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Race change and/or complete rebalancing of racial passives are a must

Erock25
Erock25
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With the removal of the soft caps it is unbelievably imbalanced to have some races receiving anywhere from 10% to 22% main resource bonus while others do not. The difference between a altmer sorc and a khajit sorc is as far as racial passives go is not some small insignificant thing that can be made up reasonably with gear. That altmer sorc is doing (an educated guess) around 15% more damage overall than the khajit. That is unacceptable considering the class I'm playing now is not the same as the class I rolled on the first day or early access.

ZOS I suggest three methods to remedy this issue. First is to bump down racial Passives a significant amount. Altmer would get 1% more elemental damage, 2% more magicka regen, and 3% more magicka. This retains the spirit of the original passives while making a min/max race choice not a necessity. The second method of solving this issue would be to allow every character a free race change every three months. The third method would be to put rave changes in the crown store for a ten to fifteen dollar fee.

Please make it happen ZOS and sooner rather than later.
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  • McDoogs
    McDoogs
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    How would nerfing some races make the game better? Shouldn't they buff the 'less fortunate'?
    Edited by McDoogs on February 5, 2015 4:53PM
  • sabresandiego_ESO
    sabresandiego_ESO
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    I agree that race change should be in the crown store. I don't wanna see races nerfed though, I enjoy that they are a meaningful choice.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • McDoogs
    McDoogs
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    I agree that race change should be in the crown store. I don't wanna see races nerfed though, I enjoy that they are a meaningful choice.

    I agree, the fact that there are unique racial bonuses is refreshing. One of my favorite things about rolling a new character.
  • Snit
    Snit
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    I'd rather see race change in the crown store than a nerf of racial skills. Race should be more than a cosmetic skin in TESO, as it always has been in Elder Scrolls games.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Erock25
    Erock25
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    McDoogs wrote: »
    How would nerfing some races make the game better? Shouldn't they buff the 'less fortunate'?

    No amount of health regeneration or sneak distance will make me want my khajit sorc over an altmer one. I believe bonuses to hp, magicka, stamina, and flat msg bonuses are incredibly powerful compared to situational ones like weapon crit, sneak bonus msg, and also way more powerful than regeneration bonuses.

    At the same time, I'm fine with keeping them the same while buffing the les fortunate races as long as we're allowed race changes as well.
    You earned the 500 LOLs badge.
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  • Erock25
    Erock25
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    Snit wrote: »
    I'd rather see race change in the crown store than a nerf of racial skills. Race should be more than a cosmetic skin in TESO, as it always has been in Elder Scrolls games.

    Those values I gave for altmer are still significant compared to say going from green to yellow tiered gear and also many other progression upgrades.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Tavore1138
    Tavore1138
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    This thread again?

    I'm not especially opposed to this if it really floats your boat, but I find it saddens me that to many people a 'character' in the game is merely a set of statistics.
    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Dreyloch
    Dreyloch
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    They could just remove racials altogether. Then everyone will have the same cookie cutter base stats no matter what they pick for race. This was done in EQ2 with a good amount of cry, but they left or added fluff abilities in for each race as well.

    I haven't said much about this myself, but now I think I'd like a race change too. Up till now I made due with my Khajiti DK. It's clearly evident I need to get a better stam based race for 1.6 in order to stay competitive.
    "The fear of Death, is often worse than death itself"
  • Aeratus
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    lol, silly cat, only the highborn can be mages.

    wizard-cat--large-msg-128165177849.jpg
  • C0pp3rhead
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    I dunno about you, but it was pretty obvious to me, even from the race descriptions, which race was meant to be a mage and which was meant to be a thief or fighter. If you want to be a kitty cat that throws around lightning bolts, that's your own issue. And your additional crit is huge & very useful.

    I myself made the unfortunate mistake of rolling an Argonian. My disease resist passive has been close to useless since day 1. With 1.6's upcoming changes, I have to chug potions every 45s in order to get the most out of my racial passives. Also, that 4% extra healing makes a big (sarcastic) difference (40 additional hp from a 1k crit heal is marginally helpful).

    Argonian racial passives need some work. Wood Elf disease resistance is equally useless. Orc's Swift passive is silly & situational. Is Redguard Adrenaline Rush any good?
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Kahrgan
    Kahrgan
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    Race change option, yes.

    Nerfing passives, no thanks.
  • Reremnu
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    C0pp3rhead wrote: »
    Is Redguard Adrenaline Rush any good?

    Useful if you're a stamina melee or a tank. Blocking is more expensive in 1.6 so one could say that it got indirect buff to this racial passive.
  • Erock25
    Erock25
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    This thread again?

    I'm not especially opposed to this if it really floats your boat, but I find it saddens me that to many people a 'character' in the game is merely a set of statistics.

    I role play in single player games. My dwarven inquisitors is a harass. Throw in group play and PvP and I get competitive.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    They still haven't acknowledged changing Argonians' best passive.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Maverick827
    Maverick827
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    I don't understand how some people don't understand how some racial passives are just blatantly better than others now.
  • f047ys3v3n
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    I agree that caps were the only think keeping races semi-balanced. The extra magica regen or pool was not much of a factor when anyone who really wanted a regen build would get to cap in that and any mage with any build would get to cap in pool. Race will be a much larger factor now. It was a big deal before and is much larger 1.6 on.

    I would also like to be able to choose a different set of racial passives though not necessarily a different race. I would mention that when I chose Orc it had a 10% movement speed buff instead of this silly sprint and bash tomfoolery. It's pretty worthless for any roll now really and unlike skill points which they refund any minor change as if we can't afford it we are stuck with race forever despite the myriad of changes. I would say that makes that makes my Orc Sorc worthless but the fact that it is a Sorc pretty well accomplishes that (I'm not joking he has one freaking sorc skill on his bar, it is a worthless class). Yea, I know, an Orc Sorc what was I thinking. I was thinking kiting but they changed that pretty soon.

    The last toon I rolled is a dark elf DK. Zenimax made me do it. Seriously, you can't freaking believe this thing. Every time I finish leveling a set of skills and switch up the bar I find another completely viable and synergistic set of skills to use for an entirely different play style capable of soloing world and skill point bosses with no issues. Maybe it is that DK's are crazy overpowered or maybe it is that somebody actually put some time and effort into coming up with skills that synergize with each other and are worth using. Seriously, my Sorc is a CC class that dosen't CC anything worth the effort and a pet class who's pets only manage to steal heals from my allies.
    I am mostly pleased with the current state of ESO. Please do continue to ban cheaters though and you guys have to find out who is duping gold and how because the economy is currently non-functional.
  • Xsorus
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    They still haven't acknowledged changing Argonians' best passive.

    I actually like the new one somewhat...Since you can get the heal on any potion now.

    As for Racials, they need to flat out rebalance some of them..and I don't mean nerf the good races either..

    List of Races currently in need of improvements and which skills.

    Orc - Robust, Health Recovery racials are so weak in this game...these need something else to make them more viable.
    Wood Elf - Resist Affliction, This Racial just doesn't give enough bonus in terms of stamina.
    Wood Elf - Stealthy, This Racial needs something else now since stealth attacks have gotten nerfed over and over.
    Khajit - Robust, again Health recovery is down right useless in this game
    Khajit - Stealthy, same as wood elf.....
    Argonian - Argonian Resistance, the health portion is kind of low like the wood elf stamina bonus
    Argonian - Quick to Mend, downright awful...6% increased healing is just bad and needs to be flat out replaced.
    Nord - Robust, Again like all other health recovery is just bad
    Nord - Resist Frost, probably the worst trait in the game, simply there are like no Frost users from any of the classes and very few mobs use Frost damage..Health increase is also pitiful.
  • Maverick827
    Maverick827
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    They still haven't acknowledged changing Argonians' best passive.

    I actually like the new one somewhat...Since you can get the heal on any potion now.

    As for Racials, they need to flat out rebalance some of them..and I don't mean nerf the good races either..

    List of Races currently in need of improvements and which skills.

    Orc - Robust, Health Recovery racials are so weak in this game...these need something else to make them more viable.
    Wood Elf - Resist Affliction, This Racial just doesn't give enough bonus in terms of stamina.
    Wood Elf - Stealthy, This Racial needs something else now since stealth attacks have gotten nerfed over and over.
    Khajit - Robust, again Health recovery is down right useless in this game
    Khajit - Stealthy, same as wood elf.....
    Argonian - Argonian Resistance, the health portion is kind of low like the wood elf stamina bonus
    Argonian - Quick to Mend, downright awful...6% increased healing is just bad and needs to be flat out replaced.
    Nord - Robust, Again like all other health recovery is just bad
    Nord - Resist Frost, probably the worst trait in the game, simply there are like no Frost users from any of the classes and very few mobs use Frost damage..Health increase is also pitiful.
    As a Nord, I agree. Almost all of our racials are terrible. I really hope Zenimax does a pass over every race.
  • Rev Rielle
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    Development have said numerous times now they are going to be looking at the racial passives to see whether they think they should re-tweak any.

    If you can be anything, be kind.
  • Shadesofkin
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    I'd like to see the other races get buffed for sure. I never really understood why they didn't just give straight stat bonuses for your choice instead of passive skills.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Reremnu
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    It feels like ZOS is afraid to say anything specific regarding race change/imbalance. I hope that they will finally say sth on this topic, so we will know when are we exactly standing.
    Our work on racial passives is ongoing.
    Can be said about anything in MMO, ESO is constantly changing since release...
  • C0pp3rhead
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    They still haven't acknowledged changing Argonians' best passive.

    Yeah, no mention in patch notes of completely removing potion effectiveness passives/enchants from the game.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Nacario
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    Wood Elf - Stealthy, This Racial needs something else now since stealth attacks have gotten nerfed over and over.

    Stealth attacks are still more than viable, with a NB passives on a bow the lethal arrow hits like a ****ing truck, even more so with the bosmer passive.I also believe the impenetrable doesnt affect stealth critical, though please prove me wrong. Regardless I find this stealthy passive to be unique and fitting for the bosmer who are the best archers by lore and benefit from such passive.

  • Aeratus
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    I also believe the impenetrable doesnt affect stealth critical, though please prove me wrong.
    You're correct. This is why khajiit's crit bonus is crap, since stealth crits will crit even if you have 0% crit and the opponent has 80% impen resist.
  • Xsorus
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    Aeratus wrote: »
    I also believe the impenetrable doesnt affect stealth critical, though please prove me wrong.
    You're correct. This is why khajiit's crit bonus is crap, since stealth crits will crit even if you have 0% crit and the opponent has 80% impen resist.

    Impen reduces Crit damage now, not crit chance..so yes it should work against Stealth Criticals now (even though it doesn't work against them on Live)
  • Nacario
    Nacario
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    Aeratus wrote: »
    I also believe the impenetrable doesnt affect stealth critical, though please prove me wrong.
    You're correct. This is why khajiit's crit bonus is crap, since stealth crits will crit even if you have 0% crit and the opponent has 80% impen resist.

    Impen reduces Crit damage now, not crit chance..so yes it should work against Stealth Criticals now (even though it doesn't work against them on Live)

    I believe it doesnt on PTS either but i dont have dmg numbers nor know if my targets got it, all I can tell is that it hits like a ****ing truck, only to be neglected by class shield spamming :(
  • ashlee17
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    Please - when you change our racial pasives- let us change our race. Zos changed our racial choices- zos let us our race.
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  • Feidam
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    Remember they are reworking the passives. They just are not ready yet. i do think with the rework though should allow for a change.
  • Jar_Ek
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    I have no wish to change race, but I would love the racials to be properly looked at - with an eye to the changes that 1.6 has bought in. When there were caps, max stat racials did not get out of control, they simply allowed for easier capping and hence points or gear to be spent elsewhere. In 1.6 this is no longer the case. Now max stamina and magicka bonuses affect both damage and defensive capability.

    And the worst racials atm are Argonian. Period.

    However, if the racials are to be balanced, they probably need to dump all max stat percentage racials and replace them with something else. My suggestion is that they change max magicka to a spell crit or penetration bonus, max stamina to physical crit or penetration bonus and max health to a direct level based health bonus (rather than a percent). He'll I would prefer all percentage based racial stat passives to be a set value rather than a percentage (ie stamina regeneration is increased by x per level).
  • ThatNeonZebraAgain
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    They still haven't acknowledged changing Argonians' best passive.

    I actually like the new one somewhat...Since you can get the heal on any potion now.

    Argonian - Argonian Resistance, the health portion is kind of low like the wood elf stamina bonus
    Argonian - Quick to Mend, downright awful...6% increased healing is just bad and needs to be flat out replaced.

    The new Argonian passive is indeed interesting, but I believe the values are still too small, especially compared to what I got from stacking NB and Argonian potion effectiveness passives.

    I actually like Quick to Mend since I play an Argonian NB tank that stacks +healing received (right now on live I have +39%). Again, I feel the value is just too small compared to the bonuses from other races, and given that they reduced Swallow Soul's passive value to 8% from 10% healing received.

    Edited by ThatNeonZebraAgain on February 6, 2015 2:13PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
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