Changes that I would do:
Ballista: 1.5% damage to walls/doors, 30% damage to siege, 10% of Max HP in physical damage on players (cannot be mitigated by armour).
Fire Ballista: 1% to walls/doors + 0.1% every 0.5 seconds on doors, 20% to siege + 5% every 0.5 seconds for 2 seconds, 10% + 5% to players every 0.5 seconds for 2 seconds.
Lightning Ballista: 1% to walls/doors, 20% to siege, 10% to players, slows enemy movement speed by 50% for 5 seconds.
Stone Trebuchet: 1.875% to walls/doors, 37.5% to siege, 12.5% to players.
Firepot Trebuchet: 1.25% to walls/doors + 0.1% every 0.5 seconds on doors, 25% to siege + 5% every 0.5 seconds for 2 seconds, 15% + 5% to players every 0.5 seconds for 2 seconds.
Iceball Trebuchet: 1.25% to walls/doors, 25% to siege, 12.5% to players, slows enemy movement speed by 50% for 5 seconds.
Scattershot Catapult: 40% to players.
Meatbag Catapult: 25% to players + 5% every 0.5 seconds for 5 seconds, also -50% Healing taken for 5 seconds.
Oil Catapult: 25% to players +5% every 0.5 seconds for 5 seconds, also snares for 50% for 5 seconds.
Flaming Oil: 10% to siege +5% every 0.5 seconds for 2 seconds, 25% to players +5% every 0.5 seconds for 2 seconds.
Battering Ram: 1% to doors per person.
These damages affect all players in the AoE.
Edited by Firellight on January 31, 2015 4:55PM