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Comments and observations about 1.6 (from a NB)

PlagueMonk
PlagueMonk
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While i haven't done a lot of testing, I did play around with it a lot last night. I went through and recreated my live template, invested my CP to "replicate" what I lost, killed the normal world mobs I grind for resources and lvling skills......(bear in mind this will be skewed towards the NB since that's my class)

- For the most part my kill-ability was about the same. I was a bit squishier however (due to less HPs, even after V10 food) and ran out of Stamina a LOT faster (due to blocking draining it much more).

I'm about 65% magicka / 35% stamina so if i switch over more stamina based gear that may change.

- Incapacitating Strike (with it's 3.5 sec stun if lower health is STILL an ultra lame ability) Either this stun need to actually work on every damn boss in the game or it needs to be replaced with something, oh I don't know....USEFUL.

- When we select an ability to morph it would be nice to know if we have already morphed this ability or both and by how much. I have trained and re-trained so many times I have lost track of what I have trained. This should not be a guessing game!

Please include either a mouse over or include where the current morphs are in the morph window.

- The New Skill Grim Focus, there some reason why I would either need 8 light or heavy hits? Heavy hits sake like 3x longer to execute and you really telegraph the blow. The light number should be reduced to 6 and heavy should be 3 in 20 secs.

- There some reason why my Argonian racial for potion effectiveness was changed? We were told you would not be altering racials but yet.........and this isn't even in the patch notes, imagine that.

- With new way damage is calculated, Siphoning Attacks 22% damage hit is WAY too costly for the return now. It should be more like 8-10%. You already punish us for having to take up a slot, why the excessive hit to damage?

- I'm sorry but drinks are STILL pretty worthless and have not been "brought in line" with food, as you claim. the values would need to be 2-3 times higher for people to even consider them. (currently the V10 version is, by live conversion +14 instead of 8)

- You turn my rare pepper old and provide me with no other rare equivalent like Tomatoes or Oats? That is just plain wrong. If anything it should be turned into Frost Mirriam.

- Currently reputation dissipates way too quickly. I can be KOS and just by hanging around for 15 mins, be back to good standing? These times should be more like hours. if you choose to steal, there needs to be a bit more severe of a penalty that the slap on the wrist time. Don't do the crime if you can't do the time.

- The CP award of 70 for V14s (which really means 33-34 pts per area) is still WAY below what we need even come close to what you took away and locked behind a CP point wall. This number needs to be closer to 70 PER area for a total of 210. I'm not even sure that would do it considering diminishing returns but it would be a start.
Edited by PlagueMonk on February 2, 2015 12:03AM
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