Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
1.6: Delves in low level zones
I've been testing and playing a low level Sorcerer in the AD for a couple of reasons:
1. Wanted to see what the initial impression for a brand new player might be like (much, much improved in every way...kudos!)
2. Wanted to see what a semi-twinked low level player with 40 CPs allocated felt like (very powerful - although I should probably test this against a non-twinked version to see the difference...might do that later)
But what I wasn't expecting (missed it in patch notes if it's there) was that every single delve in Auridon has now been redone... and they are about 1000% better than they used to be. All are unique, bigger and there are even new mechanics (like bat swarms descending from the ceiling to attack you.)
I'm not sure if you redid them all in higher level areas, but what you have done in Auridon is out-frikking-standing! Great job!