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Adrenaline and Red Diamond scaling?

Aaramis
Aaramis
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It seems a vast majority of racial lines are scaling correctly, as they work on percentages. However, for those with static values, such as Red Diamond and Adrenaline, they seem to be lacking on the PTS.

Red Diamond gives a 10% to restore X health on melee attacks (I believe it's 450 health at level 50). On live currently, 450 health is noticeable. On PTS, less so, especially with VR14s running around with 25+k health (in which case 450 health is what? 2% of max? so 3 skill points to have a 10% to restore 2% life?).

Similarly, Adrenaline is suffering similar numbers.

Are these merely tooltip errors? Or are the values overly underwhelming?
I don't have a parser active on PTS to easily and accurately watch the numbers, so anyone who has tested please advise.
  • Lionxoft
    Lionxoft
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    My tooltips are working just fine. Not sure why your numbers aren't accurate. :(
    • Red Diamond is 10% chance to have 6% health restored on melee. No cooldown.
    • Adrenaline rush is 3% stam restored on melee attack.
    Edited by Lionxoft on February 2, 2015 2:46PM
  • Aaramis
    Aaramis
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    Odd.

    Well, good to hear it seems to scale correctly then. Thanks for the post :smile:
  • Dazin93
    Dazin93
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    The racial is less meaningful however with the reduction in health pools. I lost 1k in health from live to pts and percentage based heals decline as a result.
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