Seven of the twelve passive perks within the three Thief constellations are worthless or close to it. An eighth one is only useful when levelling alts before it becomes useless. These exceptionally weak passive perks are:
Fortune Seeker (The Lover) - Grants a 50% increase in gold found in treasure chests. Most people find two or less treasure chests a day. Many find none, especially if you spend most of your time in Cyrodiil. This extra 34 or so gold from a once or twice a day event is an insult as it buys next to nothing. I can obtain that same amount of gold in a couple of minutes by killing mobs. This perk should offer a minimum 300% increase in gold to even tempt me into unlocking a chest (apart from the Legerdemain skill line points).
Treasure Hunter (The Lover) - Increases the quality of items found in treasure chests. Except for soul gems, the loot in treasure chests becomes instant inventory filler sold to vendors. Changing these items from white to green or from green to blue will make absolutely no difference to their outcome. This perk should guarantee every item is of purple quality with a chance of receiving a gold quality item.
Wind Runner (The Lover) - Increases movement speed by 2%. Is that it? A measly 2% increase for a perk that requires 120 points in this constellation and 360 points in all? Most players will not even be able to notice this tiny change, not even in Cyrodiil where people travel long distances by foot and horse. This perk should be at least 20% just to stop us from laughing at it.
Plentiful Harvest (The Shadow) - Offers a 10% chance to double the yield of any resource node. About the only way this perk could be worse would be if it required an actual Champion Point. That one extra Bugloss or three extra ore every tenth node is as close to zero as you can get. This perk should offer a 50% chance at a minimum.
Merchant Favored (The Shadow) - Merchants charge 10% less to repair your armor. This discount is nothing more than pocket change and is of absolutely no value to PVPers who incur no repair bills. A much more useful perk would be one that offers a 10% reduction in the gold and AP cost of all goods sold by merchants.
Master Gatherer (The Shadow) - Resource gathering time is reduced by 50%. Bar none, this is the absolute worst perk in any of the Champion trees. Apart from the Argonian skill that increases swim speed, no other skill or perk in the game is as bad as this one. There is no way to improve this perk. It needs to be removed in its entirety and replaced by something else. A 10% or 20% chance to harvest a Nirncrux stone would be a good replacement for this perk which requires 75 Champion Points in this tree and 225 points overall.
Shadowstrike (The Shadow) - Allows players to enter stealth for 2.5 seconds after killing an enemy with a heavy attack. This perk seems beneficial at first but closer inspection reveals it to be such a narrow case with a minuscule benefit, especially for the price of 120 Champion Points. Heavy attack killing blows are infrequent and 2.5 seconds is practically the blink of an eye. The types of attacks that trigger this perk should change or the duration needs quadrupled or the stealth effect needs to be replaced by an immunity effect.
That brings us to the perk that is only partially beneficial:
Inspiration Boost (The Tower) - Grants a 20% increase to inspiration gains. This perk is certainly beneficial when levelling alts; but once your crafting skills reach level 50, this perk is of no value whatsoever. I'm not sure how to make this perk more beneficial for max level crafters. Perhaps increasing the chance of hirelings delivering purple and gold materials would be a better alternative.
ZOS, please send these perks back to the drawing board for an overhaul.
Edited by LonePirate on January 29, 2015 10:46PM