Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

3 Most annoying bugs introduced AFTER release that just won't go away

  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    maryriv wrote: »
    maryriv wrote: »
    Uviryth wrote: »
    Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.

    That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.


    As for my annoying bugs.

    1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.

    2. Group finder taking 5 hours to form a group.

    3. The Aldmeri Dominon. They are annoying, right, or is it just me.

    I do believe they fixed the Templar charge now, yes the group finding is annoying and has not worked for months now.

    AD has all the most convenient and easiest towns and questing making it much faster to level in and they generally have a very large population in AvA. This isn't a bug as much as it is design favouritism.

    No it is still not fixed. Here are my three, which I experience on a daily basis, several times usually:

    1. Templar stuck in charge animation (although it CAN happen with any charge)

    2. Stuck in combat after death and respawn.

    3. Not being able to use doors/transitus after death and respawn.

    Oh that bites, yeah I hate that charge bug so annoying.

    Are you sure 2 and 3 aren't the same issue?

    I think a perfect fix for this would be just allow people to do ANYTHING during combat. If you want to stop and try and go in a door then someone attacking you can just fear you or CC you in some way. Same with mounting a horse, someone hitting you would interrupt your horse summon so why make it so you can't do things in combat it just doesn't make sense and causes all sorts of problems.

    Maybe, but you can use doors while in combat, so that part of it may be something else.
  • maryriv
    maryriv
    ✭✭✭✭
    maryriv wrote: »
    maryriv wrote: »
    Uviryth wrote: »
    Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.

    That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.


    As for my annoying bugs.

    1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.

    2. Group finder taking 5 hours to form a group.

    3. The Aldmeri Dominon. They are annoying, right, or is it just me.

    I do believe they fixed the Templar charge now, yes the group finding is annoying and has not worked for months now.

    AD has all the most convenient and easiest towns and questing making it much faster to level in and they generally have a very large population in AvA. This isn't a bug as much as it is design favouritism.

    No it is still not fixed. Here are my three, which I experience on a daily basis, several times usually:

    1. Templar stuck in charge animation (although it CAN happen with any charge)

    2. Stuck in combat after death and respawn.

    3. Not being able to use doors/transitus after death and respawn.

    Oh that bites, yeah I hate that charge bug so annoying.

    Are you sure 2 and 3 aren't the same issue?

    I think a perfect fix for this would be just allow people to do ANYTHING during combat. If you want to stop and try and go in a door then someone attacking you can just fear you or CC you in some way. Same with mounting a horse, someone hitting you would interrupt your horse summon so why make it so you can't do things in combat it just doesn't make sense and causes all sorts of problems.

    Maybe, but you can use doors while in combat, so that part of it may be something else.

    Sometimes, its hit or miss though.
  • maryriv
    maryriv
    ✭✭✭✭
    Hurray newest bug, COLDFIRE STONE TREB can NOT pack it up.... got off and on it 3 times then enemies come kill me and burn it. Thank's zos YOU OWE ME A CFST.
  • Torquebow
    Torquebow
    ✭✭✭
    Spiders world boss (3 spiders). Didn't check it on PTS, but on live it's still bugged.
    Lol, I forgot about this. The fact that this is still bugged to this day, shows you what we are dealing with here.

    Vokundein
    Legend Gaming Website | Join Us
    Torqbow - Thrall of Vokundein
  • Valen_Byte
    Valen_Byte
    ✭✭✭✭✭
    ✭✭
    maryriv wrote: »
    Hurray newest bug, COLDFIRE STONE TREB can NOT pack it up.... got off and on it 3 times then enemies come kill me and burn it. Thank's zos YOU OWE ME A CFST.

    No offense but, good. lol those things are op anyway...nothing should be able to one shot.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • GreySix
    GreySix
    ✭✭✭✭✭
    It's already been mentioned, but would really like to see the group/phasing bug fixed. Though it is a blast to see your group member running around in invincible, invisible armor with the arrow of light over her head, while you fight off baddies she can't see.

    Oh, and kill off forced-soloing too ... but that's just a pipe dream.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Jailbirdy
    Jailbirdy
    ✭✭✭✭✭
    1. Ice skate-running animation if you move too quickly after interacting with...anything.
    2. Keyboard input crash - ability input fails to respond, you can still move and block but skills & weapon swap won't respond. Only solution is to relog b/c the ENTER twice tap no longer works.
    3. Latency spikes. Red latency is just as prevalent now as it was beta/release after a period of stabilization.

    Honorable mention: Objects not able to be interacted with via the "E" requiring a relog.

    Not sure how they expect text chat to work (untested on console) next week when the keyboard doesn't work to even name a new toon.
    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    We've closed this discussion as per our "no necromancy" policy.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
This discussion has been closed.