danno816_ESO wrote: »AngersRevenge wrote: »Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.
As for my annoying bugs.
1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.
2. Group finder taking 5 hours to form a group.
3. The Aldmeri Dominon. They are annoying, right, or is it just me.
I do believe they fixed the Templar charge now, yes the group finding is annoying and has not worked for months now.
AD has all the most convenient and easiest towns and questing making it much faster to level in and they generally have a very large population in AvA. This isn't a bug as much as it is design favouritism.
No it is still not fixed. Here are my three, which I experience on a daily basis, several times usually:
1. Templar stuck in charge animation (although it CAN happen with any charge)
2. Stuck in combat after death and respawn.
3. Not being able to use doors/transitus after death and respawn.
Oh that bites, yeah I hate that charge bug so annoying.
Are you sure 2 and 3 aren't the same issue?
I think a perfect fix for this would be just allow people to do ANYTHING during combat. If you want to stop and try and go in a door then someone attacking you can just fear you or CC you in some way. Same with mounting a horse, someone hitting you would interrupt your horse summon so why make it so you can't do things in combat it just doesn't make sense and causes all sorts of problems.
danno816_ESO wrote: »danno816_ESO wrote: »AngersRevenge wrote: »Horses sprinting indefinitely if you continue pressing shift, effectively rendering horse-endurance useless.
That's actually the way the horses are supposed to work. You can sprint forever with a horse. You can only be knocked off if your horse has no stamina. Try it. Sit on your horse in a lowbie zone and get hit. You will never be knocked off if your horse has stamina. As soon as you get hit when your horse has no stamina you instantly get knocked off. It's working as intended.
As for my annoying bugs.
1. Getting stuck in the Templar's Focused Charge animation for 20 to 30 seconds. Patch 2.0.6 was supposed to fix this but it didn't.
2. Group finder taking 5 hours to form a group.
3. The Aldmeri Dominon. They are annoying, right, or is it just me.
I do believe they fixed the Templar charge now, yes the group finding is annoying and has not worked for months now.
AD has all the most convenient and easiest towns and questing making it much faster to level in and they generally have a very large population in AvA. This isn't a bug as much as it is design favouritism.
No it is still not fixed. Here are my three, which I experience on a daily basis, several times usually:
1. Templar stuck in charge animation (although it CAN happen with any charge)
2. Stuck in combat after death and respawn.
3. Not being able to use doors/transitus after death and respawn.
Oh that bites, yeah I hate that charge bug so annoying.
Are you sure 2 and 3 aren't the same issue?
I think a perfect fix for this would be just allow people to do ANYTHING during combat. If you want to stop and try and go in a door then someone attacking you can just fear you or CC you in some way. Same with mounting a horse, someone hitting you would interrupt your horse summon so why make it so you can't do things in combat it just doesn't make sense and causes all sorts of problems.
Maybe, but you can use doors while in combat, so that part of it may be something else.
Lol, I forgot about this. The fact that this is still bugged to this day, shows you what we are dealing with here.AshySamurai wrote: »Spiders world boss (3 spiders). Didn't check it on PTS, but on live it's still bugged.
Hurray newest bug, COLDFIRE STONE TREB can NOT pack it up.... got off and on it 3 times then enemies come kill me and burn it. Thank's zos YOU OWE ME A CFST.
phtony06b14_ESO wrote: »1. Ice skate-running animation if you move too quickly after interacting with...anything.
2. Keyboard input crash - ability input fails to respond, you can still move and block but skills & weapon swap won't respond. Only solution is to relog b/c the ENTER twice tap no longer works.
3. Latency spikes. Red latency is just as prevalent now as it was beta/release after a period of stabilization.
Honorable mention: Objects not able to be interacted with via the "E" requiring a relog.