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[Suggestion] Sorc's SURGE 'problem' fix

Kahrgan
Kahrgan
✭✭✭
Suggestion: Scrap the idea of % of crit damage done, because it doesnt balance well with all styles of play (dw, dots, holding off on dmg just to get a heal).

Version 1:
  • Surge
  • This ability now applies the Major Brutality buff.
  • Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
  • Critical Surge: This ability now heals you for X% of your total health when you critically hit, this effect can only happen every Y seconds.

Note: X and Y are both values that you determine balanced. Healing a % of your health instead of first crit dmg after ICD will solve the issue of sorcs avoiding Dots, DW, and smaller hits in favor of a heal, which is simply not fun or a good change.


Version 2:
  • Surge
  • This ability now applies the Major Brutality buff.
  • Power Surge: This ability now applies the Major Brutality and Major Sorcery buffs.
  • Critical Surge: This ability now heals you for 2% of your total health when you critically hit.

Note: this one would probably feel better to the player, and work a bit smoother, giving a reason to press the button, depending on how long of an ICD you chose for version 1.

I hope my suggestion helps.

Cheers [ ]D
Edited by Kahrgan on February 6, 2015 4:30AM
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