Update 1.6 is a great opportunity to revisit each and every skill and highlight their true potential. The proposed changes to Dual Wield in update 1.6, fall short of bringing the skill tree in line with the other melee options, especially for stamina based Sorcerers. I propose several changes to the majority of the Dual Wield abilities to make them more interesting and viable for both PVE and PVP.
That being said, here are my ideas:
Twin Slashes – An ability that has a lot of potential with the right vision. As it stands, Dual Wield lacks a melee “execute” skill, and I think Twin Slashes can fill that gap. Here’s how it will work:
- Two hit attack for X Physical Damage. Affected target bleeds for X Physical Damage over 10 seconds and receives the Minor Maim debuff.
- Activate the ability again, at no additional cost, for a follow-up attack, consuming the bleed affect and Minor Maim debuff, to do X Physical Damage instantly. Damage increased up to a maximum of 200% based on targets health loss.
Rending Slashes(Morph)
- Two hit attack for X Physical Damage. Affected target bleeds for X Physical Damage over 10 seconds and receives the Minor Maim debuff.
- Activate the ability again, at no additional cost, for a follow-up attack, consuming the bleed affect and the Minor Maim debuff, to do X Physical Damage instantly. Damage increased up to a maximum of 200% based on targets health loss. Target receives the Minor Defile debuff.
Blood Craze(Morph)
- Two hit attack for X Physical Damage. Affected target bleeds for X Physical Damage over 10 seconds and receives the Minor Maim debuff.
- Activate the ability again, at no additional cost, for a follow-up attack, consuming the bleed affect and the Minor Maim debuff, to do X Physical Damage instantly. Damage increased up to a maximum of 200% based on targets health loss. Receive healing equal to (X%) of the damage caused.
Flurry – A Dual Wield skill with the right spirit in mind, but the wrong execution. Due to the skills prolonged animation, the viability of the skill has lost its edge. This skill has been completely redesigned. Here are my ideas:
- Upon activation, you are filled with vigor. The attack speed of your next 6 Light or 3 Heavy attacks are increased by 100% for 5 seconds. Duration increases by 1 second per level.
Rapid Strikes(Morph)
- Upon activation, you are filled with vigor. The attack speed of your next 6 Light or 3 Heavy attacks are increased by 100% for 8 seconds. The two closest targets within 7 meters receive 50% splash damage.
Heavy Strikes(Morph)
- Upon activation, you are filled with vigor. The attack speed of your next 6 Light or 3 Heavy attacks are increased by 100% for 8 seconds. Your Light attacks trigger the Minor Savagery buff, and your Heavy attacks trigger the Minor Mangle debuff.
Whirlwind – Remains unchanged.
Sparks/Blade Cloak – These abilities have been replaced. The Dual Wield tree needs a gap closer, especially for those classes that don’t have one, that’s also usable from stealth. The new skill will be as follows:
- Hidden Leap – Leap behind the target dealing X Physical Damage and snaring it by 40% for 3 seconds. Duration is increased by 1 sec each level.
Quick Leap(Morph) – Leap behind the target dealing X Physical Damage and snaring it by 40% for 6 seconds. Activate the ability again, at no additional cost, to consume the targets snare and provide you with the Major Expedition buff for 6 seconds.
Staggering Leap(Morph) – Leap behind the target dealing X Physical Damage and snaring it by 40% for 8 seconds. Target is also disoriented for 4 seconds.
Hidden Blade – Remains unchanged.
Please reply with your thoughts. If you support these changes, please say so and be very vocal about it. We need to get this noticed by ZOS. Any and all support is appreciated.
Thanks.
Voltos