Some dates:WarrioroftheWind_ESO wrote: »I didn't play WoW from day of launch, but I'm fairly certain people had to run UBRS a LOOOOOOOOOONG time before MC, BWL, and TAQ became available..
8 months, though it took probably at least 2 or 3 to gear up for it even if it had existed at launch. Of course, IIRC there was a long 'attunement' needed before you could actually get into it even once it had appeared.Patch 1.1.0 7 November 2004
Initial US Release Version for World of Warcraft
Patch 1.6: Assault on Blackwing Lair
Release date (US) Version Interface .toc Highlights & notes
Patch 1.6.0 12 July 2005
fromtesonlineb16_ESO wrote: »For those of us who don't enjoy endlessly running group-or-die content there's been nothing new AT ALL since release, stop complaining about a short gap in your phat lewt content arrival.1.5 hit live servers in early November without any relevant content. The last relevant content was added mid September, when they opened up the last part of Craglorn.
So, 1.6 doesn't give us ANY content - so we got nothing in 6 months (if 1.6 hits live servers in February) and new content seems to be another 6 months away (2-3 months after console launch).
WarrioroftheWind_ESO wrote: »I didn't play WoW from day of launch, but I'm fairly certain people had to run UBRS a LOOOOOOOOOONG time before MC, BWL, and TAQ became available...
Because the realities of software development cycles is different now from back then?You are really comparing WoW Anno 2004 with ESO Anno 2014? Are you even serious?
I don't compare my PC Anno 2004 with my PC Anno 2014 because the comparison is just hilarious.
WarrioroftheWind_ESO wrote: »Fact is Blizzard had far more cash relative to costs back then that ZOS have now and they still took a longer time to come out with a sizeable chunk of content than has elapsed so far.
bowmanz607 wrote: »then go play WoW. Did WoW also change the foundation of their game 7 months in?
Changes such as .. what, exactly?There are huge changes coming to the game now that a lot of us are thankful for.
Changes such as .. what, exactly?There are huge changes coming to the game now that a lot of us are thankful for.
Justice?
A side-issue for many, and even if it's something that interests you hugely right now, how long before the novelty wears off?
What other 'huge changes' have ZOS even hinted at, let alone made a firm commitment to deliver .. and please, always remember they lied about "tracking XP" when they were desperate to keep players from upping and going elsewhere the moment they [the playhers] realised the next 6 months was largely marking time and going nowhere .. so nothing they say now can be 100% relied upon.
No, that's what we've been TOLD about.bowmanz607 wrote: »Changes such as .. what, exactly?There are huge changes coming to the game now that a lot of us are thankful for.
Justice?
A side-issue for many, and even if it's something that interests you hugely right now, how long before the novelty wears off?
What other 'huge changes' have ZOS even hinted at, let alone made a firm commitment to deliver .. and please, always remember they lied about "tracking XP" when they were desperate to keep players from upping and going elsewhere the moment they [the playhers] realised the next 6 months was largely marking time and going nowhere .. so nothing they say now can be 100% relied upon.
LOL! I love how everyones go to is that they lied about tracking XP. GET OVER IT! perhaps it turned out to be harder than they thought and too inconsistent. You dont know. Sage also said that some people would be happy about the champ points they get and some unhappy. SOunds about right. Seems like they didnt even know what they were saying when they said it and had not worked out the particulars to it.
As far as other content:
-the rest of justice system
-imperial city
-3 new zones (i cant remember the names of but im sure people know what i am refering to)
-spell crafting
-darkbrotherhood
-theives guild
-gear
-jewlery crafting
-o and with the brotherhood and theives likely comes skill lines for each.
and thats just what we know about.
bowmanz607 wrote: »As far as other content:
-the rest of justice system
-imperial city
-3 new zones (i cant remember the names of but im sure people know what i am refering to)
-spell crafting
-darkbrotherhood
-theives guild
-gear
-jewlery crafting
-o and with the brotherhood and theives likely comes skill lines for each.
and thats just what we know about.
It might help to classify the broad term "content" into two categories, quality of life and expansion.
Looking at it from a strictly game design perspective, it is never a good idea to let your game get to a point where people can walk away from it to play something else, in most cases once they make a new game connection they'll opt to stick with that. The long drought of new content is going to cause people to wander away and many may not opt to come back which helps no one. Of course maybe that's the goal, there is plenty there for new players to keep them going and they'd just quite like us long timers to kindly bugger off so there isn't anyone to remind them they mishandled some things. Only time will tell I suppose.
No, content hasn't got a much broader scope.
Content = something to do in a new / different zone. New effects, new armory and new animations offer you nothing new when it comes to playable stuff, it's just for your eye.
I know that the things coming in 1.6 are important and I think it's a monster patch, but the lack of content is still existing and it gets worse. That's the issue here.
1.5 offered us no content, 1.6 offers us no content and 1.7 is half year away - THAT is the issue, not the things they bring up with 1.6.
Murkmire - where is it?
Imperial City - where is it?
Wrothgar - where is it?
They showed us all these things on Quakecon in July - 7 months ago. And they just brought up the rest of Craglorn and won't come up with anything they showed us within 1 year?
Again, I think 1.6 is highly needed and should have been here at launch, but it won't cure the open wounds when it comes to the incredible lack of content.
Because the realities of software development cycles is different now from back then?You are really comparing WoW Anno 2004 with ESO Anno 2014? Are you even serious?
I don't compare my PC Anno 2004 with my PC Anno 2014 because the comparison is just hilarious.
Fact is Blizzard had far more cash relative to costs back then that ZOS have now and they still took a longer time to come out with a sizeable chunk of content than has elapsed so far.
I completely agree. The justice system is pale imitation of what you will find in the single player games. They made such a big deal about it but it's really just crap. invincible guards? No options for bounties except pay, die or just wait till it magically disappears? It's so lazy and uninspired. I was really hoping they would at least get that right.Changes such as .. what, exactly?There are huge changes coming to the game now that a lot of us are thankful for.
Justice?
A side-issue for many, and even if it's something that interests you hugely right now, how long before the novelty wears off?
What other 'huge changes' have ZOS even hinted at, let alone made a firm commitment to deliver .. and please, always remember they lied about "tracking XP" when they were desperate to keep players from upping and going elsewhere the moment they [the playhers] realised the next 6 months was largely marking time and going nowhere .. so nothing they say now can be 100% relied upon.
ZOS is not large enough to do 2 new client platforms and pay attention to everything else at the same time.
I know you are trying to defend them, but it's hilarious. They don't know how their game is going to work...LMFAO. This game is out now for 10 months along with almost a year in beta. But you're right they don't know how their game works. If they did they would be able to figure out how to make it stable. They might also not need to have classes, skill lines, attribute point, and now another set of trees with a completely new set of points. This game has become so convoluted it's beyond ridiculous. It's a wonder that that the single player games managed to get by so long with their much simpler system. I guess we should be thankful we have ZOS to over complicate something that has been effective for 20 years.bowmanz607 wrote: »Kinda hard to release new content when you dont know how the foundation of your game is going to work. Have to focus on 1.6 before rolling out the new stuff. and of course they stopped working on the spellcrafting cause you cant work on everything at once. Not to mention how can you work on spell crafting when your working on re balancing the game. That doesn't even make sense. and ya they told us what they were working on 9 months ago. did you just expect them to spit it all out. There are only so many hands working on the damn thing. How can you give a release date for something when you dont know how it will work within the new system. Thats the problem with people, they have no patience. in a world where everything is available at your fingertips people get so anxious when things are not readily available to them. I have been playing this game since beta and have loved every moment of it.
It isn't something to be proud of. Making fundamental changes a year after release means one of the following:bowmanz607 wrote: »then go play WoW. Did WoW also change the foundation of their game 7 months in?
NOT like other TES games. In other games you can actually kill the guards and the bounty never goes away unless you pay or spend time in jail. So yeah, not the same.bowmanz607 wrote: »Besides the guards which are op. The system operates just like tes games. U either fight pay or avoid
I'm starting to feel like they have no clue what they are doing and they are just adding a bunch of crap to see what sticks. They are terrible at communicating or listening to what we want or even sticking to their own time tables. After this introduction of the crown store I am really questioning their priorities as well. TES games have been around since 1994, nobody asked them to reinvent the system, just make a damn multiplayer version. Instead we got some DAOC rip off.It isn't something to be proud of. Making fundamental changes a year after release means one of the following:bowmanz607 wrote: »then go play WoW. Did WoW also change the foundation of their game 7 months in?
- they released the game before it was ready;
- their original vision sucked;
- their vision was fine, but they have a new BEST IDEA EVER, which may or may not be disastrous (read: NGE).
Neither of them paints the company in a good light.
eventide03b14a_ESO wrote: »I know you are trying to defend them, but it's hilarious. They don't know how their game is going to work...LMFAO. This game is out now for 10 months along with almost a year in beta. But you're right they don't know how their game works. If they did they would be able to figure out how to make it stable. They might also not need to have classes, skill lines, attribute point, and now another set of trees with a completely new set of points. This game has become so convoluted it's beyond ridiculous. It's a wonder that that the single player games managed to get by so long with their much simpler system. I guess we should be thankful we have ZOS to over complicate something that has been effective for 20 years.bowmanz607 wrote: »Kinda hard to release new content when you dont know how the foundation of your game is going to work. Have to focus on 1.6 before rolling out the new stuff. and of course they stopped working on the spellcrafting cause you cant work on everything at once. Not to mention how can you work on spell crafting when your working on re balancing the game. That doesn't even make sense. and ya they told us what they were working on 9 months ago. did you just expect them to spit it all out. There are only so many hands working on the damn thing. How can you give a release date for something when you dont know how it will work within the new system. Thats the problem with people, they have no patience. in a world where everything is available at your fingertips people get so anxious when things are not readily available to them. I have been playing this game since beta and have loved every moment of it.
bowmanz607 wrote: »they changed it cause we asked for it.