Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Sanctum Ophida Trial nerfed? It seems easier on PTS than on Live..

  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.


    If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
    And once we have more CP it will be a piece of cake.

    It is really not our problem if you cannot adapt to the new changes.

    Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.

    I do not blame @Alcast for his reaction.

    While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.

    You were instrumental in orchestrating mass hysteria and insulted many many people along the way.

    All that aside, things happen. People are passionate about this game. It's very easy to overreact when you are deeply concerned about something you care about. It happens to the best of us.

    It's great to see so many people on the PTS. Lots of issues are surfacing like this conversation about OS. It shows that despite everything, there is clearly a ton of people that care about the welfare of this game, and that gives me a little hope for the future of this community. Even with all the chaos.
    Edited by Alphashado on February 7, 2015 9:56PM
  • Alcast
    Alcast
    Class Representative
    Alphashado wrote: »
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.


    If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
    And once we have more CP it will be a piece of cake.

    It is really not our problem if you cannot adapt to the new changes.

    Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.

    I do not blame @Alcast for his reaction.

    While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.

    You were instrumental in orchestrating mass hysteria and insulted many many people along the way.

    that is exactly the reason why I was that rude. I saw several other posts of this person in oter threads.

    Thank you :)
    Edited by Alcast on February 7, 2015 10:25PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • pppontus
    pppontus
    ✭✭✭✭✭
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
    pppontus wrote: »
    Nope, he is 100% correct. We got to the Serpent yesterday pretty much just lollygagging with lousy builds and no clue, Manti and Serpents health modifiers is merely 5x so they go down fast even with bad builds. We wiped on the Serpent because we used up our resses since we still suck a bit on the PTS, but we shouldn't have been able to even get there..

    SO is nerfed.

    https://www.youtube.com/watch?v=ZcntMLJ8ir0

    If the bosses are to deal less damage, why did the Tank get 1 shot? Vid timer 2:23.

    Seems the tank had to have been around 98% healed and then wack, dead.

    Because gaining ultimate requires dropping block now... remember we were just testing. :smile:
  • pppontus
    pppontus
    ✭✭✭✭✭
    Alcast wrote: »
    I guess it makes sense to make it easy mode since they made most of the gear worthless.

    Gear is totally fine. If you refer to the crit then dun worry. You got now a 10% base crit and you can get another 12% from the CP system...so they HAD to nef it otherwise you would see ppl with 150% crit lol

    I didn't say crit is worthless or unavailable. What is worthless is the Sanctum gear and trials gear in general because the meager crit on it isn't worth putting on. It'll be much more viable to take your 12% crit from the champion system and your base crit and then put on spell/weapon damage gear with it.

    Well now to increase DPS you should take spell power over magicka over crit. So gear with crit, is worthless because any gear with spell/weapon power or max magicka/stamina is always a better option
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Alphashado wrote: »
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.


    If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
    And once we have more CP it will be a piece of cake.

    It is really not our problem if you cannot adapt to the new changes.

    Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.

    I do not blame @Alcast for his reaction.

    While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.

    You were instrumental in orchestrating mass hysteria and insulted many many people along the way.

    All that aside, things happen. People are passionate about this game. It's very easy to overreact when you are deeply concerned about something you care about. It happens to the best of us.

    It's great to see so many people on the PTS. Lots of issues are surfacing like this conversation about OS. It shows that despite everything, there is clearly a ton of people that care about the welfare of this game, and that gives me a little hope for the future of this community. Even with all the chaos.
    coming from the guy who defends zos at every single turn...no matter what they do...this makes me laugh. Also you never finished SO in the live server....so are you just here to insult me because i dont think you can actually add to this conversation otherwise
    Edited by Joejudas on February 7, 2015 10:47PM
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Alcast wrote: »
    Alphashado wrote: »
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.


    If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
    And once we have more CP it will be a piece of cake.

    It is really not our problem if you cannot adapt to the new changes.

    Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.

    I do not blame @Alcast for his reaction.

    While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.

    You were instrumental in orchestrating mass hysteria and insulted many many people along the way.

    that is exactly the reason why I was that rude. I saw several other posts of this person in oter threads.

    Thank you :)

    and being rude is always the solution when someone gives criticism
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Anyways.....SO is easier and AA is harder....what do you think the reasoning behind this is ?
  • Alphashado
    Alphashado
    ✭✭✭✭✭
    ✭✭
    Joejudas wrote: »
    Alphashado wrote: »
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.


    If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
    And once we have more CP it will be a piece of cake.

    It is really not our problem if you cannot adapt to the new changes.

    Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.

    I do not blame @Alcast for his reaction.

    While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.

    You were instrumental in orchestrating mass hysteria and insulted many many people along the way.

    All that aside, things happen. People are passionate about this game. It's very easy to overreact when you are deeply concerned about something you care about. It happens to the best of us.

    It's great to see so many people on the PTS. Lots of issues are surfacing like this conversation about OS. It shows that despite everything, there is clearly a ton of people that care about the welfare of this game, and that gives me a little hope for the future of this community. Even with all the chaos.
    coming from the guy who defends zos at every single turn...no matter what they do...this makes me laugh. Also you never finished SO in the live server....so are you just here to insult me because i dont think you can actually add to this conversation otherwise

    You saying that I support zos just proves that you are willing and able once again to toss out false accusations w/o any knowledge what so ever.
    Joejudas wrote: »
    Alcast wrote: »
    Alphashado wrote: »
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.


    If you have no clue what you are talking about better do not talk at all dude. The Mantikora dies far too fast and there are a lot less trashmobs between bossfights.
    And once we have more CP it will be a piece of cake.

    It is really not our problem if you cannot adapt to the new changes.

    Thanks for testing this seeing as no one cares about SO now anyways since the gear is garbage. Also you clearly have an attitude problem to get on my case after I was like wait my bad I'm wrong. Cool story bro.

    I do not blame @Alcast for his reaction.

    While I applaud you for admitting you were wrong (that takes gonads), it doesn't compensate for the rabid rampage you went on for over a week on these forums. You insulted hundreds of people that were trying to ask you to chill out. People that were trying to have rational discussions with you about being patient and waiting to see how it looked once some thorough testing was done.

    You were instrumental in orchestrating mass hysteria and insulted many many people along the way.

    that is exactly the reason why I was that rude. I saw several other posts of this person in oter threads.

    Thank you :)

    and being rude is always the solution when someone gives criticism
    Lmfao. Priceless!

    And yes, for the first time since I started reading your posts, you are correct.

    This is off topic and I will stop.

    Edited by Alphashado on February 7, 2015 10:58PM
  • Alcast
    Alcast
    Class Representative
    Joejudas wrote: »
    Anyways.....SO is easier and AA is harder....what do you think the reasoning behind this is ?

    I think AA was boosted because it was extremly fast. I mean first boss is dead in 10 seconds. So now it will take more time :)

    And SO i guess because not many guilds were able to complete it
    Edited by Alcast on February 7, 2015 11:11PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Jaerlach
    Jaerlach
    ✭✭✭
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.

    A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.

    Overall though I hope the content remains of similar difficulty.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Alcast wrote: »
    Joejudas wrote: »
    Anyways.....SO is easier and AA is harder....what do you think the reasoning behind this is ?

    I think AA was boosted because it was extremly fast. I mean first boss is dead in 10 seconds. So now it will take more time :)

    And SO i guess because not many guilds were able to complete it
    People were starting to get it down though. I guess it makes sense though
  • Alcast
    Alcast
    Class Representative
    Joejudas wrote: »
    Alcast wrote: »
    Joejudas wrote: »
    Anyways.....SO is easier and AA is harder....what do you think the reasoning behind this is ?

    I think AA was boosted because it was extremly fast. I mean first boss is dead in 10 seconds. So now it will take more time :)

    And SO i guess because not many guilds were able to complete it
    People were starting to get it down though. I guess it makes sense though

    Yes, that is why i do not really understand why they nerf it.
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Jaerlach wrote: »
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.

    A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.

    Overall though I hope the content remains of similar difficulty.

    The group would just have to be a little bit more coordinated, but it would still be doable.
    Edited by timidobserver on February 8, 2015 4:22AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Jaerlach
    Jaerlach
    ✭✭✭
    Jaerlach wrote: »
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.

    A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.

    Overall though I hope the content remains of similar difficulty.

    The group would just have to be a little bit more coordinated, but it would still be doable.

    Possibly. By the 4th-5th cycle, I'm not really sure how viable healing through each slam would really be without a veil and nova always down, which is how people currently run Mantikora. You get some help from the new circle of protection, etc, but the content is currently designed with the expectation that you can always have mitigation for those kinds of things, and serpent poison phases, and that's a lot less likely to be true without massively distorting group compositions with 70s to build ultimates.

    Serpent phases aren't too bad (the main difficulty there is RNG, the DPS check and the execution of the lamia people), but I'd be skeptical that getting a group through a 5th cycle Mantikora stomp without veils and novas.

    OTOH, with his HP the way it currently is, that 5th phase is now really just his enrage, and the entire fight has to be done more quickly. The 3rd and 4th portal phases will be pretty rough, but they are doable without 100% mitigation uptime, so your DPS check is to get it done before 5 instead of before 6.


    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    JuL1aN wrote: »
    Fissh wrote: »
    I'd like to know what parts of it were nerfed. Which bosses(all?) Trash?

    Agreed.
    Though I want tough content, I would welcome a small nerf to Mantikora, but not to Serpent. My thoughts are that Mantikora is a huge stone wall for general public. I appreciate difficulty, but would rather that difficulty progress rather than stone wall front door....2 amazingly easy fights....then Serpent.
    I love the Serpent fight, and find it to be scaled almost exactly as it should be on live. NO nerf needed there. However, you create this content for people to play and making the Mantikora the hardest fight as the FIRST fight simply does not make sense. Get people into the content...progress the difficulty. Otherwise, confidence of the learners is deflated quickly right in the front door. This leads to a bit of elitist attitude when forming SO groups (I am guilty of it at times).

    Everything got nerfed or we got buffed too much.

    Everything got nerfed, just look at the time it takes us to kill 2nd boss from AA and look at the time it takes us to kill Manticora, it's ridiculous.
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Jaerlach wrote: »
    Jaerlach wrote: »
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.

    A few things, especially aoe, need a small nerf for similar difficulty since current mitigation rotations aren't possible. Imagine current mantikora with 1.6 ultimate system.

    Overall though I hope the content remains of similar difficulty.

    The group would just have to be a little bit more coordinated, but it would still be doable.

    Possibly. By the 4th-5th cycle, I'm not really sure how viable healing through each slam would really be without a veil and nova always down, which is how people currently run Mantikora. You get some help from the new circle of protection, etc, but the content is currently designed with the expectation that you can always have mitigation for those kinds of things, and serpent poison phases, and that's a lot less likely to be true without massively distorting group compositions with 70s to build ultimates.

    Serpent phases aren't too bad (the main difficulty there is RNG, the DPS check and the execution of the lamia people), but I'd be skeptical that getting a group through a 5th cycle Mantikora stomp without veils and novas.

    OTOH, with his HP the way it currently is, that 5th phase is now really just his enrage, and the entire fight has to be done more quickly. The 3rd and 4th portal phases will be pretty rough, but they are doable without 100% mitigation uptime, so your DPS check is to get it done before 5 instead of before 6.


    NB Shades are powerful against the Mantikora. Many NBs, particualrly the stam bow ones, are too busy ****** to their dps meter to bother casting it. There are a number of adjustments that can be made to make it doable, but I definitely agree the ultimate changes would make it a great deal more challenging. I don't like it because it feels like backward progression, but I can understand reducing the difficulty.
    Edited by timidobserver on February 8, 2015 4:45PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Petros
    Petros
    ✭✭✭
    pppontus wrote: »
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
    pppontus wrote: »
    Nope, he is 100% correct. We got to the Serpent yesterday pretty much just lollygagging with lousy builds and no clue, Manti and Serpents health modifiers is merely 5x so they go down fast even with bad builds. We wiped on the Serpent because we used up our resses since we still suck a bit on the PTS, but we shouldn't have been able to even get there..

    SO is nerfed.

    https://www.youtube.com/watch?v=ZcntMLJ8ir0

    If the bosses are to deal less damage, why did the Tank get 1 shot? Vid timer 2:23.

    Seems the tank had to have been around 98% healed and then wack, dead.

    Because gaining ultimate requires dropping block now... remember we were just testing. :smile:

    But it's easy to see when he does a Heavy attack...I don't think a light attack was gonna kill him like that

    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • sagitter
    sagitter
    ✭✭✭✭✭
    I hope they fix it, ophidia need to be "the trial" untill they implement a new hard one.
  • VarilRau
    VarilRau
    ✭✭✭
    Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.
    Varil Rau, Mag sorcerer
    Viiltoveikko, Stam sorcerer
    Meadshield, nord dragonknight

    DC EU
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
    Just admit you were wrong, that the constant bleating about stat nerfs was totally irrelevant.
    Edited by Kragorn on February 9, 2015 8:11AM
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    Kragorn wrote: »
    Joejudas wrote: »
    So I'm pretty sure Hodor either didn't finish or barely got it done on the PTS. So I'm pretty sure the OP is just trying to get a rise out of folks.
    Just admit you were wrong, that the constant bleating about stat nerfs was totally irrelevant.

    learn how to read i already did smart guy. and the stats and armor were nerfed.
  • Alcast
    Alcast
    Class Representative
    VarilRau wrote: »
    Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.


    You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now ;)

    And I do not see any reason why :(
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • pppontus
    pppontus
    ✭✭✭✭✭
    pppontus wrote: »
    Alcast wrote: »
    I hope they gonna increase the difficulty or at least the HP/armor of the mobs

    Serpent on Live: around 4mio hp
    Serpent on PTS: around 17mio hp

    That is nowhere near 10x LoL

    And on top of that, although we have LESS spell and armor resistance, Mobs and bosses deal less damage. Also AoE effects of mobs do a lot less damage.
    pppontus wrote: »
    Nope, he is 100% correct. We got to the Serpent yesterday pretty much just lollygagging with lousy builds and no clue, Manti and Serpents health modifiers is merely 5x so they go down fast even with bad builds. We wiped on the Serpent because we used up our resses since we still suck a bit on the PTS, but we shouldn't have been able to even get there..

    SO is nerfed.

    https://www.youtube.com/watch?v=ZcntMLJ8ir0

    If the bosses are to deal less damage, why did the Tank get 1 shot? Vid timer 2:23.

    Seems the tank had to have been around 98% healed and then wack, dead.

    Because gaining ultimate requires dropping block now... remember we were just testing. :smile:

    But it's easy to see when he does a Heavy attack...I don't think a light attack was gonna kill him like that

    Light attack 34k damage.. it's nasty as hell.
  • Jaerlach
    Jaerlach
    ✭✭✭
    Alcast wrote: »
    VarilRau wrote: »
    Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.


    You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now ;)

    And I do not see any reason why :(

    The trash pull is silly... it's 5x harder than the 2nd and 3rd bosses. I would be happy if they removed some trash while keeping the difficult mechanics (poison and overcharge) but made the two bosses into something relevant.

    The hardest part of stonebreaker is the 9 over chargers who spawn in the fight. That's silliness.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • nimander99
    nimander99
    ✭✭✭✭✭
    ✭✭
    I'm so confused now!
    First I read a ton of posts that say OMG 1.6 nerfzor city....
    Now I read OMG SO too easy because our chars are too powerful....

    WHICH IS IT??? AAAAAAAAAAAAAAAAAAHHHHHHHH *dies
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • itsBishop
    itsBishop
    ✭✭✭
    nimander99 wrote: »
    I'm so confused now!
    First I read a ton of posts that say OMG 1.6 nerfzor city....
    Now I read OMG SO too easy because our chars are too powerful....

    WHICH IS IT??? AAAAAAAAAAAAAAAAAAHHHHHHHH *dies

    Neither. SO was retuned for 1.6, as many have mentioned earlier in the thread. The Mantikora/Serpent have effectively had their total HP reduced and some of the trash encounters have been "tamed" a bit. The concern lies in the fact that guilds have already completed SO despite running suboptimal 1.6 builds with varying numbers of champion points invested. It'll only get easier as everyone quickly adapts to the new values/changes in 1.6.
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • Jaerlach
    Jaerlach
    ✭✭✭
    itsBishop wrote: »
    nimander99 wrote: »
    I'm so confused now!
    First I read a ton of posts that say OMG 1.6 nerfzor city....
    Now I read OMG SO too easy because our chars are too powerful....

    WHICH IS IT??? AAAAAAAAAAAAAAAAAAHHHHHHHH *dies

    Neither. SO was retuned for 1.6, as many have mentioned earlier in the thread. The Mantikora/Serpent have effectively had their total HP reduced and some of the trash encounters have been "tamed" a bit. The concern lies in the fact that guilds have already completed SO despite running suboptimal 1.6 builds with varying numbers of champion points invested. It'll only get easier as everyone quickly adapts to the new values/changes in 1.6.

    ZoS did state thst at launch we should have roughly the same results thst we have now. If we're in about the same places in progression except that aa and hrc can't be done by v10 toons then that's ok even if we feel a little weaker.

    however I would prefer to keep the dps checks and instead tone down raid aoe so thst non ultimate mitigation would suffice (new circle of pres, for example).

    To use manti as an example, if poison and the poison phase stomps were weakened enough that shades and ring were enough, with the end of portal and mid dps phase stomps left as is (requiring big mitigation), it could maintain current difficultly in the new ultimate world
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    Alcast wrote: »
    VarilRau wrote: »
    Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.


    You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now ;)

    And I do not see any reason why :(

    How many, which mobs were removed? Just one or two or what?

    Also, one thing to consider is that doing the feeding pit will probably yield a better trial score, so that is effectively a mob that people will replace one of the mobs they removed since most guilds are not currently doing the feeding pit regularly.
    Edited by timidobserver on February 9, 2015 10:44PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    VarilRau wrote: »
    Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.


    You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now ;)

    And I do not see any reason why :(

    How many, which mobs were removed? Just one or two or what?

    Also, one thing to consider is that doing the feeding pit will probably yield a better trial score, so that is effectively a mob that people will replace one of the mobs they removed since most guilds are not currently doing the feeding pit regularly.
    The feeding pit is boooring.
    The group stacks up and throws some damage mitigation AOE. The trolls arrive and PEW PEW PEW PEW PEW AOE damage until they're all dead. :disappointed:
    Edited by Gyudan on February 9, 2015 10:51PM
    Wololo.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Gyudan wrote: »
    Alcast wrote: »
    VarilRau wrote: »
    Aoe on trash seemed more deadly though, and trash in general in SO. Might be that thats because light armor is squishy. I noticed no difference but was using lightning for all the trash.


    You have to be more careful yes, however, they removed some of the trashmobs, there are not as many trashmobs as there are on the liveserver now ;)

    And I do not see any reason why :(

    How many, which mobs were removed? Just one or two or what?

    Also, one thing to consider is that doing the feeding pit will probably yield a better trial score, so that is effectively a mob that people will replace one of the mobs they removed since most guilds are not currently doing the feeding pit regularly.
    The feeding pit is boooring.
    The group stacks up and throws some damage mitigation AOE. The trolls arrive and PEW PEW PEW PEW PEW AOE damage until they're all dead. :disappointed:

    They deserve their fate.

    Once, a troll got stuck inside a wall in Sanctum (don't ask me how), and it followed us up until Serpent, randomly throwing crap at everyone and poisoning them.
    Edited by DDuke on February 9, 2015 11:25PM
Sign In or Register to comment.