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Suggestion: Siege Weapon Damages

Firellight
Firellight
✭✭✭
Changes that I would do:

Ballista: 1.5% damage to walls/doors, 30% damage to siege, 10% of Max HP in physical damage on players (cannot be mitigated by armour).

Fire Ballista: 1% to walls/doors + 0.1% every 0.5 seconds on doors, 20% to siege + 5% every 0.5 seconds for 2 seconds, 10% + 5% to players every 0.5 seconds for 2 seconds.

Lightning Ballista: 1% to walls/doors, 20% to siege, 10% to players, slows enemy movement speed by 50% for 5 seconds.

Stone Trebuchet: 1.875% to walls/doors, 37.5% to siege, 12.5% to players.

Firepot Trebuchet: 1.25% to walls/doors + 0.1% every 0.5 seconds on doors, 25% to siege + 5% every 0.5 seconds for 2 seconds, 15% + 5% to players every 0.5 seconds for 2 seconds.

Iceball Trebuchet: 1.25% to walls/doors, 25% to siege, 12.5% to players, slows enemy movement speed by 50% for 5 seconds.

Scattershot Catapult: 40% to players.

Meatbag Catapult: 25% to players + 5% every 0.5 seconds for 5 seconds, also -50% Healing taken for 5 seconds.

Oil Catapult: 25% to players +5% every 0.5 seconds for 5 seconds, also snares for 50% for 5 seconds.

Flaming Oil: 10% to siege +5% every 0.5 seconds for 2 seconds, 25% to players +5% every 0.5 seconds for 2 seconds.

Battering Ram: 1% to doors per person.

These damages affect all players in the AoE.
Edited by Firellight on January 31, 2015 4:55PM
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