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New Skill Line 1.6 - Legerdemain

kewl
kewl
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Edited by kewl on January 29, 2015 3:21PM
  • kewl
    kewl
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    I was able to lvl by pickpocketing and lock picking but not stealing from containers in the open world. Can anyone else confirm?
    Edited by kewl on January 29, 2015 12:41PM
  • Lorkhan
    Lorkhan
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    How do i get this skill line? do i need any quest or something? didnt try justice system yet...
  • kewl
    kewl
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    I just picked a pocket and it appeared. :smile:

    Not sure if the line can be opened by stealing from containers? Surprised by how many containers are marked now. Provisioning will be a high risk profession.
    Edited by kewl on January 29, 2015 12:46PM
  • kewl
    kewl
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    Just unlocked it on an alt by opening a treasure chest in Reaper's March.
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Finally lockpicking gets a bit of love! Very happy Locksmith has good room for growth as well.
  • Rebeccas04nub18_ESO
    Lorkhan wrote: »
    How do i get this skill line? do i need any quest or something? didnt try justice system yet...
    No quest line but just start doing criminal activities and the quest line is under " World".

    Wicked Felina/ Khajiit NB DC
  • onlinegamer1
    onlinegamer1
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    Picking a chest's lock: +1-+2 XP (not a typo, literally 1 or 2 XP)
    Picking a locked door in town (Yes, houses which are not part of quests are now "locked" and you can pick the door to get inside): +1-+2 XP
    Picking pockets: not sure (someone can post)
    Edited by onlinegamer1 on January 30, 2015 3:26AM
  • Siliconhobbit_ESO
    Siliconhobbit_ESO
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    I wanna know if this Achievement will retroactively level up my Legerdemain skill.

    2qW0dYG.jpg


    ESPECIALLY since that total is now more then 5000.
    Sinister Swarm
    15 Years of Gaming Excellence
  • UrQuan
    UrQuan
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    I wanna know if this Achievement will retroactively level up my Legerdemain skill.

    2qW0dYG.jpg


    ESPECIALLY since that total is now more then 5000.
    Based on my experience on the PTS and discussions with others, it seems that the chests that give you XP in the legerdemain skill are specifically the owned locked strongboxes in towns, and not the un-owned chests that we're used to finding in the wilderness.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Ysne58
    Ysne58
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    Selling to the fence can also unlock. I doubt the regular containers will unlock it, and I don't think those give any experience in the skill line either.
  • kewl
    kewl
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    I'm getting great XP off medium and hard pickpockets. Crouch and wait for a green percentage to flash.
  • kewl
    kewl
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    Also gaining xp from selling to fences.
  • onlinegamer1
    onlinegamer1
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    I gained Legerdemain XP looting chests in the wilderness in Craglorn, so its ANY chest.
    Edited by onlinegamer1 on January 30, 2015 12:54PM
  • UrQuan
    UrQuan
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    I gained Legerdemain XP looting chests in the wilderness in Craglorn, so its ANY chest.
    Interesting - I had thought I hadn't got any from a wilderness chest... I'll have to try again to test.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Merlin13KAGL
    Merlin13KAGL
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    Little disappointing, in a way, that you don't have to exactly find the Haven the first time, as it's marked in multiple spots on the map "No Theives in Here..."
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Kartalin
    Kartalin
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    Stealing from containers alone won't advance your Legerdemain xp, you have to then fence the items. I played one evening on PTS and hit the limit (50) of items you can sell per day. There's a lot of white items that sell for 30g but I also found a number of green items that sold for 175g or so and a handful of blue items that sold for even more. These are just treasure items to sell to the fence for cash (hence the limit of 50 per day), but if you find a bunch of clothes like I did you can have the fence launder them (which is hilarious) instead of selling them so that you can continue to use them without fear of gaining notoriety.

    The fences are also useful for paying off your bounties but this does not advance your exp.

    And the bounties don't seem to be insurmountable if you prefer to not killed by guards. I killed an npc that caught me pickpocketing and it only took a minute to go from kill on sight to arrest. It gradually scales back, didn't test whether it would drop to 0 eventually.

    Finally there are two classes of guards roaming around. The normal town guards who are level appropriate for the area and tough for their level but not bad. Then there are the guards that have been taking supplements, those have the more elaborate hp bar and are more difficult to kill, if not impossible -- I didn't tangle with them.

    Edit: As with farming motifs, city castles were my best source of clothes and treasures to sell.
    Edited by Kartalin on January 30, 2015 6:20PM
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • Ourorboros
    Ourorboros
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    I'm disappointed that there is no discount on paying the bounty to a fence instead of a guard. Even with the Kickback passive, bounties are reduced to both fences and guards. IIRC in other ES games, it was cheaper to pay bounty to fence rather than a guard. The only real benefit to paying to a fence is keeping your stolen goods. Disappointing. :\
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Wreuntzylla
    Wreuntzylla
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    Did they introduce additional skill point sources?
  • Kartalin
    Kartalin
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    No new sources I'm aware of. But I suspect they feel like we have too many skill points already. I think I remember at one point way back at the beginning they said that you could reasonably expect to master your class skills, 2 weapon skills, 2 crafting skills, and maybe a couple of the world or guild skill lines.

    However, it may eventually be connected to the Theives' Guild content, which should have some new skill point sources for us.
    Edited by Kartalin on January 30, 2015 6:34PM
    • PC/NA
    • Karllotta, AD Magplar, AR 50
    • Hatched-In-Glacier, DC Magden, AR 44
    • Miraliys, EP Warden, AR 35
    • Kartalin, AD Stamblade, AR 35
    • Miralys, AD Magsorc, AR 35
    • Milthalas, EP Magblade, AR 35
    • Kallenna, AD Magcro, AR 34
    • Lyranais, EP Magsorc, AR 33
    • Lemon Party - Meanest Girls - @ Kartalin - Youtube
  • kewl
    kewl
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    Ourorboros wrote: »
    I'm disappointed that there is no discount on paying the bounty to a fence instead of a guard. Even with the Kickback passive, bounties are reduced to both fences and guards. IIRC in other ES games, it was cheaper to pay bounty to fence rather than a guard. The only real benefit to paying to a fence is keeping your stolen goods. Disappointing. :\

    I felt the same also. This would be a great addition with some form of tradeoff. Like you lose a few from your daily fence max, say 1 or 2 slots per payoff. Or all fences will skim from the top of what you sell them. So a fence pays your bounty at a reduced rate, but your next ten sales return 5% less gold.
    Edited by kewl on January 30, 2015 7:03PM
  • Jayne_Doe
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    Quick question - Are there any containers in town anymore that you can still loot without having to steal? I'm wondering if I'm going to have to resort to stealing in order to have a chance at rare racial motifs or if there will still be containers I could potentially find them in without having to steal.

    I don't care much for stealing, and would not like to have to resort to it just to find a rare racial motif or recipe (and yes, I know I could buy these from a guild store, but I've prided myself on finding these myself). I don't mind them introducing criminal activities into the game and having a lot of the containers now owned (as makes sense), but I do mind if I have to partake in stealing just to get things that are only obtainable by looting.
  • murmur
    murmur
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    Did they introduce additional skill point sources?

    Under skyshards achievement tab there were nine new skyshards listed to collect from Imperial City, though we don't have Imperial City access yet...
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    @Jayne_Doe I've been testing the justice system since it came out in Davon Watch and Ebonhart. It looks like a lot of containers in town are flagged as stealing from, maybe 80% or higher. I'll check other places soon, but it really looks like you need to be a thief with you want to be a provisioner of any worth. And those motiffs will go up in price at guild stores because it looks like stealing in town or dungeon grinding are the only ways you'll find them.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • UrQuan
    UrQuan
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    I'll check other places soon, but it really looks like you need to be a thief with you want to be a provisioner of any worth.
    So not true. There are a ton of provisioning ingredients in delves, and if you don't want to go fight some easy mobs to get your provisioning ingredients, you can always do the provisioning writs (which any provisioner should be doing anyway), which give you a whole bunch of ingredients as a reward, as well as cash which can be used to buy exactly the ingredients you need from a vendor (since they are all available from vendors in 1.6 except for the rare ingredients needed for purple recipes), and a chance for a recipe, and (apparently) a chance for rare ingredients that otherwise only come from hirelings.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • nerevarine1138
    nerevarine1138
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    Ourorboros wrote: »
    I'm disappointed that there is no discount on paying the bounty to a fence instead of a guard. Even with the Kickback passive, bounties are reduced to both fences and guards. IIRC in other ES games, it was cheaper to pay bounty to fence rather than a guard. The only real benefit to paying to a fence is keeping your stolen goods. Disappointing. :\

    Considering how much those stolen goods can be worth, I'd say you're still getting a discount. You can also just wait it out if you're patient enough. Or, you know, don't get caught in the first place.
    ----
    Murray?
  • Ourorboros
    Ourorboros
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    Ourorboros wrote: »
    I'm disappointed that there is no discount on paying the bounty to a fence instead of a guard. Even with the Kickback passive, bounties are reduced to both fences and guards. IIRC in other ES games, it was cheaper to pay bounty to fence rather than a guard. The only real benefit to paying to a fence is keeping your stolen goods. Disappointing. :\

    Considering how much those stolen goods can be worth, I'd say you're still getting a discount. You can also just wait it out if you're patient enough. Or, you know, don't get caught in the first place.
    It's not about the money as much as it is such a change from ES tradition.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • kewl
    kewl
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    milthalas wrote: »
    No new sources I'm aware of. But I suspect they feel like we have too many skill points already. I think I remember at one point way back at the beginning they said that you could reasonably expect to master your class skills, 2 weapon skills, 2 crafting skills, and maybe a couple of the world or guild skill lines.

    However, it may eventually be connected to the Theives' Guild content, which should have some new skill point sources for us.

    Five passives at four points each. Twenty points is a substantial investment. I'm going to gear my NB toward PvP and Justice, in prep for 2nd phase; when hunters are implemented.
    Edited by kewl on January 30, 2015 9:00PM
  • Sue_D_Nim
    Sue_D_Nim
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    Jayne_Doe wrote: »
    Quick question - Are there any containers in town anymore that you can still loot without having to steal?

    I have seen some containers in cities that I can still 'search' instead of 'steal'. Sorry I can't tell you which cities; I did a lot of hopping around.
    "If danger doesn't find her, she'll seek it out and invite it home to dinner." ~ Prince Naemon
    "Such despair! Richer than a cheese sorbet!" ~ Sheogorath
  • kewl
    kewl
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    Little disappointing, in a way, that you don't have to exactly find the Haven the first time, as it's marked in multiple spots on the map "No Theives in Here..."

    This is great input! It would be nice if the entrances don't appear on your map until you discover them.
  • GrimMauKin
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    You could level lock picking up to 100 is Skyrim, but there didn't really seem much point as all it got you was a few extra coins and a bit of treasure.

    I'd like to see the picking particularly difficult locks/door or stealing of particular items (a key etc.) requirements to progress in certain quests. requiring a suitably skilled group member. Currently the only skills groups seem interesting in recruiting are damage dealers and healer.

    The passive for reducing sneak cost looks good though!
    Edited by GrimMauKin on January 31, 2015 10:21AM
    I am one of The Great Mediocracy, those whose role in life is to provide the baseline by which The Few deem themselves Great.
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