... and give us something to replace that loss.
Now, this maybe an unpopular thought, but I think completely removing critical chance (both weapon and spell) would be better then the insulting values currently displayed on the PTS.
The Wise Mage set and the Nightmother's set are likely the most brutal examples. Wise Mage grants 8% spell crit on live, yet on PTS the tool tip now says it grants 4% crit and when equipped, the armor set only gives 3% crit. Nightmother's too, on live 8% weapon crit and 4% spell crit, on the PTS, 3% weapon crit and 1.5% spell crit. Those numbers are ridiculous.
I understand why it was done, Zenimax wants crit to be based around champion points + weapons and that is fine, but if that is the case, just remove crit from armor all together and give us something useful to replace it. Keep crit bonus sets for weapon and jewelry.
I think my best idea as to what replace crit with is buff enhancers. I think it would be great to have armor sets that alter, or strengthen certain Major and Minor buffs affecting your character. Like "2 Pieces of Wise Mage increase the effect of Major X by Y%". That would be a nice set bonus, tied to our ability to maintain that buff up 100% of the time.
The same could be done for the potions Zenimax so heavily nerfed. We already have spells that grant us the Crit and Weapon/Spell Power major buffs, keeping those up are a huge part of our rotations, so instead of having the potions grant the same buffs that don't stack, why not make the potions strength that buff on us for the duration? That would be great and would make so potions were part of our rotation, not something we take just for resources. As it is on 1.6 the only trully good potion, at least for spell casters, is the Tri-pot.
Edited by Grao on February 2, 2015 10:00AM