
ZOS can't possibly design battle content if the game has several 'types' of healer which are situational and therefore have to script a fight depending on group make-up or else content that DEMANDS a specific healer type for this boss, a different one for the next boss, etc.
Games like GW2 show how craptastic group content is when no-one is a 'real' healer, tanks can't taunt, etc.
What about instead of 10% Magicka cost reduction to the Summoned Charged Atronach idea, it instead gave a HoT or Health Regen bonus. Both would have to be fairly minor per tick as the Ultimate lasts a long time but maybe it could be worked that over it's duration it regens 50% of the Allies Health?I think the morph is too special to be really useful. Maybe with another addition of some kind of AoE HoT given by the Twilight it could be a nice addition of rescue healing.
I would actually be quite fine with Sorcs having the best heal staff heals. This would make them more flexible than other healers. I have to admit though, sorcs are really hurting for healing skills. They don't have any good ultimates for the job either. (Absorption field is ok, I guess.)Although I don't know the exact details Eric did elude to a Passive change with Sorcs in 1.6.3 that will give them much more Spell Damage with Class abilities slotted. He implied this would help Sorc DPS and Healing so we'll have to wait and see.
I disagree. All classes should be capable to endorse all roles. Sorcerer, Nightblade, and Dragonknight should be healers once they use a resto staff...and in the same way, Templar should be able to heal without using a resto staff (the spells of the resto staff and Restoration skill line should redondant, and atm, its not what we have).
davedwildebeast wrote: »Really really interesting.
My main (Sorc) has actually been a healer for most of his life.... but recently changed to DPS as it was just a hassle getting into groups as a sorc healer (As you mention).
My concern for Sorcs from a healing perspective in 1.6 is that they are now bottom of the pile by a long way...
The reason: All classes can stack magicka/spell power as you suggest to get the same strength resto heals, except NB's & DK's have siphoning/Shields that can help as well. in 1.6 with people maxing magicka to get the strongest DPS/HPS, magicka management will be less of an issue.
The one thing Sorcs had going for them was Surge... this made them the strongest resto staff healers pre 1.6! Now with soft caps gone, and surge nerfed to uselessness this is no longer the case.
Sorcs have basically no normal class skills that buff their group in any way.
I agree and I even said as much in the OP that this concept is about bringing UP the 3 non-Templars a little while NOT nerfing Templars and at the same time further diversifying the Classes in their Healing Role. Most have no issue with Templars being King/Queen of the Healers, so that's not an issue in this thread. All I'm asking ZoS is that they take the strengths each Class has, in regards to Healing, and bolster them so that they are a little stronger while Healing thus trying to erode the perception that many have that nobody but Templars can Heal.AshySamurai wrote: »I agree with statment that every class should be equal in healing. But we get the same issue which we have with LA vs other armor. Most of skills was magika/spell crit/spell power based and it maked a big difference in magika vs stamina. With healing we have templars (10 skills + Ult) vs any other class (5 skills). You don't have to be a genius to see why templar always will be better for healing.
I'm sorry to derail your post but you are incorrect. Trial runs already take non-Templars, including Sorcs, as their main Healers, just not as often as Templars. I Heal with all 4 Classes and this thread took a careful look at the big picture. I'm not asking ZoS to make NB/DK/Sorc better Healers than Templars, nor is anyone else. We're asking that ZoS use specific abilities/passives within those 3 Classes to bolster how they Heal to further make each Class a unique style of Healer. I also specifically said NOT to just buff the Resto Staff tree.Murmeltier wrote: »The Staff never will be competive in Endgame without a Burstheal like Rushed Ceremony. No Raid will take a Sorcerer with a pushed Restoration-Staff Line, without that Burstheal.
If they give an equal (equal means in Numbers) Heal to the Restoration-Staff Line, you dont have to play a Templar anymore. But then we can start to rip off the whole Skills, like i said before. A very bad Idea.
I'm sorry to derail your post but you are incorrect. Trial runs already take non-Templars, including Sorcs, as their main Healers, just not as often as Templars. I Heal with all 4 Classes and this thread took a careful look at the big picture. I'm not asking ZoS to make NB/DK/Sorc better Healers than Templars, nor is anyone else. We're asking that ZoS use specific abilities/passives within those 3 Classes to bolster how they Heal to further make each Class a unique style of Healer. I also specifically said NOT to just buff the Resto Staff tree.Murmeltier wrote: »The Staff never will be competive in Endgame without a Burstheal like Rushed Ceremony. No Raid will take a Sorcerer with a pushed Restoration-Staff Line, without that Burstheal.
If they give an equal (equal means in Numbers) Heal to the Restoration-Staff Line, you dont have to play a Templar anymore. But then we can start to rip off the whole Skills, like i said before. A very bad Idea.